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It looks like GxBuildHasher accesses the Rng on every construction. Can the technique from RandomState be used instead which only does the RNG once per thread & then simply adds 1 to the state used on each construction?
It looks like GxBuildHasher accesses the Rng on every construction. Can the technique from RandomState be used instead which only does the RNG once per thread & then simply adds 1 to the state used on each construction?