Repository navigation
Expand file tree
/
Copy pathmain2048.js
More file actions
404 lines (373 loc) · 10.5 KB
/
Copy pathmain2048.js
File metadata and controls
404 lines (373 loc) · 10.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
var board=new Array();//存放4x4格子中每个格子的值 是个4x4二维矩阵
var score=0;
var conflicted=new Array();//判断是否已经是加过的数据
var startx=0;
var starty=0;
var endx=0;
var endy=0;
$(function(){
newgame();
});
function newgame(){
//设备尺寸
prepareForMobile();
//将二维数组初始化为0,并初始化cell显示格局
initBoard();
//生成两个随机格子里的随机数
generateOneNum();
generateOneNum();
}
function prepareForMobile(){
if(documentWidth>435){
containerWidth=435;
cellSideLength=90;
cellGap=15;
}
$("#container").css("width",containerWidth-2*cellGap);
$("#container").css("height",containerWidth-2*cellGap);
$("#container").css("padding",cellGap);
$("#container").css("border-radius",0.02*containerWidth);
$(".gridCell").css("width",cellSideLength);
$(".gridCell").css("height",cellSideLength);
$(".gridCell").css("border-radius",0.02*cellSideLength);
//$("#footer").append(" documentWidth:"+documentWidth);
}
function initBoard(){
for (var i = 0; i < 4; i++) {
board[i]=new Array();
for (var j = 0; j < 4; j++) {
board[i][j]=0;
var curcell=$("#cell-"+i+"-"+j);
curcell.css("top",getPosTop(i));
curcell.css("left",getPosLeft(j));
};
};
updateBoardView();
score=0;
}
function updateBoardView(){
$(".numCell").remove();
for (var i = 0; i < 4; i++) {
for (var j = 0; j < 4; j++) {
$("#container").append("<div class='numCell' id='numCell-"+i+"-"+j+"'></div>");
var curNumCell=$("#numCell-"+i+"-"+j);
if(board[i][j]==0){
curNumCell.css("width","0px");
curNumCell.css("height","0px");
// curNumCell.css("top",getPosTop(i)+45);
// curNumCell.css("left",getPosLeft(j)+45);
curNumCell.css("top",getPosTop(i)+(cellSideLength/2));
curNumCell.css("left",getPosLeft(j)+(cellSideLength/2));
}
else{
curNumCell.css("width",cellSideLength);
curNumCell.css("height",cellSideLength);
curNumCell.css("top",getPosTop(i));
curNumCell.css("left",getPosLeft(j));
//curNumCell.attr("class","numCell");
curNumCell.css("background-color",getBackGroundColor(board[i][j]));
curNumCell.css("color",getColor(board[i][j]));
curNumCell.html(board[i][j]);
}
};
};
$(".numCell").css("line-height",cellSideLength+"px");
$(".numCell").css("font-size",0.6*cellSideLength);
$(".numCell").css("border-radius",0.02*cellSideLength);
}
function generateOneNum(){
if(!noSpace(board)){
var x=parseInt(Math.floor(Math.random()*4));
var y=parseInt(Math.floor(Math.random()*4));
//times记录随机生成的次数,如果生成了50次仍然没找到空位则指定位置
var times=0;
while(board[x][y]!=0&×<50){
x=parseInt(Math.floor(Math.random()*4));
y=parseInt(Math.floor(Math.random()*4));
++times;
}
if(board[x][y]!=0){
for (var i = 0; i < 4; i++)
for (var j = 0; j < 4; j++)
if(board[i][j]==0){
x=i;
y=j;
}
}
var num=Math.random()>0.4?2:4;
board[x][y]=num;
showNumWithAnimation(x,y,num);
//$("#test").html(x+" "+y+" "+num);
