GLTF: Implement the glTF 2.1 64-bit binary file format#120670
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aaronfranke wants to merge 3 commits into
Draft
GLTF: Implement the glTF 2.1 64-bit binary file format#120670aaronfranke wants to merge 3 commits into
aaronfranke wants to merge 3 commits into
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Draft because PR #120519 should be merged first, then PR #120652, then this PR.
This PR adds the ability for Godot to import and export 64-bit glTF binary format version 3 files. This GLB version 3 format is being defined as part of glTF 2.1, but the format itself is not tied to glTF 2.1: you can use a version 2 file to hold glTF 2.1 data, or use a version 3 file to hold glTF 2.0 data. It's this latter case which this PR supports. KhronosGroup/glTF#2594
This PR will be followed by more PRs which will implement glTF 2.1 support in Godot over 2026 H2 and 2027.
I made a similar PR to Khronos UnityGLTF: KhronosGroup/UnityGLTF#905
I made a similar PR to Unity glTFast: Unity-Technologies/com.unity.cloud.gltfast#51