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canvases: apple-app-store, nine iOS 26 App Store screens with the template's status bar - #69

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@Jing-yilin Jing-yilin commented Sep 11, 2026 •

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Summary

Nine screens of the iOS 26 App Store as one canvas, mockups/canvases/apple-app-store/, rebuilt from nine native iPhone 16 Pro screenshots (1206 × 2622, a 402 × 874 pt frame) the clone-prototype way. One gen.py builds 23 boards: a token board, a type board and three evidence boards for the measured tokens, the nine replicas, and the capture of each underneath.

  • Interface is rebuilt, not pasted. All type, pills, badges, chips, tab glyphs, sheet marks, the keyboard and p1's illustration are HTML and CSS. The glyphs are traced from the captures into 36 SVGs in assets/icons/. The Arcade logo is SF's own U+F8FF outline.
  • Every app icon is the original: the 1024 px artwork from the iTunes lookup API (17 in icons.json), masked to the superellipse. That includes the icons set on artwork (ABC News, Disney Solitaire, Procreate, Meowdoku and Royal Match), which used to be part of a crop.
  • Only pictures are crops (18 in crops.json): the Today cards, the Games, Apps and Arcade heroes, and the Browse tiles. Any interface set over a picture is listed in the crop's erase and inpainted out by cut(), then drawn again live on top. That covers lockups, headlines, pills, the Ad badge, the Browse labels and the Arcade wordmark. The exception is the 10–12 pt peeks at the scroll edge, which are too small to identify an app, so they stay whole crops.
  • The Arcade hero runs to its own fade. It was cut at y 383, through the player's legs; it now ends at 424, where the photograph reaches #000000. The headline's first line is erased out of it, and the fill under it comes from EA's published key art (4858 × 2732). That art is registered to the capture at a median 0.14 px on the player, and cut() downloads it into assets/refs/. Only the player agrees with the capture, since the App Store cut moves the skyline, logo and badge. So the key art only guides the fill, inside [86, 356, 402, 424].
  • The status bar is templates/gen.py's, byte for byte, with its 9:41 clock. It is moved +6 pt as a group for the 402 pt frame. Nothing from the captures' own status bars is carried over.
  • skills/clone-prototype/SKILL.md and references/assets.md now say both things: take the status bar from the template, and crop only the picture while rebuilding the interface on it. assets.md also documents the erase list and three traps it hit.

Mean absolute delta against the captures, whole phone crop, in levels of 255:

board Δ
01 Notifications onboarding 4.44
02 Permission alert 3.75
03 Today 6.17
04 Apple Account sheet 3.62
05 Games 7.09
06 Apps 7.50
07 Arcade 4.21
08 Search 8.02
09 Sign in to purchase 4.49

With the interface still cropped and the captures' status-bar extras kept, these read 2.32–8.00. A crop scores 0 by construction, so the higher numbers are the price of boards whose interface can be edited, and that price is paid on purpose. The rest is by design: the frame draws a Dynamic Island and home indicator that screenshots leave out, and the template's tab-bar blur is heavier than iOS 26's glass.

The 23 lines of live type set over pictures on Apps, Games, Today, Search and Arcade land within 0.67 pt of the captures' ink, most of them exactly.

Checks

  • python3 gen.py twice, byte-identical output.
  • refkit tokens . passes: one shared :root, every var() and evidence row defined.
  • refkit shoot --check-overflow: all nine replicas and the foundation boards fit.
  • refkit batch probes.json: 15 colour probes replay at a mean Δ of 0.2, worst 2.

The nine ref-* capture boards and assets/refs/ are gitignored, so the preview shows the 14 committed boards without the captures row.

Preview: https://canvas-app-store-ios.super-prototyping.pages.dev/?canvas=apple-app-store

🤖 Generated with Claude Code

https://claude.ai/code/session_01LDu5gJ4DgBaidcAGHS7Dpy

Jing-yilin and others added 2 commits September 11, 2026 08:55
…ate's status bar

Nine native iPhone 16 Pro captures (1206 x 2622, a 402pt frame) rebuilt as
one gen.py: a token board and two evidence boards for 80 tokens, the nine
replicas, and the capture of each underneath. App icons are the originals
from the iTunes lookup API; editorial art is a crop at its measured box.

