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hooksに置き換え #2
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hooksに置き換え #2
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fb221ec
何も考えずにまずはcomponent単位でファイルを分けてhooksに置き換えてみる
ookura-mf 314c49d
雑にeslintを導入してみる
ookura-mf 5661040
ちょっと設定見直した
ookura-mf 8443717
apply eslint
ookura-mf dacf409
ちょいルールを修正
ookura-mf b1aa906
eslit fix.
ookura-mf 28a34ff
component分割してみた
ookura-mf 4493c84
Add return type.
ookura-mf a4a7ff2
format
ookura-mf 38cb797
調べてみたらVFCはつけなくても良さそうだった
ookura-mf b71fd26
logicをusecase層に逃してみた
ookura-mf af4d565
useReducer使ってロジックをスッキリさせてみた
ookura-mf e0d2bcf
GameInfoのインターフェースをちょっと修正
ookura-mf 4baba96
rename component tsx files.
ookura-mf e291a32
お化粧直し
ookura-mf 879f136
Actionの定義をシンプルにしてみた
ookura-mf 9fd3816
Boardの行をコンポーネントに切り出した
ookura-mf c1c532a
useCallback使ってみた
ookura-mf 29f1b27
SquareValueをもうちょっと意味のある単語に変えてみた
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,32 @@ | ||
| import { Square, SquareValue } from "../square"; | ||
|
|
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| type BoardProps = { | ||
| squares: SquareValue[]; | ||
| onClick: (i: number) => void; | ||
| }; | ||
|
|
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| export const Board = (props: BoardProps) => { | ||
| function renderSquare(i: number) { | ||
| return <Square value={props.squares[i]} onClick={() => props.onClick(i)} />; | ||
| } | ||
|
|
||
| return ( | ||
| <div> | ||
| <div className="board-row"> | ||
| {renderSquare(0)} | ||
| {renderSquare(1)} | ||
| {renderSquare(2)} | ||
| </div> | ||
| <div className="board-row"> | ||
| {renderSquare(3)} | ||
| {renderSquare(4)} | ||
| {renderSquare(5)} | ||
| </div> | ||
| <div className="board-row"> | ||
| {renderSquare(6)} | ||
| {renderSquare(7)} | ||
| {renderSquare(8)} | ||
| </div> | ||
| </div> | ||
| ); | ||
| }; |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,92 @@ | ||
| import { useState } from "react"; | ||
| import { Board } from "../board"; | ||
| import { SquareValue } from "../square"; | ||
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|
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| type GameHistory = { | ||
| squares: SquareValue[]; | ||
| }; | ||
|
|
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| const initialHistory: GameHistory[] = [ | ||
| { | ||
| squares: Array(9).fill(null), | ||
| }, | ||
| ]; | ||
|
|
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| export const Game = () => { | ||
| const [history, setHistory] = useState(initialHistory); | ||
| const [stepNumber, setStepNumber] = useState(0); | ||
| const [xIsNext, setXIsNext] = useState(true); | ||
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| function handleClick(i: number) { | ||
| setHistory(history.slice(0, stepNumber + 1)); | ||
| const current = history[stepNumber]; | ||
| const squares = current.squares.slice(); | ||
| if (calculateWinner(squares) || squares[i]) { | ||
| return; | ||
| } | ||
| squares[i] = xIsNext ? "X" : "O"; | ||
|
|
||
| setHistory( | ||
| history.concat([ | ||
| { | ||
| squares: squares, | ||
| }, | ||
| ]) | ||
| ); | ||
| setStepNumber(history.length); | ||
| setXIsNext(!xIsNext); | ||
| } | ||
|
|
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| function jumpTo(step: number) { | ||
| setStepNumber(step); | ||
| setXIsNext(step % 2 === 0); | ||
| } | ||
|
|
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| const current = history[stepNumber]; | ||
| const winner = calculateWinner(current.squares); | ||
|
ookura-mf marked this conversation as resolved.
Outdated
|
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| let statusMessage; | ||
| if (winner) { | ||
| statusMessage = "Winner: " + winner; | ||
| } else { | ||
| statusMessage = "Next player: " + (xIsNext ? "X" : "O"); | ||
| } | ||
| const moves = history.map((_, move) => { | ||
| const desc = move ? "Go to move #" + move : "Go to game start"; | ||
| return ( | ||
| <li key={move}> | ||
|
ookura-mf marked this conversation as resolved.
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|
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| <button onClick={() => jumpTo(move)}>{desc}</button> | ||
| </li> | ||
| ); | ||
| }); | ||
| return ( | ||
| <div className="game"> | ||
| <div className="game-board"> | ||
| <Board squares={current.squares} onClick={(i) => handleClick(i)} /> | ||
| </div> | ||
| <div className="game-info"> | ||
| <div>{statusMessage}</div> | ||
| <ol>{moves}</ol> | ||
| </div> | ||
| </div> | ||
| ); | ||
| }; | ||
|
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| function calculateWinner(squares: Array<SquareValue>) { | ||
|
ookura-mf marked this conversation as resolved.
Outdated
|
||
| const lines = [ | ||
| [0, 1, 2], | ||
| [3, 4, 5], | ||
| [6, 7, 8], | ||
| [0, 3, 6], | ||
| [1, 4, 7], | ||
| [2, 5, 8], | ||
| [0, 4, 8], | ||
| [2, 4, 6], | ||
| ]; | ||
| for (let i = 0; i < lines.length; i++) { | ||
| const [a, b, c] = lines[i]; | ||
| if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | ||
| return squares[a]; | ||
| } | ||
| } | ||
| return null; | ||
| } | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,13 @@ | ||
| export type SquareValue = "X" | "O" | null; | ||
|
ookura-mf marked this conversation as resolved.
Outdated
|
||
| type SquareProps = { | ||
| value: SquareValue; | ||
| onClick: () => void; | ||
| }; | ||
|
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| export const Square = (props: SquareProps) => { | ||
| return ( | ||
| <button className="square" onClick={props.onClick}> | ||
| {props.value} | ||
| </button> | ||
| ); | ||
| }; | ||
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