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4e-portable-compendium-module-maker

An application for creating Fantasy Grounds Library Modules from the D&D 4e Portable Compendium.

This builds on "4E Module Generator - Portable Compendium" package by VegaFontana on the Fantasy Grounds 4e Forums under a GNU GPL-3.0 License. and further work done by Valkyrion (msprijatelj on github), Braincain007 and myself on 4e-module-generator-portable-compendium / Fantasy Grounds 4e Forums

This repository modifies and builds off of that package to create indexed Library Modules for easier browsing and improved drag and drop support for forging magic weapons and armor.

**THIS PACKAGE DOES NOT INCLUDE D&D 4E COMPENDIUM DATA.**

It is designed to work with .sql data files from the Beta 30 version of the 4e Portable Compendium.

How to Use

Usage: module_maker.exe [options]

Options:
  -h, --help         show this help message and exit
  --filename=FILE    create library at FILE
  --library=LIBRARY  Fantasy Grounds' internal name for the Library
  --min=MIN          export items of this level and above. Applies to NPCs,
                     Alchemical Items, Rituals, Martial Practices and Powers.
  --max=MAX          export items of this level and below. Applies to NPCs,
                     Alchemical Items, Rituals, Martial Practices and Powers.
  -s, --static       adds "static="true" clause to make objects locked
  -t, --tiers        divide Magic Armor, Implements and Weapons, NPCs into
                     Tiers
  -n, --npcs         export NPCs (Monsters)
  -T, --traps        export Traps and Hazards
  -e, --terrain      export Terrain information
  -d, --diseases     export Disease tracks
  -R, --races        export Races information
  -C, --classes      export Classes information
  -B, --backgrounds  export PC Background information
  -H, --heroic       export Heroic Themes
  -P, --paragon      export Paragon Paths
  -E, --epic         export Epic Destinies
  -F, --familiars    export Familiars information
  -D, --deities      export Deity information
  -f, --feats        export Feats
  -p, --powers       export PC Powers
  -b, --basic        include Basic Attacks in Power export
  -a, --alchemy      export Alchemical Formulas and Items
  -r, --rituals      export Rituals
  -m, --martial      export Martial Practices
  -o, --poisons      export Poisons
  -i, --items        export all item types (= --mundane & --magic)
  --mundane          export all mundane items
  --magic            export all magic items
  1. Download module_maker.exe and run_all.bat into the unzipped Portable Compendium directory (default will be /Portable Compendium New. It will use the data files in the /sql subdirectory to create modules.

  2. [Optional] Paste an image named thumbnail.png in the same directory if you want it to automatically add a thumbnail image to any created modules.

  3. Open a command prompt or PowerShell and navigate to the Portable Compendium directory.

  4. Run run_all.bat to create the following four Libraries, which include everything currently available:

module_maker.exe --filename 4E_Monsters --library "4E Monsters" -n -t
module_maker.exe --filename 4E_Traps_Terrain_Diseases --library "4E Traps, Terrain and Diseases" -T -e -d
module_maker.exe --filename 4E_PC_Options --library "4E PC Options" -R -C -B -H -P -E -F -D -f -p -b -s
module_maker.exe --filename 4E_Items --library "4E Items" -a -r -m -o -i -t -s
  1. Copy or Move the new .mod file to into your FG modules folder (default should be .../Fantasy Gounds/modules) and load them in your campaign!

  2. Don't forget to grant your players access to any items / feats / powers modules to ease character creation.

If you want more control over what is in the modules, or their names, you can roll your own module_maker commands using the available switches instead of using the ones supplied in the run_all file.

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