return true;
}
else {return false;}
}
$(document).keydown(function(event){
switch(event.keyCode){
case 37://left
//$("#test").html("can move");
if(moveLeft()){
generateOneNum();
if(isGameOver()) setTimeout("gameOver()",600);//否则还没显示出来就提示gameOver了
}
break;
case 38://up
if(moveUp()){
generateOneNum();
if(isGameOver()) setTimeout("gameOver()",600);
}
break;
case 39://right
if(moveRight()){
generateOneNum();
if(isGameOver()) setTimeout("gameOver()",600);
}
break;
case 40://down
if(moveDown()){
generateOneNum();
if(isGameOver()) setTimeout("gameOver()",600);
}
break;
default:break;
}
});
function moveLeft(){
if(canMoveLeft(board)){
//$("#test").html("can moveLeft");
for (var i = 0; i < 4; i++) {
var pre=-1;//pre记录这一行的当前元素的上一个有数元素下标
if(board[i][0]!=0) pre=0;//表示这一行的上一个有数的元素下标是0
initConflicted(conflicted);
for (var j = 1; j < 4; j++) {
if(board[i][j]!=0){
if(pre==-1){
showMoveAnimation(i,j,i,0);
board[i][0]=board[i][j];
board[i][j]=0;
//showBoard(board);
pre=0;
}
else {
if(board[i][pre]==board[i][j]&&conflicted[pre]==0){//和前一个不为空的元素相等,则叠加
showMoveAnimation(i,j,i,pre);
board[i][pre]+=board[i][j];
board[i][j]=0;
score+=board[i][pre];
conflicted[pre]=1;
updateScore(score);
//showBoard(board);
}
else if((++pre)<j){//和前一个不为空的元素不等,则作为pre的下一个元素,并将pre加一
showMoveAnimation(i,j,i,pre);
board[i][pre]=board[i][j];
board[i][j]=0;
//showBoard(board);
}
}
}
}
}
setTimeout("updateBoardView()",200);//否则for循环执行太快,动画没来得及显示,就执行update了
return true;
}
else { return false;}
}
function moveUp(){
if(canMoveUp(board)){
//$("#test").html("can moveUp");
for (var j = 0; j< 4; j++) {
var pre=-1;//pre记录这一列的当前元素的方向上的上一个有数元素下标
if(board[0][j]!=0) pre=0;//表示这一列的上一个有数的元素下标是0
initConflicted(conflicted);
for (var i = 1; i < 4; i++) {
if(board[i][j]!=0){
if(pre==-1){
showMoveAnimation(i,j,0,j);
board[0][j]=board[i][j];
board[i][j]=0;
//showBoard(board);
pre=0;
}
else {
if(board[pre][j]==board[i][j]&&conflicted[pre]==0){//和前一个不为空的元素相等,则叠加
showMoveAnimation(i,j,pre,j);
board[pre][j]+=board[i][j];
board[i][j]=0;
score+=board[pre][j];
conflicted[pre]=1;
updateScore(score);
//showBoard(board);
}
else if((++pre)<i){//和前一个不为空的元素不等,则作为pre的下一个元素,并将pre加一
showMoveAnimation(i,j,pre,j);
board[pre][j]=board[i][j];
board[i][j]=0;
//showBoard(board);
}
}
}
}
}
setTimeout("updateBoardView()",200);//否则for循环执行太快,动画没来得及显示,就执行update了
return true;
}
else { return false;}
}
function moveRight(){
if(canMoveRight(board)){
//$("#test").html("can moveRight");
for (var i = 0; i < 4; i++) {
var pre=-1;//pre记录这一行的当前元素的上一个有数元素下标
if(board[i][3]!=0) pre=3;//表示这一行的上一个有数的元素下标是0
initConflicted(conflicted);
for (var j = 2; j >=0; j--) {
if(board[i][j]!=0){
if(pre==-1){
showMoveAnimation(i,j,i,3);
board[i][3]=board[i][j];
board[i][j]=0;
//showBoard(board);
pre=3;
}
else {
if(board[i][pre]==board[i][j]&&conflicted[pre]==0){//和前一个不为空的元素相等,则叠加
showMoveAnimation(i,j,i,pre);
board[i][pre]+=board[i][j];
board[i][j]=0;
score+=board[i][pre];
