Version channel
Nightly
Loader version
v278
What part of Adonis is this related to?
Command
What happened?
:tornado command does not run.
This issue likely relates to #2090 and how string scripts refuse to run.
However, there is more to this: Fixing the tornado command results in a sound and model-less behavior.
Changing the sound id to something that is accessible fixes the sound issue, however the model appears to have been deleted among the commits somewhere?
The command behaves as this video shows, in it's current "fixed" state: https://streamable.com/vfbl9h
Question: Do we want to merge this "fix" and leave the tornado command functioning like this, or do we straight up disable / remove / rework it?
Steps to reproduce
Run :tornado. Ideally nothing should happen, as the script never runs (something to do with #2090 I think)
Device
Windows
Relevant log output
None. Likely an issue with how Core.NewScript() behaves (see the previously mentioned issue).
Version channel
Nightly
Loader version
v278
What part of Adonis is this related to?
Command
What happened?
:tornado command does not run.
This issue likely relates to #2090 and how string scripts refuse to run.
However, there is more to this: Fixing the tornado command results in a sound and model-less behavior.
Changing the sound id to something that is accessible fixes the sound issue, however the model appears to have been deleted among the commits somewhere?
The command behaves as this video shows, in it's current "fixed" state: https://streamable.com/vfbl9h
Question: Do we want to merge this "fix" and leave the tornado command functioning like this, or do we straight up disable / remove / rework it?
Steps to reproduce
Run :tornado. Ideally nothing should happen, as the script never runs (something to do with #2090 I think)
Device
Windows
Relevant log output
None. Likely an issue with how Core.NewScript() behaves (see the previously mentioned issue).