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A heavily experimental, high speed, minimalistic CAD software

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Overview

This project began as a sandbox to learn more about ImGui, ImGizmo, and voxel rendering. Upon completing the basic editor layout and voxel raymarching, I decided to implement a crude attempt at relativistic rendering by curving the ray around a singularity within the voxel grid.

Technical Details

  • voxels are stored in a 3D texture on the GPU
  • voxels' mass is stored in a separate 3D texture on the GPU
  • raymarching occurs in the voxel texture's UV space
  • ray direction is offset by sampling the "mass texture" based on the current ray-UVspace position

Lessons Learned

  • Furthered my familiarity with OpenGL and ImGui
  • First-time implementation of Voxel Raymarching
  • Provided hands-on experience in creating a simple editor layout and camera controls.

Media

Screenshot 2025-06-01 090419 Screenshot 2025-06-01 090257 Screenshot 2025-05-31 193213 Screenshot 2025-05-31 154514

How to build

ProtoCAD currently has the following dependencies:

  • glad
  • glfw
  • glm
  • imgui

These are stored in the dependencies folder. ImGui and glad have a custom CMake file.

About

A heavily experimental, high speed, minimalistic CAD software

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1 star

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1 watching

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