Update dependency svgo to v3.3.4 [SECURITY] - #71
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This PR contains the following updates:
3.3.2→3.3.4SVGO DoS through entity expansion in DOCTYPE (Billion Laughs)
CVE-2026-29074 / GHSA-xpqw-6gx7-v673
More information
Details
Summary
SVGO accepts XML with custom entities, without guards against entity expansion or recursion. This can result in a small XML file (811 bytes) stalling the application and even crashing the Node.js process with
JavaScript heap out of memory.Details
The upstream XML parser (sax) doesn't interpret custom XML entities by default. We pattern matched custom XML entities from the
DOCTYPE, inserting them intoparser.ENTITIES, and enabledunparsedEntities. This gives us the desired behavior of supporting SVGs with entities declared in theDOCTYPE.However, entities can reference other entities, which can enable small SVGs to explode exponentially when we try to parse them.
Proof of Concept
Impact
If SVGO is run on untrusted input (i.e., user uploaded to server-side application), then the untrusted SVG can effectively stall or crash the application with an SVG < 1 KB in size.
It's unlikely to impact users who just use SVGO locally on their own SVGs or in build pipelines.
Patches
SVGO has patched v4.0.1, v3.3.3, and v2.8.1! However, it's strongly recommended to upgrade to v4 regardless, as previous versions are not officially supported anymore.
Workarounds
== 4.0.0
For v4, users do not specifically have to upgrade SVGO, though it is recommended to do so. A package manager can be used to upgrade sax recursively:
For example:
New options were introduced upstream which makes the way SVGO parses SVGs safe by default.
>= 2.1.0, <= 3.3.2
Users of v3 and v2 will have to take manual action. If users can't upgrade, they may be able to work around this as long as the project doesn't require support for custom XML entities, though it's not a simple flag.
Parse the DOCTYPE directly and check for the presence of custom entities. If entities are present, throw/escape before passing them to SVGO.
Resources
Severity
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:HReferences
This data is provided by the GitHub Advisory Database (CC-BY 4.0).
SVGO removeScripts plugin leaves some executable scripts intact
CVE-2026-73650 / GHSA-2p49-hgcm-8545
More information
Details
Summary
SVGO's removeScripts plugin (disabled by default) removes scripts from the SVG, however executable scripts were left intact in some cases. If a consumer relied on this plugin for sanitization and served them to users, these SVGs could open up doors to XSS.
Details
SVGO has a plugin for removing scripts from an SVG, which removes:
<script>elementson…event handlers (v4 and v3 only)While SVGO is not a sanitization library, SVGO continues to maintain the plugin for those already using it for this purpose.
However, there were two problems:
scriptelements, for example if one declared an explicit prefix for the SVG namespace (<svg:script>) instead of using the default namespace (<script>), the<svg:script>tag would be left intact.Proof of Concept
Impact
If you run SVGO on untrusted input (e.g., user uploads to a web application) and you depended on removeScripts, then some scripts may still be present. If that SVG was then opened directly by another user on the same domain, it could invoke scripts that could read local storage or cookies.
This may affect you if you have enabled one of the following:
It's unlikely to impact users who just use SVGO locally on their own SVGs or in build pipelines.
Patches
>= 3.0.0, <= 4.0.1
SVGO patched v4.0.2 and v3.3.4. Just upgrade the dependency using your preferred package manager! For example:
yarn up svgo ##### or if SVGO is a nested dependency yarn up -R svgoThe proposed fix is to improve our namespace-aware handling to explicitly act on the default namespace, SVG namespace, and XHTML namespace only. This handles all scripts that are executed by browsers, but will leave intact custom prefixes that happen to have an element called
<*:script>which clients shouldn't treat as executable.>= 2.0.0, <= 2.8.2
SVGO patched v2.8.3, however SVGO v2 explicitly only implements and documents that it will remove
<script>elements and nothing more. It has the namespace aware handling for tags like<svg:script>or<xhtml:script>, but has not been updated to remove JavaScript URIs or event handlers like >= v3. If this is something you need, please upgrade to v4 or v3, or reach for one of the documented workarounds at the end.>= 1.0.0, <= 1.3.2
SVGO v1 has been deprecated for a while now and won't be patched. Please upgrade to a more recent version! If something is preventing you from doing so, please reach out! We're happy to expand our migration guides or support you if you're having trouble.
Workarounds
If your motivation for enabling the plugin is SVG sanitization, consider reaching for a dedicated SVG sanitization tool and invoke it before passing the SVG to SVGO.
Severity
CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:C/C:H/I:L/A:NReferences
This data is provided by the GitHub Advisory Database (CC-BY 4.0).
Release Notes
svg/svgo (svgo)
v3.3.4Compare Source
What's Changed
Security
<script>handling namespace aware. By @SethFalcoSupport
SVGO v3 is not officially supported, please consider upgrading to SVGO v4 instead. We've backported this fix as there are security implications, but there is no commitment to do this for more complex changes in future.
Consider reading our Migration Guide from v3 to v4 which should ease the process.
v3.3.3Compare Source
What's Changed
Dependencies
Bug Fixes
Metrics
Before and after of the browser bundle of each respective version:
Support
SVGO v3 is not officially supported, please consider upgrading to SVGO v4 instead. We've backported this fix as there are security implications, but there is no commitment to do this for more complex changes in future.
Consider reading our Migration Guide from v3 to v4 which should ease the process.
Configuration
📅 Schedule: (UTC)
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.
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