The status bar is templates/gen.py's byte for byte, moved +6pt as a group
for the wider frame. clone-prototype's SKILL.md now says the capture's own
glyphs (an iOS 26 battery, no-service bars) stay the template's too.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LDu5gJ4DgBaidcAGHS7Dpy
refkit shoot --check-overflow found all three Foundations boards clipped,
by 672, 122 and 452 px. Type moves to its own board, and evidence pages
fill to a height rather than a fixed 40 rows, since the rows wrap. Five
boards now where there were three, and every board fits.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LDu5gJ4DgBaidcAGHS7Dpy
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@@ -0,0 +1,114 @@
{
"name": "App Store",

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P1 Badge Commit the required canvas icon

A repo-wide git ls-tree check confirms this new canvas has no mockups/canvases/app-store-ios/icon.png, so its canvas welcome card is rendered without an app icon and the folder violates the required canvas artifact set. Add the App Store icon alongside this layout.

AGENTS.md reference: AGENTS.md:L48-L49

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Comment on lines +1117 to +1118
refs = [{"file": "ref-" + s, "label": l}
for s, l, _ in SCREENS if "ref-" + s in names]

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P1 Badge Keep layout generation stable without captures

On a fresh checkout, the intentionally ignored assets/refs/ files are absent, so this condition omits every reference entry and rewrites the committed three-row layout.json as a two-row file when the documented generator command runs. I reproduced this from an archive of the reviewed commit: all HTML stayed byte-identical, but layout.json changed from 2,363 to 1,415 bytes, leaving the worktree dirty after the mandatory regeneration workflow; commit the fresh-clone layout or otherwise make generation independent of ignored inputs.

AGENTS.md reference: AGENTS.md:L46-L49

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Comment on lines +565 to +567
PERSON = ('<svg viewBox="0 0 18.3 19.3"><circle cx="9.15" cy="5.4" r="5.4"/>'
'<path d="M9.15 11.6C4.1 11.6 0 14.9 0 17.9c0 1 .5 1.4 1.6 1.4h15.1'
'c1.1 0 1.6-.4 1.6-1.4 0-3-4.1-6.3-9.15-6.3Z"/></svg>')

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P1 Badge Store custom SVGs in the asset tree

When the inspector encounters this account glyph (and similarly CHEV and SB_PERSON), it has no matching assets/icons/*.svg geometry because the folder contains only assets/art/ and ICON_DIR is unused. Consequently these literal SVGs cannot be named or handed back as vector assets; store the custom glyphs under assets/icons/ and inline those files through the generator.

AGENTS.md reference: AGENTS.md:L54-L58

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A crop of interface scores well and cannot be edited, so everything the App
Store draws is now HTML, CSS and traced SVG: type, pills, badges, chips, tab
glyphs, sheet marks, the keyboard and p1's illustration. Every app icon is
the iTunes original, including the five set on artwork. The Arcade logo is
SF's U+F8FF outline.

What stays a crop is the picture under the interface. crops.json gains an
`erase` list, and cut() inpaints the listed icons, pills and type out with a
harmonic fill before the board draws them again live. The 10-12 pt peeks
stay whole, because they show too little to name an app.

Mean delta goes from 2.32-8.00 to 3.62-8.02, and the READMEs say why.
SKILL.md and references/assets.md now carry the rule and the erase traps.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LDu5gJ4DgBaidcAGHS7Dpy

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Comment on lines +286 to +287
The one thing that changes is the frame. On a wider frame, move the
`SB_ICONS` group by the width delta so the battery keeps its right inset.

