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73 changes: 73 additions & 0 deletions Questionable/Resources/I18N.xml
Original file line number Diff line number Diff line change
Expand Up @@ -3630,294 +3630,367 @@
<Entry>
<!-- Found in: Utils\ImGuiComponentsLocal.cs -->
<Key>QuestNotice</Key>
<Value lang="zh-cn">任务通知</Value>
</Entry>
<Entry>
<!-- Found in: Windows\QuestValidationWindow.cs -->
<Key>Filter quest validation results</Key>
<Value lang="zh-cn">筛选任务验证结果</Value>
</Entry>
<Entry>
<!-- Found in: Windows\JournalComponents\QuestJournalComponent.cs -->
<Key>This quest is in Stop Conditions.</Key>
<Value lang="zh-cn">此任务在停止条件中。</Value>
</Entry>
<Entry>
<!-- Found in: Windows\JournalComponents\RedoComponent.cs -->
<Key>Filter NG+ categories</Key>
<Value lang="zh-cn">筛选 NG+ 分类</Value>
</Entry>
<Entry>
<!-- Found in: AutoGen\Plugin\DraftQuestPathService.cs -->
<Key>Only normal quests can be auto-generated.</Key>
<Value lang="zh-cn">仅普通任务可自动生成。</Value>
</Entry>
<Entry>
<!-- Found in: AutoGen\Plugin\DraftQuestPathService.cs -->
<Key>Could not find quest {0} in the game data.</Key>
<Value lang="zh-cn">在游戏数据中未找到任务 {0}。</Value>
</Entry>
<Entry>
<!-- Found in: AutoGen\Plugin\DraftQuestPathService.cs -->
<Key>Generated draft path: {0} ({1} sequences). Review it before trusting it.</Key>
<Value lang="zh-cn">已生成草稿路径:{0} ({1} 个序列)。信任使用前请先检查。</Value>
</Entry>
<Entry>
<!-- Found in: AutoGen\Plugin\DraftQuestPathService.cs -->
<Key>Experimental: expect wrong targets and stalls. Watch the quest while it runs - do not go AFK.</Key>
<Value lang="zh-cn">实验性功能:可能出现错误目标和卡死。运行时请观察任务 - 请勿离开。</Value>
</Entry>
<Entry>
<!-- Found in: AutoGen\Plugin\DraftQuestPathService.cs -->
<Key>Unable to generate a draft path, check /xllog for details.</Key>
<Value lang="zh-cn">无法生成草稿路径,请查看 /xllog 了解详情。</Value>
</Entry>
<Entry>
<!-- Found in: Functions\QuestFunctions.cs -->
<Key>Rank</Key>
<Value lang="zh-cn">等级</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>Path Editor</Key>
<Value lang="zh-cn">路径编辑器</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>unsaved</Key>
<Value lang="zh-cn">未保存</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>Select a quest to edit.</Key>
<Value lang="zh-cn">选择要编辑的任务。</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>Save</Key>
<Value lang="zh-cn">保存</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>Writes the path to your user quest directory and reloads all quest data.\nSaving reformats the file (property order, omitted defaults).</Key>
<Value lang="zh-cn">将路径写入用户任务目录并重新加载所有任务数据。\n保存时会重新格式化文件 (属性顺序、省略默认值)。</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>Discard</Key>
<Value lang="zh-cn">放弃</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>Open Quests folder</Key>
<Value lang="zh-cn">打开任务文件夹</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>Open this quest in your default .json text editor</Key>
<Value lang="zh-cn">在默认 .json 文本编辑器中打开此任务</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>You have unsaved changes.</Key>
<Value lang="zh-cn">有未保存的更改。</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>Save first</Key>
<Value lang="zh-cn">请先保存</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>Discard changes</Key>
<Value lang="zh-cn">放弃更改</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>Cancel</Key>
<Value lang="zh-cn">取消</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>Select a quest above, or open the editor from the Journal's right-click menu.</Key>
<Value lang="zh-cn">在上方选择一个任务,或从日志的右键菜单中打开编辑器。</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>Sequence {0}</Key>
<Value lang="zh-cn">序列 {0}</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>Add a step to this sequence</Key>
