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Port: add mouse to the Character, Options and Help menus - #98
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Character page portraits take hover and click; only a portrait click confirms, and left clicks do nothing while a character change loads. Cedric's repair board takes hover, wheel and item clicks, and its input no longer reaches his command list after it closes. The menu pointer keeps one facing: retail mirrors the hand at Max, which made the pointer's body jump across its hotspot. Retail Options rows and buttons follow hover and the wheel scrolls the list; Help entries follow hover and scroll, and the wheel turns its picture pages. Rows are hit where they are drawn and only inside the list's clip, so a row sliding under the footer cannot be clicked.
The FPS capture and presentation now record the FPS counter and menu pointer through one helper, so a capture shows the pointer where a presented frame does. The usage text and PC.md say so.
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Character page portraits follow hover and confirm on click; Cedric's repair board takes hover, wheel and item clicks only; the retail Options and Help lists hit their drawn rows inside the list scissor and scroll with the wheel. The newest choice window takes the mouse when two draw at once, the pointer keeps one facing, and --screenshot-fps captures include the menu pointer. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Before: the Character page, the retail Options screen and Help had no mouse input.
After: hover selects a portrait, an Options row or button, or a Help entry; click confirms and right click backs out; the wheel scrolls Options and Help lists and turns Help's picture pages. Cedric's repair board takes hover, wheel and item clicks. The pointer keeps one facing on Max's page instead of jumping across its hotspot.
How: adapters in the existing menu mouse layer; rows are hit where they are drawn and only inside the list's clip; clicks do nothing while a character change loads, and the repair board's input never reaches Cedric's commands after it closes. A second commit draws the menu pointer into
--screenshot-fpscaptures through one helper shared with presentation.Tests: MenuMouse.* and MenuMouseInput.* (Character, Cedric, Options and Help cases), MglibPresent's pointer facing case, plus the character, Cedric, Options and Help mouse replays in
tools/input.