layer: don't fail bypass under a 1x1 toplevel#2248
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matte-schwartz merged 1 commit intoJul 10, 2026
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Wine uses a 1x1 X window to represent an empty window rect, and Assassin's Creed Black Flag Resynced passes through this state when switching from SDR to HDR. The toplevel goes 1x1 while the client window keeps its full size, and the game re-queries surface formats in a loop until an HDR10 format appears, so failing bypass here hides the HDR formats and leaves it hanging on a black screen. A 1x1 toplevel is not a real size to validate the client window against, so ignore it.
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Wine uses a 1x1 X window to represent an empty window rect, and Assassin's Creed Black Flag Resynced passes through this state when switching from SDR to HDR. The toplevel goes 1x1 while the client window keeps its full size, and the game re-queries surface formats in a loop until an HDR10 format appears, so failing bypass here hides the HDR formats and leaves it hanging on a black screen.
A 1x1 toplevel is not a real size to validate the client window against, so ignore it.