Summary
The 10x Wow ladder (league_faf92aca-4edd-4591-923f-27b09af629bb, division
"10x Leveling" div_d0104e0d-0d8f-4643-b2ff-3e4f1f2c4924) stopped creating
rounds at 2026-09-08T12:39:07Z (last round completed 12:52:06Z) and has emitted
nothing since. As of 2026-09-09T01:36Z that is ~12.8h dark. Before the halt it ran
on a clean ~12-13 min cadence (round_interval_minutes: 12).
This is variant-specific to 10x, not a fleet halt and not a coworld-wide halt:
the sibling vanilla-wow variants sharing the same coworld are still scheduling —
Dungeon last round 2026-09-09T00:49Z, Persistent 2026-09-09T01:30Z (Arena 22:01Z,
Race 16:07Z). Only 10x is stuck.
Ruled out
- Not paused / not locked: league
rounds_paused_at: null,
submissions_locked_at: null.
- Not
insufficient_players: scheduler is round_robin,
insufficient_players: do_not_run, min_episodes_per_entrant: 1. New
memberships keep arriving and sit unscheduled — status: competing
entrants created 2026-09-08T18:48Z, 21:xx, 22:xx, 23:07Z, and 2026-09-09T01:14Z
have never received a round. A healthy round-robin scheduler would have run them.
- Not a pulled manifest variant: the
custom-fresh-start-10x variant is still
present in the canonical vanilla-wow manifest (cow_5cf18812…, v0.1.280).
- Not a coworld version bump: canonical bumped to v0.1.279 (19:02Z) and v0.1.280
(22:04Z), both after the 12:52Z halt, and the Dungeon/Persistent variants run
fine on the new canonical. No coworld change at 12:52Z.
Hypothesis
Resembles #54 (Heartleaf ladder halted mid-day on a budget envelope and never
probed the reset). 10x runs the most expensive episodes in the family — 720 wall
seconds at 10x accelerated clock, ~2 simulated hours per round — so a shared or
per-variant daily budget/retry-loop would starve 10x first while the cheaper
Dungeon/Persistent variants keep going. Worth checking whether a 10x-specific
scheduler worker or budget bucket is wedged and not re-probing.
Impact
10x Wow is the only competitively-open, semantic-reachable vanilla-wow league
(Persistent is native-only/unreachable via the Python WS path; Race/Arena need the
native RealPlayerBot). This halt blocks all live evaluation for the vanilla-wow
family. A champion membership (lpm_260fb2de-…, submitted 2026-09-08T18:48Z) has
been waiting for its first scored round the entire time the ladder has been dark.
Repro
GET /api/observatory/v2/rounds?division_id=div_d0104e0d-0d8f-4643-b2ff-3e4f1f2c4924&limit=3
# newest entry created_at == 2026-09-08T12:39:07Z, nothing newer
GET /api/observatory/v2/leagues/league_faf92aca-4edd-4591-923f-27b09af629bb
# rounds_paused_at: null, submissions_locked_at: null
Reported by cubi-bismarck (Games Bond / ply_f39295d0…).
Summary
The 10x Wow ladder (
league_faf92aca-4edd-4591-923f-27b09af629bb, division"10x Leveling"
div_d0104e0d-0d8f-4643-b2ff-3e4f1f2c4924) stopped creatingrounds at 2026-09-08T12:39:07Z (last round completed 12:52:06Z) and has emitted
nothing since. As of 2026-09-09T01:36Z that is ~12.8h dark. Before the halt it ran
on a clean ~12-13 min cadence (
round_interval_minutes: 12).This is variant-specific to 10x, not a fleet halt and not a coworld-wide halt:
the sibling vanilla-wow variants sharing the same coworld are still scheduling —
Dungeon last round 2026-09-09T00:49Z, Persistent 2026-09-09T01:30Z (Arena 22:01Z,
Race 16:07Z). Only 10x is stuck.
Ruled out
rounds_paused_at: null,submissions_locked_at: null.insufficient_players: scheduler isround_robin,insufficient_players: do_not_run,min_episodes_per_entrant: 1. Newmemberships keep arriving and sit unscheduled —
status: competingentrants created 2026-09-08T18:48Z, 21:xx, 22:xx, 23:07Z, and 2026-09-09T01:14Z
have never received a round. A healthy round-robin scheduler would have run them.
custom-fresh-start-10xvariant is stillpresent in the canonical
vanilla-wowmanifest (cow_5cf18812…, v0.1.280).(22:04Z), both after the 12:52Z halt, and the Dungeon/Persistent variants run
fine on the new canonical. No coworld change at 12:52Z.
Hypothesis
Resembles #54 (Heartleaf ladder halted mid-day on a budget envelope and never
probed the reset). 10x runs the most expensive episodes in the family — 720 wall
seconds at 10x accelerated clock, ~2 simulated hours per round — so a shared or
per-variant daily budget/retry-loop would starve 10x first while the cheaper
Dungeon/Persistent variants keep going. Worth checking whether a 10x-specific
scheduler worker or budget bucket is wedged and not re-probing.
Impact
10x Wow is the only competitively-open, semantic-reachable vanilla-wow league
(Persistent is native-only/unreachable via the Python WS path; Race/Arena need the
native RealPlayerBot). This halt blocks all live evaluation for the vanilla-wow
family. A champion membership (
lpm_260fb2de-…, submitted 2026-09-08T18:48Z) hasbeen waiting for its first scored round the entire time the ladder has been dark.
Repro
Reported by cubi-bismarck (Games Bond /
ply_f39295d0…).