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2 changes: 2 additions & 0 deletions src/GameGUI.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -175,6 +175,8 @@ GameGUI::~GameGUI()
{
for (ParticleSet::iterator it = particles.begin(); it != particles.end(); ++it)
delete *it;
if (globalContainer->settings.rememberUnit)
globalContainer->settings.save();
}

void GameGUI::init()
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6 changes: 6 additions & 0 deletions src/GameGUIDefaultAssignManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,12 @@ int GameGUIDefaultAssignManager::getDefaultAssignedUnits(int typenum)
void GameGUIDefaultAssignManager::setDefaultAssignedUnits(int typenum, int value)
{
unitCount[typenum] = value;
if (!globalContainer->settings.rememberUnit)
return;
// carry the choice over to the next game through the settings
const BuildingType* type = globalContainer->buildingsTypes.get(typenum);
if (type)
globalContainer->settings.defaultUnitsAssigned[type->shortTypeNum][type->level*2 + (type->isBuildingSite ? 0 : 1)] = value;
}


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