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P2 Badge Define a group before telling clones to move it

For any clone whose phone is wider than 393px, this instruction has no object to move: mockups/canvases/templates/gen.py:176-179 inserts SB_ICONS directly into .sb, with no wrapper, while the preceding instruction requires statusbar() and SB_ICONS to remain unchanged. The 402px example works only because app-store-ios/gen.py:261-262,303-306 adds a new .glyphs wrapper, so an agent following the shipped skill literally either leaves the icons at their 393px positions or violates the recipe. Add the wrapper to the template or document the required modification.

AGENTS.md reference: AGENTS.md:L8-L12

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Comment on lines +4 to +6
native screenshots (1206 × 2622, 3×, so a 402 × 874 pt frame). 23 boards in
three rows: a token board, a type board and three evidence boards for 80
tokens, the nine replicas, and the capture of each column-for-column

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P2 Badge Update the stale board and token counts

The generator now contains 102 token entries and emits four evidence boards, so it produces 15 boards without captures and 24 when all nine references exist; this README still reports 80 tokens, three evidence boards, and 23 total boards, and later claims a fresh clone has 14. The repository overview repeats the same stale figures, making this worked example's documented evidence inventory disagree with its committed generator and outputs.

AGENTS.md reference: AGENTS.md:L65-L66

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p7-hero was cut at y 383, the top of the headline, which sliced the picture
through the player's legs. The photograph actually fades to #000000 at 424,
so the crop now ends there and erases the headline's first line out of the
fade, and the CSS ramp that stood in for the missing 45 pt is gone.

What the headline covered is filled from EA's published key art. A crop's new
`guide` names the file, its URL and the affine from page pt that registers it
(SIFT + RANSAC, median 0.14 px on the player). cut() fills the erased pixels
from the log ratio of capture to guide, so the App Store's grade and fade come
through. Only inside `boxes`: the App Store cut recomposes the skyline, logo
and NFLPA badge, and the badge would show under "No". Arcade reads 4.21, was
4.88. The skill documents the guide and ending a crop at the picture's fade.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LDu5gJ4DgBaidcAGHS7Dpy

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@@ -0,0 +1,118 @@
{
"name": "App Store",

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P2 Badge Set the cover crop to the 402×874 phone

On the welcome page, this canvas falls back to the [46, 24, 393, 852] crop in CanvasLinkShapeUtil.tsx:99-103, but gen.py centers its 402×874 phone at [38, 24, 402, 874]. The resulting card starts 8 px inside the phone and ends at y=876 instead of y=898, visibly cutting off the sides and bottom—including the home-indicator area. Declare the matching coverBox in this layout.

AGENTS.md reference: AGENTS.md:L38-L40

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The folder is one of Apple's own apps, so the welcome page's second row is
where it belongs, and the slug is what puts it there: the row predicate reads
`apple-`, and slug order inside the row puts App Store at the head of it. No
shipped code has to learn a data slug by name.

Its page name now keeps the convention every other folder keeps, "(example)
App Store", and its card is Search rather than the first board that is not a
`00-` sheet.

The App Store icon it wears was apple-icons', borrowed because this folder
had none. A sheet of 43 icons should not wear one app's face, so it gets four
of its own in a 2x2 instead.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
@Jing-yilin Jing-yilin changed the title canvases: app-store-ios, nine iOS 26 App Store screens with the template's status bar canvases: apple-app-store, nine iOS 26 App Store screens with the template's status bar Sep 11, 2026

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Comment on lines +286 to +287
The one thing that changes is the frame. On a wider frame, move the
`SB_ICONS` group by the width delta so the battery keeps its right inset.

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P2 Badge Reconcile the status-icon shift with the worked example

For wider iPhones, this prescribes shifting by the full width delta, but the worked generator expands the frame from 393 to 402 pt while moving .glyphs only 6 pt (apple-app-store/gen.py:262-271) to match the measured battery edge. Following this shipped instruction would instead move the icons 9 pt and place the entire cluster 3 pt too far right; instruct agents to preserve the measured device inset or explicitly document the example's 6 pt shift.

