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PhysicsDriver passes wrong tick to _physics_rollback_tick(), and _rollback_space can restore state onto freed bodies
bugSomething isn't workingSomething isn't workingStatus: Open.#632 In foxssake/netfox;State is (re-)broadcasted for every resimulated tick, and bandwidth explodes when latency exceeds input_delay
bugSomething isn't workingSomething isn't workingStatus: Open.#630 In foxssake/netfox;Clean-up on session stop
bugSomething isn't workingSomething isn't workingStatus: Open.#629 In foxssake/netfox;bug: strict TypedArray validation crashes during unparented node deletion
bugSomething isn't workingSomething isn't workingStatus: Open.#621 In foxssake/netfox;Invalid game id crashes game
bugSomething isn't workingSomething isn't workingStatus: Open.#619 In foxssake/netfox;RollbackSynchronizer prediction is broken
bugSomething isn't workingSomething isn't workingStatus: Open.#613 In foxssake/netfox;Rollback cant reach same game state
bugSomething isn't workingSomething isn't workingStatus: Open.#594 In foxssake/netfox;in-game voice
featureNew feature or requestNew feature or requestStatus: Open.#589 In foxssake/netfox;- Status: Open.#582 In foxssake/netfox;
Display Offset appears to do nothing, despite doing something(?)
bugSomething isn't workingSomething isn't workingStatus: Open.#570 In foxssake/netfox;- Status: Open.#564 In foxssake/netfox;
- Status: Open.#563 In foxssake/netfox;