conflicted[pre]=1;
updateScore(score);
//showBoard(board);
}
else if((--pre)>j){//和前一个不为空的元素不等,则作为pre的下一个元素,并将pre减一
showMoveAnimation(i,j,i,pre);
board[i][pre]=board[i][j];
board[i][j]=0;
//showBoard(board);
}
}
}
}
}
setTimeout("updateBoardView()",200);//否则for循环执行太快,动画没来得及显示,就执行update了
return true;
}
else { return false;}
}
function moveDown(){
if(canMoveDown(board)){
//$("#test").html("can moveDown");
for (var j = 0; j < 4; j++) {
var pre=-1;//pre记录这一行的当前元素的上一个有数元素下标
if(board[3][j]!=0) pre=3;//表示这一行的上一个有数的元素下标是0
initConflicted(conflicted);
for (var i = 2; i >=0; i--) {
if(board[i][j]!=0){
if(pre==-1){
showMoveAnimation(i,j,3,j);
board[3][j]=board[i][j];
board[i][j]=0;
//showBoard(board);
pre=3;
}
else {
if(board[pre][j]==board[i][j]&&conflicted[pre]==0){//和前一个不为空的元素相等,则叠加
showMoveAnimation(i,j,pre,j);
board[pre][j]+=board[i][j];
board[i][j]=0;
score+=board[pre][j];
conflicted[pre]=1;
updateScore(score);
//showBoard(board);
}
else if((--pre)>i){//和前一个不为空的元素不等,则作为pre的下一个元素,并将pre加一
showMoveAnimation(i,j,pre,j);
board[pre][j]=board[i][j];
board[i][j]=0;
//showBoard(board);
}
}
}
}
}
setTimeout("updateBoardView()",200);//否则for循环执行太快,动画没来得及显示,就执行update了
return true;
}
else { return false;}
}
function isGameOver(){
if(noSpace(board)){
if(canMoveDown(board)||canMoveRight(board)||canMoveUp(board)||canMoveLeft(board))
return false;
else return true;
}
else return false;
}
document.addEventListener("touchstart",function(event){
startx=event.touches[0].pageX;
starty=event.touches[0].pageY;
});
document.addEventListener("touchend",function(event){
endx=event.changedTouches[0].pageX;
endy=event.changedTouches[0].pageY;
var deltax=endx-startx;
var deltay=endy-starty;
//$("#footer").html(" endx:"+endx+" endy:"+endy+" startx:"+startx+" starty:"+starty);
//当滑动幅度到达一定值时才认为是在滑动
if(Math.abs(deltax)<0.3*documentWidth&&Math.abs(deltay)<0.3*documentWidth){
//$("#footer").append("小");
return;
}
//x
if(Math.abs(deltax)>=Math.abs(deltay)){
if(deltax>0){//right
//$("#footer").append(" right");
if(moveRight()){
generateOneNum();
if(isGameOver()) setTimeout("gameOver()",600);
}
}
else {//move left
//$("#footer").append(" left");
if(moveLeft()){
generateOneNum();
if(isGameOver()) setTimeout("gameOver()",600);//否则还没显示出来就提示gameOver了
}
}
}
//y
else {
//$("#footer").append(" down");
if(deltay>0) {//down
if(moveDown()){
generateOneNum();
if(isGameOver()) setTimeout("gameOver()",600);
}
}
else {//up
//$("#footer").append(" up");
if(moveUp()){
generateOneNum();
if(isGameOver()) setTimeout("gameOver()",600);
}
}
}
});
function gameOver(){
alert("Game Over !");
}
function updateScore(score){
$("#score").html(score);
}
function initConflicted(conflicted){
for(var i=0;i<4;++i)
conflicted[i]=0;
}
//用于测试查看borad内容是否有问题
// function showBoard(board){
// //$("#test").html(" ");
// for (var i = 0; i < 4; i++)
// for (var j = 0; j < 4; j++)
// //$("#test").append(board[i][j]+" ");
// }