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  • Schema and codec work for the engine-sourced format. Tape generation moves into nevr-server-rs (broadcaster + game state machine), so v3 carries the engine's own values rather than /session's projections: quaternions not basis vectors, authoritative events not diffed snapshots, inputs not computed conveniences. v2 remains the archival bridge for the echoreplay corpus and stays maximally conservative, because that conversion runs once and the source is deleted. See #46.

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