AGENTS.md reference: AGENTS.md:L8-L12

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Comment on lines +378 to +379
tmp = ART_DIR / ("." + slug + ".tmp.png")
subprocess.run(["curl", "-sL", url, "-o", str(tmp)], check=True)

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P2 Badge Keep icon download temporaries in scratch

When adding or rebuilding an app icon, the download is written to assets/art/.<slug>.tmp.png, but it is unlinked only after PIL successfully decodes, resizes, and saves it. An interrupted run or malformed response therefore leaves a non-ignored transient inside the committed asset tree and dirties the worktree; place this temporary under the canvas's scratch/ directory and clean it on failure.

AGENTS.md reference: AGENTS.md:L63-L64

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A glyph traced off a capture is one path of hundreds of implicit linetos, and
at the size the tab bar and the search field show them the ragged edge is
visible. Redraw them the way they were designed instead.

Six are constructions: the magnifier and tab-search are a circle and a
round-capped bar, the mic a stadium over a U-cradle, tab-today a rounded
frame, tab-apps and tab-arcade a rounded square under rotate(45) and a
vertical squash. Write the construction with its dimensions as parameters and
fit the parameters against the trace at 16x. The rocket has no construction,
so fit its outline: corners by turning angle, then a line, arc or Bezier per
run. 18280 bytes of point soup down to 4936, ink boxes byte-identical so
nothing moves, and 0.6% to 2.5% of the ink disagreeing with the trace -- the
trace's own ragged edge, sub-pixel at 24 px.

The 45 degree bar is worth a note: it traces about sqrt(2) thicker than its
true stroke, so the redraw gives the magnifier's ring and handle one weight
rather than copying the trace.

redraw/ holds the two scripts and what they found.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

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return page(NAME + " - " + label,
'<div class="phone"%s>%s%s<div class="dim"></div>%s%s%s%s</div>'
% (' style="background:%s"' % ground if ground else "",
statusbar(), behind, back, sheet(top, body), above, home()),

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P2 Badge Raise the sheet home indicator above the sheet

On every board built through sheet_screen() (01, 02, 04, and 09), home() remains at .home's z-index 6 while the opaque, bottom-reaching .sheet is z-index 8 (and the alert's second scrim is z-index 9). The indicator is therefore completely covered on these screens even though the frame is intended to draw it consistently; render it inside the sheet or above all sheet overlays.

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Jing-yilin and others added 2 commits September 12, 2026 01:58
The second row is "Apple's own apps, and the empty folder to copy", and
apple-icons sat fourth in it purely by alphabet. It is two reference sheets of
system icons, not an app someone opens to read a screen, so it belongs at the
end next to templates rather than between Home & Lock Screen and Photos.

`order` 1 and 2, which moves them in the page menu too.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Tracing a glyph off a capture gives the right shape and the wrong object: one
path of hundreds of implicit linetos, whose edges are visibly faceted at 2x
while every delta reads 0, because a mean delta cannot see faceting that stays
inside a pixel. The App Store run redrew the seven glyphs its boards draw
large, and the method generalises, so it belongs in the skill rather than in
that folder.

Two halves, and only one of them is general. Which glyph gets which is the
first decision: most interface glyphs are a composition of primitives, because
that is how they were drawn, and a few are a shape with no construction to
recover.

- A construction is per-glyph authoring, so it stays a canvas folder's script:
  write the drawing with its dimensions as parameters and fit the parameters
  against the trace. references/glyphs.md has the loop, the reading and
  overlaying that find what the glyph actually is, and where to stop.
- Fitting a contour is the same code every time, so it ships: `refkit refit`
  resamples, smooths, finds the corners by turning angle, and fits each run as
  a line, an arc or a cubic, keeping the file's viewBox byte-identical. It
  reproduces apple-app-store's rocket byte for byte, so redraw/refit.py goes.

