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Port: select world map areas and floor map rooms with the mouse - #95
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Hover selects a world map area or a floor map room; a click opens it and a right click backs out, in each language's confirm and cancel layout. The wheel follows the arrow-key path between floors, help labels press the button their symbol shows, and hit boxes cull where the map is drawn.
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Hovering a world map area's mark selects it and clicking it or its name frame opens the place list. A dungeon floor map selects the hovered room, the wheel walks the path as the arrow keys do, and clicking a help label presses the button its symbol shows. On these maps and the screens they open, Mouse1 and Mouse2 confirm and cancel in the language's own layout. Room hit boxes come from the same placement and cull DrawRoomOne uses, and the adapters read the retail menu statics through the unit stub headers. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Before: world map locations and floor map rooms could only be chosen with the keys.
After: hover selects an area or a room, click opens it, right click backs out; the wheel walks the floor path; help labels like "Back to Map" are clickable.
How: hit boxes copy how the map draws pins, rooms and labels; clicks follow each language's confirm/cancel layout, including Japanese; boxes cull where the map stops drawing.
Tests: MenuMouseMap.* and MenuMouseMapInput.* in English and Japanese, plus the world-map-mouse replay.