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PaulMDemers
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Align SRAM address mirroring
CI
#38:
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Model ARM7 fetch-stage prefetch
CI
#37:
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Model Game Pak save bus width
CI
#36:
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Implement GBA video byte-write semantics
CI
#35:
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Fix protected BIOS pipeline reads
CI
#34:
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Complete ARM and Thumb CPU conformance
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#33:
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Validate DISPCNT scanline sampling
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#32:
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Validate terminal OBJ fetch behavior
CI
#31:
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Enforce GBA OBJ scanline fetch budgets
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#30:
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Resolve OBJ mosaic across the sprite plane
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#29:
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396a5ea
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Correct overlapping OBJ blend targets
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#28:
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Correct OBJ mosaic and window behavior
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#27:
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Implement accurate GBA HALT and STOP states
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#26:
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Update CI actions for Node 24
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#25:
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Prepare 0.1.0 preview release
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#24:
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Record passing candidate release gate
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#23:
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Add Driv3r gameplay route
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#22:
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Add Baldur's Gate gameplay route
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#21:
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Fix bitmap mode layer composition
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#20:
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Record additional route probe outcomes
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#19:
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Summarize current 44-route deep gameplay rollup
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#18:
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Document deep gameplay routes 31-35
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#17:
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Document deep gameplay routes 26-30
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#16:
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Document deep gameplay routes 21-25
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#15:
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Document refreshed curated tail sweep
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#14:
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