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Drop stale motion poses when character storage is reused - #142

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Adubbz merged 1 commit into
TheMoonPeople:masterfrom
drkm9743:motion-stale-pose
Oct 23, 2026
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Adubbz merged 1 commit into
TheMoonPeople:masterfrom
drkm9743:motion-stale-pose

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@drkm9743

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Before: in a dungeon, a monster loaded into a slot where another had been could blend from the previous monster's recorded pose and crash in BlendActions.

After: poses and motion sets of reused storage are forgotten when it is reused (CopyFrame, Scene, Register and LoadReferMonsterFile). Found while testing on iOS, but not specific to it, seems like the issue was present all this time but PC could handle it

@Adubbz
Adubbz merged commit 345928e into TheMoonPeople:master Oct 23, 2026
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