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Compose movement and look from independent device samples without recursive pad reads. Reset latch timing on initialization and shutdown, and advance the display epoch when motion is discarded so presentation does not replay stale input. Cover simultaneous keyboard/controller look, mouse-bound movement, lifetime resets, released capture and discarded motion in shared keyboard regressions.
Use caller-provided visible presentation vertices and clear rectangles for model composites. Remove tick-bound region metadata because endpoint bounds do not prove coverage of interpolated rotations, skinning or display camera motion. Require part geometry identity before resynchronizing matched surfaces. Retain upstream scratch-clear behavior and its filtered-outline regression alongside rotating-thin-part and geometry-replacement coverage.
…iness Keep bounded failed-load keys outside the decoded PCM budget so missing tracks cannot evict playable audio. Release evicted decoded tracks before publishing request readiness, preserving deterministic cache lifetime observations. Cover repeated missing loads, bounded negative-cache state, decoded-budget retention and readiness ordering.
…verage Prefix suites that create a graphics device with GfxGpu so consumers can label and exclude them consistently. Include the upstream filtered-outline test in the same classification and describe shared pairing, lifetime and presentation regressions.
Use plain renderer options in CPU recording-reservation checks while retaining all state, capacity and lifetime assertions. Remove the standalone four-light draw duplicated by the indexed/immediate test with the same 50,60,30 oracle.
Define _XOPEN_SOURCE 700 before system headers in the cooperative thread translation unit on Apple, unless the build already supplied it. This exposes getcontext, makecontext and swapcontext in the macOS SDK without changing Windows or Linux preprocessing.
Directory iteration order is unspecified and differs on APFS, so a host could pick a newer matching stage over the one it had just released. Sorting the candidates keeps stage reuse deterministic on every platform.
winit's macOS keyboard handling calls the Text Input Source and keyboard layout functions (TISCopyCurrentKeyboardLayoutInputSource, TISGetInputSourceProperty, kTISPropertyUnicodeKeyLayoutData, LMGetKbdType), which live in Carbon. Linking the static Rust archive from C++ needs the framework listed explicitly, like the other system frameworks.
`SDL_Event event{}` only initialises the union's first member, so the key
fields the test then sets sit beside indeterminate bytes; with stack
pattern initialisation `key.repeat` reads as set and F12 never releases
capture. SDL_zero clears the whole event.
UiAnchor::max_aspect (carried as UiSide::max_aspect): above zero, an anchored draw moves to the edges of a centred area no wider than that aspect instead of the window's edges, so a layout made for 16:9 stays together on ultrawide windows. Zero keeps today's behaviour, so every existing anchor is unchanged.
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UiAnchor::max_aspect, carried in display lists as UiSide::max_aspect: above zero, an anchored draw moves to the edges of a centred area no wider than that aspect instead of the window's, so a layout made for 16:9 stays together on ultrawide windows. UiAnchor::Side takes it as an optional argument. Zero keeps the existing behaviour. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Will close this as I think it's be superseded |
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Pairs with TheMoonPeople/ChronicleTwo#27 ("Inventory screen: live character over the paused world") (same branch name,
inventory-screen-2026-10-13), which pins this commit.What
UiAnchor::max_aspect(carried in display lists asUiSide::max_aspect). Above zero, an anchored draw moves to the edges of a centred area no wider than that aspect, instead of the window's edges. Zero, the default, keeps today's behaviour, so every existing anchor is unchanged.Why
ChronicleTwo's inventory screen anchors its panels to the screen edges on wide windows. On ultrawide windows that spreads the layout across the whole width. With
max_aspect = 16/9the inventory keeps its 16:9 layout, centred, while the game world behind it still fills the window.Testing