Also two pitfalls, both of which cost time here: shipping a trace a board
draws large, and measuring a stroke off a diagonal edge, where a 45 degree bar
traces about sqrt(2) thicker than it is.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

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Comment thread tools/refkit.py

def _tangent(pts, i, ahead, k=6):
n = len(pts)
v = pts[(i + k) % n] - pts[i] if ahead else pts[i] - pts[(i - k) % n]

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P1 Badge Reverse the end tangent before fitting cubics

For any contour segment that reaches the cubic fitter, _tangent(..., ahead=False) returns the forward arrival vector pts[i] - pts[i-k], but _fit_bezier constructs the second control point as p[-1] + alpha * t1. This places the handle beyond the endpoint rather than behind it, so non-line/non-circle glyphs repeatedly split or terminate at the depth cap with an incorrect end tangent and potentially a visible cusp. Reverse this vector or subtract it when constructing the control point.

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Comment thread tools/refkit.py
for raw in _contours(d):
notes.append("-- contour %d, %d traced points" % (len(parts) + 1, len(raw)))
parts.append(_contour_path(raw, notes, o))
return head + '\n<path fill-rule="evenodd" d="%s"/>\n</svg>\n' % "".join(parts), notes

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P2 Badge Preserve path styling when rewriting SVGs

When a traced SVG stores its color on the <path>—as several of the new assets/icons/*.svg files do—this replacement discards all original path attributes and emits only fill-rule. For example, applying the documented refkit refit --write flow to mark-account.svg drops its fill="#1C95FF"; because the root <svg> has no fill, the glyph silently becomes black. Preserve the original path's presentation attributes while replacing only its d value.

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Jing-yilin and others added 2 commits September 12, 2026 02:26
The pass that cursor/plugins ships as the unslop skill, run by Fable 5.1 over
the four files d056a51 touched under skills/clone-prototype. Rewriting only,
no claim added or dropped, and every measured number is the same digit for
digit.

What it caught, mostly: em dashes and mid-sentence colons standing in for a
full stop, compressed fragments with the article and the verb missing ("is six
and one", "The loop that fits it:", "2382 bytes and no curves in"), and figures
of speech where the literal phrase is shorter ("pay for themselves", "the shape
starts to go", "point soup"). "Primitive" stays: here it means a circle or a
bar, which is the word for the thing rather than a metaphor.

Two fixes beyond the rewrite: the blank lines between the new pitfalls bullets
made that list render loose, and its 45deg/sqrt(2)/2x now match the
°/√/× spelling the rest of the references use.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
apple-icons at 1 and templates at 2 moved both folders behind the alphabet,
and the test asserted that everything after snapaction-ios was in slug order,
so it failed on the change that was the point.

Sort the tail by the rule readCanvasLibrary implements -- `order` first, slug
to break the tie -- instead of naming the folders that declare one. A fourth
folder can now declare an order without editing this test. The two that are
last on the welcome page are still named, because that placement is a
decision rather than a consequence.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

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def compare(name: str, p, target, w, h):
OUT.mkdir(exist_ok=True)

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P2 Badge Create the scratch parent before writing comparisons

On a fresh checkout, the ignored scratch/ directory does not exist, so every documented design.py invocation reaches OUT.mkdir(exist_ok=True) and raises FileNotFoundError while trying to create scratch/compare without its parent; because compare() runs before the --write block, even the regeneration command cannot update an SVG. Create the directory with parents=True so the committed redraw workflow works from a clean clone.

AGENTS.md reference: AGENTS.md:L63-L64

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Comment on lines +448 to +450
# Last card on the welcome page, after apple-icons at 1: the folder you copy is
# not an example anyone came to look at.
"order": 2,

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P2 Badge Remove the example-only order from the copied template

When a user follows the standard workflow and copies templates to start a real canvas, regenerating it preserves order: 2, so the new canvas is sorted behind every normal order-0 canvas instead of participating in slug order. This value only serves the repository's special Templates welcome card, as the adjacent comment states; omit it from the generator or ensure the copy workflow removes it.

AGENTS.md reference: AGENTS.md:L38-L42

Useful? React with 👍 / 👎.

@Jing-yilin
Jing-yilin merged commit 7156c45 into main Sep 12, 2026
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