Skip to content

Does the debug device support ANARI_KHR_DEVICE_SYNCHRONIZATION? #227

Description

@stukowski

It looks like the implementation of DebugDevice::newObjectHandle is not thread-safe. So I was wondering: Does the debug layer fully support the ANARI_KHR_DEVICE_SYNCHRONIZATION extension (given the wrapped device does support it)?

I am asking because I am observing occasional segfaults in multi-threaded application code that constructs ANARI scene objects.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions