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1 change: 1 addition & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.

### Fixed

- Fixed the search field in the "Add supported device" popup (Input System Package Settings > Supported Devices > "+") drawing flush against the popup's left edge with no left margin, unlike its right-side spacing; it is now inset to match [UUM-150217](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-150217)
- Fixed the "Supported Devices" list in the Input System Package Settings sitting flush against the panel edge with no left/right margin, unlike the surrounding fields; it is now inset to line up with the other settings controls [UUM-150207](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-150207)
- Fixed the Inspector help button for a selected `.inputactions` asset ("Open Reference for Input Action Importer") opening a missing documentation page; it now links to the Action Assets manual page [UUM-149518](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-149518)
- Fixed an `OverflowException` when creating a control scheme (or other named item) whose all-numeric name exceeds `Int32.MaxValue`, which previously discarded the entered name and fell back to the default [UUM-145766](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-145766)
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Expand Up @@ -575,6 +575,7 @@
// When picking controls, have a "Listen" button that allows listening for input.
if (m_Owner.m_Mode == InputControlPicker.Mode.PickControl)
{
GUILayout.Space(8f);

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using (new EditorGUILayout.VerticalScope(GUILayout.MaxWidth(50)))
{
GUILayout.Space(4);
Expand All @@ -598,6 +599,10 @@
isListening = isListeningNew;
}
}
else
{
GUILayout.Space(8f);
}

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////FIXME: the search box doesn't clear out when listening; no idea why the new string isn't taking effect
EditorGUI.BeginDisabledGroup(isListening);
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