Decompose snap aim evaluator into several methods#38201
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tsunyoku wants to merge 2 commits into
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peppy
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Jul 1, 2026
| return DiffUtils.Pow(baseNerf + (1 - baseNerf) * vectorRepetition * maximum_vector_influence * stackFactor, 2); | ||
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| private static double highBpmBonus(double ms) => 1 / (1 - DiffUtils.Pow(0.03, DiffUtils.Pow(ms / 1000, 0.65))); |
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We now have five of these. Move to a DiffUtils helper method?
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Each one of these has different constants, I think it may cause more confusion to try and consolidate
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I think this is a lot easier to read. The levels of nesting we were reaching, and coupling totally independent bonuses together makes this super overwhelming.