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Pull requests: AcademySoftwareFoundation/MaterialX
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Reapply target-specific defaults after replacing the context options.
#3072
opened Sep 15, 2026 by
jreichel-nvidia
Contributor
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Eliminate some warnings in generated MDL code
#3071
opened Sep 15, 2026 by
jreichel-nvidia
Contributor
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Require normalized output from transformnormal
#3070
opened Sep 13, 2026 by
tdavidovicNV
Contributor
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Fix null/out-of-range access in the switch and swizzle version upgrade
devdays26
#3069
opened Sep 12, 2026 by
kshivam4781
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Fix OpenPBR thin-walled subsurface color scaling
devdays26
#3066
opened Sep 10, 2026 by
LouisDeconinck
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Clarify vector2 roughness inputs of BSDF nodes
devdays26
#3065
opened Sep 10, 2026 by
jabrailkhalil
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Return the geomprop from mx_geompropvalue_filename
#3063
opened Sep 9, 2026 by
Chang-Jin-Lee
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Prevent a ShaderGraph crash from duplicate color transforms
#3061
opened Sep 2, 2026 by
LouRohanNV
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Support shader generation from a nodedef
#3058
opened Aug 30, 2026 by
ld-kerley
Contributor
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Add a shader graph pass to flatten compound nodes
#3057
opened Aug 30, 2026 by
ld-kerley
Contributor
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Fix vec3 variant of gltf_image to include scaling factor
#3055
opened Aug 26, 2026 by
kwokcb
Contributor
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Add temporary directory helpers and a createDirectories write option
#3045
opened Aug 20, 2026 by
ld-kerley
Contributor
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Support the
implname attribute during shader generation
#3044
opened Aug 19, 2026 by
ld-kerley
Contributor
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Graph Editor : UX Updates Towards "Keyboardless" Workflow
#3043
opened Aug 19, 2026 by
kwokcb
Contributor
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Proposal : Deterministic Default Instance Resolution
#3028
opened Aug 10, 2026 by
kwokcb
Contributor
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Clamp PBR surface opacity before shader construction
#3019
opened Jul 27, 2026 by
tdavidovicNV
Contributor
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Fix texture flipping for hextiledimage and hextilednormalmap.
#3016
opened Jul 27, 2026 by
jreichel-nvidia
Contributor
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Add regex filter to tests_to_html.py
#3011
opened Jul 23, 2026 by
jreichel-nvidia
Contributor
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