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20 changes: 11 additions & 9 deletions wgpu-core/src/command/bundle.rs
Original file line number Diff line number Diff line change
Expand Up @@ -121,8 +121,8 @@ use crate::{
snatch::SnatchGuard,
track::RenderBundleScope,
validation::{
check_color_attachment_count, check_workgroup_sizes,
validate_color_attachment_bytes_per_sample,
check_color_attachment_count, validate_color_attachment_bytes_per_sample,
WorkgroupSizeCheck,
},
Label, LabelHelpers,
};
Expand Down Expand Up @@ -912,13 +912,15 @@ fn draw_mesh_tasks(
)
};

let total_count = check_workgroup_sizes(
&[group_count_x, group_count_y, group_count_z],
&[groups_size_limit, groups_size_limit, groups_size_limit],
"max_task_mesh_workgroups_per_dimension",
max_groups,
"max_task_mesh_workgroup_total_count",
)
let total_count = WorkgroupSizeCheck {
dimensions: &[group_count_x, group_count_y, group_count_z],
per_dimension_limits: &[groups_size_limit, groups_size_limit, groups_size_limit],
per_dimension_limits_desc: "max_task_mesh_workgroups_per_dimension",

total_limit: max_groups,
total_limit_desc: "max_task_mesh_workgroup_total_count",
}
.check_and_compute_total_invocations()
.map_err(|err| RenderBundleErrorInner::Draw(err.into()))?;

if total_count > 0 {
Expand Down
18 changes: 10 additions & 8 deletions wgpu-core/src/command/render.rs
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ use crate::{
},
snatch::SnatchGuard,
track::{ResourceUsageCompatibilityError, Tracker, UsageScope},
validation::{self, check_workgroup_sizes},
validation::{self, WorkgroupSizeCheck},
Label,
};

Expand Down Expand Up @@ -3099,13 +3099,15 @@ fn draw_mesh_tasks(
)
};

let total_count = check_workgroup_sizes(
&[group_count_x, group_count_y, group_count_z],
&[groups_size_limit, groups_size_limit, groups_size_limit],
"max_task_mesh_workgroups_per_dimension",
max_groups,
"max_task_mesh_workgroup_total_count",
)
let total_count = WorkgroupSizeCheck {
dimensions: &[group_count_x, group_count_y, group_count_z],
per_dimension_limits: &[groups_size_limit, groups_size_limit, groups_size_limit],
per_dimension_limits_desc: "max_task_mesh_workgroups_per_dimension",

total_limit: max_groups,
total_limit_desc: "max_task_mesh_workgroup_total_count",
}
.check_and_compute_total_invocations()
.map_err(|err| RenderPassErrorInner::Draw(err.into()))?;

unsafe {
Expand Down
135 changes: 74 additions & 61 deletions wgpu-core/src/validation.rs
Original file line number Diff line number Diff line change
Expand Up @@ -1505,42 +1505,38 @@ impl Interface {

// check workgroup size limits
if shader_stage.to_naga().compute_like() {
let total = match shader_stage.to_naga() {
naga::ShaderStage::Compute => check_workgroup_sizes(
&entry_point.workgroup_size,
&[
let workgroup_size_check = match shader_stage.to_naga() {
naga::ShaderStage::Compute => WorkgroupSizeCheck {
dimensions: &entry_point.workgroup_size,
per_dimension_limits: &[
self.limits.max_compute_workgroup_size_x,
self.limits.max_compute_workgroup_size_y,
self.limits.max_compute_workgroup_size_z,
],
"max_compute_workgroup_size_*",
self.limits.max_compute_invocations_per_workgroup,
"max_compute_invocations_per_workgroup",
)?,
naga::ShaderStage::Task => check_workgroup_sizes(
&entry_point.workgroup_size,
&[
self.limits.max_task_invocations_per_dimension,
self.limits.max_task_invocations_per_dimension,
self.limits.max_task_invocations_per_dimension,
],
"max_task_invocations_per_dimension",
self.limits.max_task_invocations_per_workgroup,
"max_task_invocations_per_workgroup",
)?,
naga::ShaderStage::Mesh => check_workgroup_sizes(
&entry_point.workgroup_size,
&[
self.limits.max_mesh_invocations_per_dimension,
self.limits.max_mesh_invocations_per_dimension,
self.limits.max_mesh_invocations_per_dimension,
],
"max_mesh_invocations_per_dimension",
self.limits.max_mesh_invocations_per_workgroup,
"max_mesh_invocations_per_workgroup",
)?,
per_dimension_limits_desc: "max_compute_workgroup_size_*",

