propagate launch context environment to generate project ue workers - #262
Conversation
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would close #263 |
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So in order for this to work, all must be provided to UE_PYTHONPATH... we could add this in front of the call, but I am hesitant if that is a good idea with my testing all Ayon related python modules are already in UE_PYTHONPATH, for my rez stuff I can easily solve that in the unreal package.py and pipe all in there then all is working. |
You already did this when implementing #264 as shown in https://github.com/dev-holobay/ayon-unreal/blob/ebd10367bca9414ed528825126c777265b58602a/client/ayon_unreal/hooks/pre_pyside_install.py#L222-L228. 😃 |
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I tested in 5.4. it is working. I will test 5.7 later. |
Changelog Description
When generating a project from scratch the creation fails as the Ayon unreal init attempts to import ayon_core.
Additional review information
Need to investigate if this also needs UE_PYTHONPATH or not.
Testing notes: