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ssunpark/README.md

4D: Design, Data-Oriented, Dynamics, and Depth!

안녕하세요! 저는 시스템 설계, 성능, 역동성, 깊이라는 4가지 핵심 원칙을 바탕으로 몰입감 넘치는 게임 경험을 빚어내는 데 삶의 의미를 느끼는 게임 클라이언트 개발자 박수현입니다.
저는 C#과 유니티(Unity)를 활용하여 다양한 장르와 플랫폼의 게임과 인터랙티브 콘텐츠를 개발하고 있습니다. 요즘에는 2D & 3D 수학과 물리, VR, 그리고 멀티플레이어 시스템을 기반으로 몰입형 VR 콘텐츠를 만들고 서비스 출시를 앞두고 있습니다.
견고한 시스템 구조를 지능적인 AI 기능과 결합하여, 유저가 깊이 빠져들 수 있는 게임 세계를 생동감 있게 구현해 냅니다.
저는 최고의 게임 경험이란 결점 없는 '보이지 않는 기술'에서 비롯된다고 믿으며, 어떤 플랫폼에서든 그 기술적 기반을 완벽하게 다지는 데 전념하고 있습니다.

Hello! I'm Suhyeon Park, a Game Client Developer who finds life's meaning in crafting immersive game experiences based on four core principles: Design, Data-Oriented, Dynamics, and Depth.
I develop games and interactive content across various genres and platforms using C# and Unity. Currently, I am building immersive VR content utilizing 2D & 3D math and physics, VR, and multiplayer systems, and am gearing up for its upcoming service launch.
By combining robust system architecture with intelligent AI features, I bring deeply engaging game worlds to life.
I believe the best gaming experiences are powered by flawless, 'invisible technology,' and I am committed to perfecting that technical foundation on any platform.



🛠️ Tech Stacks

Game & Interactive Content

AI

Backend & DevOps

AI-Assisted Development

Workflow & Design



🧑‍💻 Contact me

Hesther's Velog:
ULP; Unstop Life Track:
Hesther's Gmail:


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