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Globulation2
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glob2
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Modularize map generation and add four generators
build
#485:
Pull request
#240
synchronize by
genixpro
16m 19s
codex/modular-map-generators
codex/modular-map-generators
16m 19s
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Unify map generator controls and tune playable defaults (#238)
build
#484:
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8b8c934
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14m 26s
master
master
14m 26s
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Front-end visual revamp: inked gel on a membrane in the living world
build
#483:
Pull request
#245
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genixpro
14m 11s
genixpro:claude/glob2-ui-visual-design-h2axqo
genixpro:claude/glob2-ui-visual-design-h2axqo
14m 11s
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Prevent premature defeat while units have reserved meals
build
#482:
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#174
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15m 42s
codex/fix-hungry-defeat
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Add browser builds with persistence, WebGL2, and YOG cross-play
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#481:
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#203
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35m 42s
codex/browser-experiment
codex/browser-experiment
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Reduce Cortex placement work
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#480:
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#191
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15m 24s
codex/optimize-cortex-save-writes
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Front-end visual revamp: inked gel on a membrane in the living world
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#479:
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15m 36s
genixpro:claude/glob2-ui-visual-design-h2axqo
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Clamp status-bar fills instead of aborting on overflow
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Prevent clearing flag gradients from reading past resource switches
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Front-end visual revamp: inked gel on a membrane in the living world
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#475:
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15m 58s
genixpro:claude/glob2-ui-visual-design-h2axqo
genixpro:claude/glob2-ui-visual-design-h2axqo
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Modularize map generation and add four generators
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12m 22s
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Add browser builds with persistence, WebGL2, and YOG cross-play
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36m 15s
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Add selectable soundtrack sets with editable MIDI sources
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14m 30s
codex/curated-music-sets
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Unify map generator controls and tune playable defaults
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15m 7s
codex/map-generator-defaults
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Add browser builds with persistence, WebGL2, and YOG cross-play
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19m 46s
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Load artwork once and retain it across matches
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codex/artwork-lifecycle
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18m 5s
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Traffic lanes: narrow passages become one-way from traffic history (draft)
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Swap fetching jobs between units when both trips get shorter
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17m 55s
feat/pathfinding-swaps
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Round-trip gradients: send workers to the resource nearest for the whole trip
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14m 33s
feat/pathfinding-round-trip
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Swap fetching jobs between units when both trips get shorter
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9m 23s
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Round-trip gradients: send workers to the resource nearest for the whole trip
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11m 32s
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