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57 changes: 57 additions & 0 deletions MCPForUnity/Editor/Services/TestRunnerService.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using MCPForUnity.Editor.Helpers;
Expand Down Expand Up @@ -32,6 +33,7 @@ internal static class PlayModeOptionsGuard

// Library/ is project-local and gitignored by default.
private static readonly string MarkerPath = Path.Combine("Library", "MCPPlayModeOptionsBackup.txt");
private static readonly string EditorSettingsPath = Path.Combine("ProjectSettings", "EditorSettings.asset");

static PlayModeOptionsGuard()
{
Expand Down Expand Up @@ -77,10 +79,64 @@ internal static void Restore()

EditorSettings.enterPlayModeOptions = origOptions;
EditorSettings.enterPlayModeOptionsEnabled = origEnabled;
RevertSettingsFile(origEnabled, origOptions);
Clear();
McpLog.Info("[PlayModeOptionsGuard] Restored enterPlayModeOptions after interrupted test run.");
}

// Not SaveAssets(): the test runner's temporary runInBackground would be saved too.
internal static void RevertSettingsFile(bool originalEnabled, EnterPlayModeOptions originalOptions)
{
try
{
if (!File.Exists(EditorSettingsPath))
{
return;
}

string text = File.ReadAllText(EditorSettingsPath);
string reverted = RevertTemporaryValues(text, originalEnabled, originalOptions);
if (reverted != text)
{
string tempPath = EditorSettingsPath + ".tmp";
try
{
File.WriteAllText(tempPath, reverted);
File.Replace(tempPath, EditorSettingsPath, null);
}
finally
{
if (File.Exists(tempPath))
{
File.Delete(tempPath);
}
}
}
}
catch (Exception ex)
{
McpLog.Warn($"[PlayModeOptionsGuard] Failed to update {EditorSettingsPath}: {ex.Message}");
}
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}

internal static string RevertTemporaryValues(string settingsYaml, bool originalEnabled, EnterPlayModeOptions originalOptions)
{
var temporaryOptions = originalOptions | EnterPlayModeOptions.DisableDomainReload;
string reverted = ReplaceValue(settingsYaml, "m_EnterPlayModeOptionsEnabled", 1, originalEnabled ? 1 : 0);
return ReplaceValue(reverted, "m_EnterPlayModeOptions", (int)temporaryOptions, (int)originalOptions);
}

private static string ReplaceValue(string yaml, string key, int temporaryValue, int originalValue)
{
if (temporaryValue == originalValue)
{
return yaml;
}

var line = new Regex($@"^([ \t]*{key}:[ \t]*){temporaryValue}(?=[ \t]*\r?$)", RegexOptions.Multiline);
return line.Replace(yaml, "${1}" + originalValue, 1);
}

internal static void Clear()
{
SessionState.SetBool(KeyPending, false);
Expand Down Expand Up @@ -548,6 +604,7 @@ private static void RestoreEnterPlayModeOptions(bool originalEnabled, EnterPlayM
{
EditorSettings.enterPlayModeOptions = originalOptions;
EditorSettings.enterPlayModeOptionsEnabled = originalEnabled;
PlayModeOptionsGuard.RevertSettingsFile(originalEnabled, originalOptions);
PlayModeOptionsGuard.Clear();
}

Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,110 @@
using System.IO;
using MCPForUnity.Editor.Services;
using NUnit.Framework;
using UnityEditor;

namespace MCPForUnityTests.Editor.Services
{
[TestFixture]
public class PlayModeOptionsGuardSettingsFileTests
{
private const string SettingsPath = "ProjectSettings/EditorSettings.asset";
private const string GuardPrefix = "MCPForUnity.PlayModeOptions.";
private const string MarkerPath = "Library/MCPPlayModeOptionsBackup.txt";

private bool _originalEnabled;
private EnterPlayModeOptions _originalOptions;
private byte[] _settingsFile;
private bool _guardPending;
private bool _guardEnabled;
private int _guardOptions;
private byte[] _marker;

private static string Settings(int enabled, int options, string newline = "\n") =>
"%YAML 1.1" + newline +
"--- !u!159 &1" + newline +
"EditorSettings:" + newline +
" m_EnterPlayModeOptionsEnabled: " + enabled + newline +
" m_EnterPlayModeOptions: " + options + newline +
" m_GameObjectNamingDigits: 1" + newline;