<Value lang="zh-cn">向此序列添加步骤</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>Remove this empty sequence</Key>
<Value lang="zh-cn">移除此空序列</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>Add Sequence</Key>
<Value lang="zh-cn">添加序列</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>Validation</Key>
<Value lang="zh-cn">验证</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorWindow.cs -->
<Key>Saved quest path to '{0}'</Key>
<Value lang="zh-cn">已保存任务路径到 '{0}'</Value>
</Entry>
<Entry>
<!-- Found in: Windows\QuestValidationWindow.cs -->
<Key>Left click: Open in Path Editor\nRight click: Open in your default .json text editor</Key>
<Value lang="zh-cn">左键单击: 在路径编辑器中打开\n右键单击: 在默认 .json 文本编辑器中打开</Value>
</Entry>
<Entry>
<!-- Found in: Windows\QuestWindow.cs -->
<Key>A Realm Reborn</Key>
<Value lang="zh-cn">重生之境</Value>
</Entry>
<Entry>
<!-- Found in: Windows\QuestWindow.cs -->
<Key>Events</Key>
<Value lang="zh-cn">活动</Value>
</Entry>
<Entry>
<!-- Found in: Windows\QuestWindow.cs -->
<Key>Quick Access</Key>
<Value lang="zh-cn">快捷操作</Value>
</Entry>
<Entry>
<!-- Found in: Windows\QuestWindow.cs -->
<Key>Path Tools</Key>
<Value lang="zh-cn">路径工具</Value>
</Entry>
<Entry>
<!-- Found in: Windows\ConfigComponents\DebugConfigComponent.cs -->
<Key>Allow questpath generation (experimental)</Key>
<Value lang="zh-cn">允许生成任务路径(实验性)</Value>
</Entry>
<Entry>
<!-- Found in: Windows\ConfigComponents\DebugConfigComponent.cs -->
<Key>Generated paths are unreviewed machine drafts: expect wrong targets, missing steps and stalls.</Key>
<Value lang="zh-cn">生成的路径是未经审核的机器草稿: 可能出现错误目标、缺失步骤和卡死。</Value>
</Entry>
<Entry>
<!-- Found in: Windows\ConfigComponents\DebugConfigComponent.cs -->
<Key>Stay at the keyboard while one is running - never leave it unattended.</Key>
<Value lang="zh-cn">运行时请待在电脑前 - 切勿无人看管运行。</Value>
</Entry>
<Entry>
<!-- Found in: Windows\ConfigComponents\DebugConfigComponent.cs -->
<Key>Right-click a quest without a path in the Journal Progress window to generate a draft.</Key>
<Value lang="zh-cn">在日志进度窗口中右键点击无路径的任务以生成草稿。</Value>
</Entry>
<Entry>
<!-- Found in: Windows\ConfigComponents\DebugConfigComponent.cs -->
<Key>Generated paths only load in debug mode or on a dev install; without one of those, this option does nothing.</Key>
<Value lang="zh-cn">生成的路径仅在调试模式或开发安装中加载;不具备其中之一条件时,此选项无效。</Value>
</Entry>
<Entry>
<!-- Found in: Windows\ConfigComponents\StopConditionComponent.cs -->
<Key>Remove from list after complete</Key>
<Value lang="zh-cn">完成后从列表移除</Value>
</Entry>
<Entry>
<!-- Found in: Windows\JournalComponents\QuestJournalUtils.cs -->
<Key>Open in Path Editor</Key>
<Value lang="zh-cn">在路径编辑器中打开</Value>
</Entry>
<Entry>
<!-- Found in: Windows\JournalComponents\QuestJournalUtils.cs -->
<Key>Generate draft path</Key>
<Value lang="zh-cn">生成草稿路径</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepCaptureComponent.cs -->
<Key>Capture</Key>
<Value lang="zh-cn">捕获</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepCaptureComponent.cs -->
<!-- Found in: Windows\QuestComponents\CreationUtilsComponent.cs -->
<Key>Interaction type detected from the target's nameplate icon.</Key>
<Value lang="zh-cn">根据目标名牌图标检测到的交互类型。</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepCaptureComponent.cs -->
<Key>Append step from target to Seq {0}</Key>
<Value lang="zh-cn">将目标追加为序列 {0} 的步骤</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepCaptureComponent.cs -->
<Key>No target selected.</Key>
<Value lang="zh-cn">未选择目标。</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepCaptureComponent.cs -->
<Key>Append step at my position</Key>
<Value lang="zh-cn">在我当前的位置追加步骤</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepFormComponent.cs -->
<Key>Select a step to edit.</Key>
