Add FriendScape - #14785
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Adds data disclaimer to README
Add third-party consent screen and add preview image to README
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FriendScape overhauls the existing friends and messaging system in-game. It adds a side panel showing which of your friends are online, what world they're on and roughly where they are, plus a separate chat window with a tab per conversation. You can message friends while they're offline, keep your own chat history, make group chats, and view a friend's stats. There's a one-click importer for your in-game friends list so you don't have to re-add everyone by hand.
It talks to a small WebSocket relay so presence and messaging work across clients. I run that server myself and it's the only thing the plugin connects to.
Data and privacy
~/.runelite/friendscapeand never leaves the user's machine.Chat never touches the game
Worth calling out for the automation rules: the chat feature is plugin-to-plugin only. It never types into the in-game chatbox and never sends anything into the game on the player's behalf. All messaging goes over the relay between plugin users inside of external, custom-built UIs.
Other notes
Happy to answer questions or make changes. Thanks for taking a look! I'm actually really excited for this and think it will really change the game for pming friends in-game (something I do all the time, often juggling multiple convos and sending a good few 'wc's a day haha)