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#ifndef CLUNK_LOCKER_H__
#define CLUNK_LOCKER_H__
/* libClunk - cross-platform 3D audio API built on top SDL library
* Copyright (C) 2007-2008 Netive Media Group
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <SDL_audio.h>
#include "export_clunk.h"
namespace clunk {
/*!
\brief Audio callback locker
This struct locks audio in ctor and releases lock from the dtor.
This prevents audio callback from being called while clunk::AudioLocker is in the scope.
*/
struct CLUNKAPI AudioLocker {
///locks audio
AudioLocker();
explicit AudioLocker(SDL_AudioDeviceID device_id);
///unlocks audio
~AudioLocker();
private:
SDL_AudioDeviceID device_id;
};
SDL_AudioDeviceID CLUNKAPI get_audio_device_id();
void CLUNKAPI set_audio_device_id(SDL_AudioDeviceID device_id);
void CLUNKAPI lock_audio();
void CLUNKAPI unlock_audio();
}
#endif