[SetUp]
public void SetUp()
{
_originalEnabled = EditorSettings.enterPlayModeOptionsEnabled;
_originalOptions = EditorSettings.enterPlayModeOptions;
_settingsFile = File.Exists(SettingsPath) ? File.ReadAllBytes(SettingsPath) : null;
_guardPending = SessionState.GetBool(GuardPrefix + "PendingRestore", false);
_guardEnabled = SessionState.GetBool(GuardPrefix + "OriginalEnabled", false);
_guardOptions = SessionState.GetInt(GuardPrefix + "OriginalOptions", 0);
_marker = File.Exists(MarkerPath) ? File.ReadAllBytes(MarkerPath) : null;
}

[TearDown]
public void TearDown()
{
EditorSettings.enterPlayModeOptions = _originalOptions;
EditorSettings.enterPlayModeOptionsEnabled = _originalEnabled;
if (_settingsFile != null) File.WriteAllBytes(SettingsPath, _settingsFile);
SessionState.SetBool(GuardPrefix + "PendingRestore", _guardPending);
SessionState.SetBool(GuardPrefix + "OriginalEnabled", _guardEnabled);
SessionState.SetInt(GuardPrefix + "OriginalOptions", _guardOptions);
if (_marker == null)
{
if (File.Exists(MarkerPath)) File.Delete(MarkerPath);
}
else File.WriteAllBytes(MarkerPath, _marker);
}

[Test]
public void RevertTemporaryValues_RestoresBothTemporaryValues()
{
string reverted = PlayModeOptionsGuard.RevertTemporaryValues(Settings(1, 1), false, EnterPlayModeOptions.None);

Assert.AreEqual(Settings(0, 0), reverted);
}

[Test]
public void RevertTemporaryValues_WhenOnlyDomainReloadWasAdded_RestoresOptionsOnly()
{
string reverted = PlayModeOptionsGuard.RevertTemporaryValues(
Settings(1, 3), true, EnterPlayModeOptions.DisableSceneReload);

Assert.AreEqual(Settings(1, 2), reverted);
}

[Test]
public void RevertTemporaryValues_LeavesValuesItDidNotSet()
{
string settings = Settings(0, 2);

Assert.AreEqual(settings, PlayModeOptionsGuard.RevertTemporaryValues(settings, false, EnterPlayModeOptions.None));
}

[Test]
public void RevertTemporaryValues_KeepsLineEndings()
{
string reverted = PlayModeOptionsGuard.RevertTemporaryValues(Settings(1, 1, "\r\n"), false, EnterPlayModeOptions.None);

Assert.AreEqual(Settings(0, 0, "\r\n"), reverted);
}

[Test]
public void Restore_AfterAssetsWereSavedWithTemporaryValues_WritesOriginalsToDisk()
{
PlayModeOptionsGuard.Save(false, EnterPlayModeOptions.None);
EditorSettings.enterPlayModeOptionsEnabled = true;
EditorSettings.enterPlayModeOptions = EnterPlayModeOptions.DisableDomainReload;
AssetDatabase.SaveAssets();
StringAssert.Contains("m_EnterPlayModeOptionsEnabled: 1", File.ReadAllText(SettingsPath));

PlayModeOptionsGuard.Restore();

string onDisk = File.ReadAllText(SettingsPath);
StringAssert.Contains("m_EnterPlayModeOptionsEnabled: 0", onDisk);
StringAssert.Contains("m_EnterPlayModeOptions: 0", onDisk);
Assert.IsFalse(EditorSettings.enterPlayModeOptionsEnabled);
Assert.AreEqual(EnterPlayModeOptions.None, EditorSettings.enterPlayModeOptions);
}
}
}

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