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A mini text based adventure game

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DontGetEaten

A mini text based adventure game

Goal - Find a way to escape the cell before the monsters return and eat you.

Elements required:

  • User (Inventory, location)
  • Inventory (list of items)
  • Room Tiles (Inventory, location, description index)
  • Items (Name, description index)
  • Description/repsonse library (directory of descriptions/prompts/responses)

Actions:

  • Movement - Input w/a/s/d, check new tile, output description
  • Look - Check present tile, output description
  • Look at - Check item, output description
  • Take - Inupt take/grab/steal item, check item, output either
  • Check Inventory - Input I/i/inventory, output list of inventory items
  • Throw
  • Kick/attack/poke

Room Outline

+ A B C
1 Bones and rat scratchings on wall Dark Corner
2 Half eaten sandwich start Cell Door
3 Thin Blankets (note in pillowcase) slightly creaky floor Really creaky floor and gravel

About

A mini text based adventure game

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