<Value lang="zh-cn">选择要编辑的步骤。</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepFormComponent.cs -->
<Key>Interaction Type</Key>
<Value lang="zh-cn">交互类型</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepFormComponent.cs -->
<Key>Data ID</Key>
<Value lang="zh-cn">数据 ID</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepFormComponent.cs -->
<Key>Position</Key>
<Value lang="zh-cn">位置</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepFormComponent.cs -->
<Key>Territory ID</Key>
<Value lang="zh-cn">区域 ID</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepFormComponent.cs -->
<Key>Stop Distance</Key>
<Value lang="zh-cn">停止距离</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepFormComponent.cs -->
<Key>Aetheryte Shortcut</Key>
<Value lang="zh-cn">以太之光捷径</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepFormComponent.cs -->
<Key>Comment</Key>
<Value lang="zh-cn">备注</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepFormComponent.cs -->
<Key>Shown in the debug overlay</Key>
<Value lang="zh-cn">显示在调试悬浮窗中</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepFormComponent.cs -->
<Key>Fly</Key>
<Value lang="zh-cn">飞行</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepFormComponent.cs -->
<Key>This interaction type usually needs a Data ID.</Key>
<Value lang="zh-cn">此交互类型通常需要数据 ID。</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepFormComponent.cs -->
<Key>This interaction type usually needs a Position.</Key>
<Value lang="zh-cn">此交互类型通常需要位置。</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepFormComponent.cs -->
<Key>Territory ID is not set.</Key>
<Value lang="zh-cn">区域 ID 未设置。</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepFormComponent.cs -->
<Key>Duplicate</Key>
<Value lang="zh-cn">复制</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepFormComponent.cs -->
<Key>Delete Step</Key>
<Value lang="zh-cn">删除步骤</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepFormComponent.cs -->
<Key>Step JSON</Key>
<Value lang="zh-cn">步骤 JSON</Value>
</Entry>
<Entry>
<!-- Found in: Windows\PathEditorComponents\StepFormComponent.cs -->
<Key>Copy this step as JSON</Key>
<Value lang="zh-cn">将此步骤复制为 JSON</Value>
</Entry>
<Entry>
<!-- Found in: Windows\QuestComponents\ActiveQuestComponent.cs -->
<Key>Left click: Open in Path Editor\nRight click: Open Quests folder</Key>
<Value lang="zh-cn">左键单击: 在路径编辑器中打开\n右键单击: 打开任务文件夹</Value>
</Entry>
<Entry>
<!-- Found in: Windows\QuestComponents\ActiveQuestComponent.cs -->
<Key>Seq {0} · Step {1}/{2}</Key>
<Value lang="zh-cn">序列 {0} · 步骤 {1}/{2}</Value>
</Entry>
<Entry>
<!-- Found in: Windows\QuestComponents\ActiveQuestComponent.cs -->
<Key>Combat</Key>
<Value lang="zh-cn">战斗</Value>
</Entry>
<Entry>
<!-- Found in: Windows\QuestComponents\ActiveQuestComponent.cs -->
<Key>Stopping</Key>
<Value lang="zh-cn">停止中</Value>
</Entry>
<Entry>
<!-- Found in: Windows\QuestComponents\ActiveQuestComponent.cs -->
<Key>Running</Key>
<Value lang="zh-cn">运行中</Value>
</Entry>
<Entry>
<!-- Found in: Windows\QuestComponents\CreationUtilsComponent.cs -->
<Key>Open the current quest in the Path Editor.</Key>
<Value lang="zh-cn">在路径编辑器中打开当前任务。</Value>
</Entry>
<Entry>
<!-- Found in: Windows\QuestComponents\QuestTooltipComponent.cs -->
<Key>GC Rank: {0} (#{1} &gt;= #{2})</Key>
<Value lang="zh-cn">军队军衔: {0} (#{1} &gt;= #{2})</Value>
</Entry>
<Entry>
<!-- Found in: Windows\QuestComponents\QuickAccessButtonsComponent.cs -->
<Key>Quest validation: {0} errors, {1} infos</Key>
<Value lang="zh-cn">任务验证: {0} 个错误,{1} 个信息</Value>
</Entry>
<Entry>
<!-- Found in: Windows\QuestComponents\RemainingTasksComponent.cs -->
<Key>Remaining Tasks</Key>
<Value lang="zh-cn">剩余任务</Value>
</Entry>
</I18N>
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