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<!DOCTYPE html>
<html>
<head>
<title>Game 2</title>
<meta charset="UTF-8">
<link href="images/shuriken.png" rel="icon"/>
<link href="css/index.css" type="text/css" rel="stylesheet"/>
<script src="js/gameArea.js"></script>
<script src="js/player.js"></script>
<script src="js/collisionChecker.js"></script>
<script src="js/projectiles.js"></script>
<script src="js/maps.js"></script>
<script src="js/textMapLoader.js"></script>
<script src="js/worldItems.js"></script>
<script src="js/enemies.js"></script>
<script src="js/menu.js"></script>
<script src="worldFiles/worldFileTest.js"></script>
<script src="worldFiles/wideBoi.js"></script>
</head>
<body>
<div id="box"></div>
<div id="hide">
<div id="startGameButton" onclick="startGame()">Start Game</div>
World Builder: <input type="checkbox" id="worldBuilderCheckbox" onclick="worldBuilderCheck()">
<br>
World File Test: <input type="checkbox" id="worldFileTestCheckBox" checked>
<br>
Wide Boi: <input type="checkbox" id="wideBoiCheckBox">
<br>
Fire: <input type="checkbox" id="fireCheckBox">
<br>
Mountain: <input type="checkbox" id="mountainCheckBox">
<br>
Arena 1: <input type="checkbox" id="arena1CheckBox">
<br>
Arena 2: <input type="checkbox" id="arena2CheckBox">
<br>
Testy Test: <input type="checkbox" id="testyTestCheckBox">
<br>
Text World Gen: <input type="checkbox" id="textWorldGenCheckBox">
<br>
Slimes: <input type="checkbox" id="slimeCheckBox">
<br>
Wakka: <input type="checkbox" id="wakkaCheckBox">
<br>
Flatground: <input type="checkbox" id="flatGroundCheckBox" checked>
<br>
Circles: <input type="checkbox" id="circleWorldCheckBox">
<br>
Lineworld: <input type="checkbox" id="lineWorldCheckBox">
<br>
Platforms: <input type="checkbox" id="platformCheckBox">
<br>
Shop: <input type="checkbox" id="shopCheckBox">
<br>
Flappy World: <input type="checkbox" id="flappyCheckBox" onclick="flappyCheck()">
<br>TODO:
<li>
<ul>Fix collision. Change collisionType to an array which contains multiple types (like onScreen() in gameArea). Note problem of person sticking to celing when jumping into a corner. Not rendering as hitceiling, changing should fix<br><img src="images/todo/collision.png" width="480px" height="300px"></ul>
<ul>Fix big together screen. Since zoomed so close everything get bad</ul>
<ul>Shurikens don't display</ul>
<ul>Fix health and mana bars</ul>
<ul>Add triangle collision</ul>
<ul>Modify all other gameArea functions to look like drawimage</ul>
<ul>Add fireball reflectiness maybe?</ul>
<ul>Add archer</ul>
<ul>Ask DGries how "if(condition1 == true && condition2 == true)" works. Does it evaluate condition2 in js? If so, look at gameArea.onScreen and rewrite.</ul>
<ul>Fix potato solution of screen zooming in weird</ul>
<ul>Add nearby enemies into weight accounting of findNoteworthyItems()</ul>
<ul>Make sizeMultiplier account for findNoteworthyItems()</ul>
<ul>Fix dragon: Not working because bad rotation, probably same fix as shurikens</ul>
<ul>Jumping on slime makes you bounce up with same velocity</ul>
</li>
</div>
</body>
</html>