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Batch dynamic fog canvas fills - #193
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Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
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Co-authored-by: evillollive <99912227+evillollive@users.noreply.github.com>
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Performance opportunities identified
Change
The dynamic-fog renderer now classifies each row once and merges adjacent explored or hidden cells into horizontal fills. Fogged state, defog previews, player visibility, light visibility, and explored/hidden styling remain distinct. The focused regression checks that a 4×3 fixture uses four fills for its row runs rather than twelve per-cell fills.
This targets the existing dense-map draw-call bottleneck without changing the map schema or introducing a broader rendering cache.
Validation
npm test -- src/components/__tests__/MapCanvas.performance.test.tsxnpx eslint src/components/MapCanvas.tsx src/components/__tests__/MapCanvas.performance.test.tsx --max-warnings 0npx tsc -b