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Port: make the item page's weapon, Ridepod, monster and bait mouse targets - #103
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…rgets On master the mouse reached the character model, the equipped weapon icons and the bag, but not the weapon or fishing rod on a Status page, the Ridepod, Monica's monster form or Max's bait slot. Retail's own Status page asks to highlight the weapon and press X to synthesise, which the mouse could not do. Hover now moves the retail hand to those targets and a click sends Cross. A dragged item dropped on one sends the pad's own steps, so retail's equip, use and synthesis checks, questions and sounds apply unchanged. The model areas come from the item page layout (menu/1/itemmn0.pac/ item.cfg.json, the same in all five PAL languages); the bait slot counts only while it is drawn and Max has a rod equipped. If a drop opens a question and the player answers No or cancels, the item goes back to its slot instead of staying on the cursor, through retail's return; keyboard or pad input during the question leaves it carried as before.
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…rgets (#103) The panel left of the bag is a pointer target on every page: the character model, a Status page's turning weapon or rod, the Ridepod, Monica's monster form and Max's bait slot while a rod is equipped. Hover moves the retail hand there, a click sends Cross, and a drop sends the Cross carrying the item there would. An item still carried after a retail question closes returns to its slot unless the pad took over. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Before: on the item page the mouse reached the character model, the equipped weapon icons and the bag, but not the weapon or fishing rod on a Status page, the Ridepod, Monica's monster form or Max's bait slot, so a spectrumized item (synth sphere) couldn't be dragged onto the weapon.
After: hover moves the retail hand to those targets and a click sends Cross; dropping a dragged item on them uses, equips or synthesises exactly as the pad would, with retail's questions and refusals. Answering No or cancelling a drop's question puts the item back in its slot.
How: hit areas from the item page layout (item.cfg.json, identical in all five PAL languages); drops send the pad's Square-then-Cross steps; the return goes through retail's ReturnItemMenu and is cancelled by keyboard or pad input. The bait slot counts only while drawn with a rod equipped.
Tests: ItemMouse.* (targets, layout edges) and ItemMouseReturn.* (Yes, No, Circle, refusal, pad input during the drag and the question), plus
tools/input/item-menu-mouse-targets.input.