total_limit: self.limits.max_compute_invocations_per_workgroup,
total_limit_desc: "max_compute_invocations_per_workgroup",
},
naga::ShaderStage::Task => WorkgroupSizeCheck {
dimensions: &entry_point.workgroup_size,
per_dimension_limits: &[self.limits.max_task_invocations_per_dimension; 3],
per_dimension_limits_desc: "max_task_invocations_per_dimension",

total_limit: self.limits.max_task_invocations_per_workgroup,
total_limit_desc: "max_task_invocations_per_workgroup",
},
naga::ShaderStage::Mesh => WorkgroupSizeCheck {
dimensions: &entry_point.workgroup_size,
per_dimension_limits: &[self.limits.max_mesh_invocations_per_dimension; 3],
per_dimension_limits_desc: "max_mesh_invocations_per_dimension",

total_limit: self.limits.max_mesh_invocations_per_workgroup,
total_limit_desc: "max_mesh_invocations_per_workgroup",
},
_ => unreachable!(),
};
let total = workgroup_size_check.check_and_compute_total_invocations()?;
if total == 0 {
return Err(StageError::InvalidWorkgroupSize(
InvalidWorkgroupSizeError::Zero {
Expand Down Expand Up @@ -1968,40 +1964,57 @@ pub enum InvalidWorkgroupSizeError {
Zero { dimensions: [u32; 3] },
}

/// Check X/Y/Z workgroup sizes against per-dimension and overall limits.
///
/// This function does not check that the sizes are non-zero. In a dispatch, it is legal for
/// the size to be zero. In shader or pipeline creation, it is an error for the size to be
/// zero, and the caller must check that.
pub(crate) fn check_workgroup_sizes(
sizes: &[u32; 3],
per_dimension_limits: &[u32; 3],
per_dimension_limits_desc: &'static str,
total_limit: u32,
total_limit_desc: &'static str,
) -> Result<u32, InvalidWorkgroupSizeError> {
let total = sizes
.iter()
.fold(1u32, |total, &dim| total.saturating_mul(dim));

let invalid_total_invocations = total > total_limit;

let dimension_too_large = sizes
.iter()
.zip(per_dimension_limits.iter())
.any(|(dim, limit)| dim > limit);

if invalid_total_invocations || dimension_too_large {
Err(InvalidWorkgroupSizeError::LimitExceeded {
dimensions: *sizes,
per_dimension_limits: *per_dimension_limits,
/// A helper type for avoiding argument order mistakes when calling
/// [`Self::check_and_compute_total_invocations`].
#[derive(Clone, Debug)]
pub(crate) struct WorkgroupSizeCheck<'a> {
pub dimensions: &'a [u32; 3],
pub per_dimension_limits: &'a [u32; 3],
pub per_dimension_limits_desc: &'static str,
pub total_limit: u32,
pub total_limit_desc: &'static str,
}

impl WorkgroupSizeCheck<'_> {
/// Check X/Y/Z workgroup sizes against per-dimension and overall limits.
///
/// This function does not check that the sizes are non-zero. In a dispatch, it is legal for
/// the size to be zero. In shader or pipeline creation, it is an error for the size to be
/// zero, and the caller must check that.
pub(crate) fn check_and_compute_total_invocations(
self,
) -> Result<u32, InvalidWorkgroupSizeError> {
let Self {
dimensions,
per_dimension_limits,
per_dimension_limits_desc,
total,
total_limit,
total_limit_desc,
})
} else {
Ok(total)
} = self;

let total = dimensions
.iter()
.fold(1u32, |total, &dim| total.saturating_mul(dim));

let invalid_total_invocations = total > total_limit;

let dimension_too_large = dimensions
.iter()
.zip(per_dimension_limits.iter())
.any(|(dim, limit)| dim > limit);

if invalid_total_invocations || dimension_too_large {
Err(InvalidWorkgroupSizeError::LimitExceeded {
dimensions: *dimensions,
per_dimension_limits: *per_dimension_limits,
per_dimension_limits_desc,
total,
total_limit,
total_limit_desc,
})
} else {
Ok(total)
}
}
}

Expand Down