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###########################################################################
# engine4heroes: https://github.com/ihhub/engine4heroes #
# Copyright (C) 2026 #
# #
# fheroes2: https://github.com/ihhub/fheroes2 #
# Copyright (C) 2021 - 2025 #
# #
# This program is free software; you can redistribute it and/or modify #
# it under the terms of the GNU General Public License as published by #
# the Free Software Foundation; either version 2 of the License, or #
# (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the #
# Free Software Foundation, Inc., #
# 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #
###########################################################################
# Options:
#
# ENGINE4HEROES_STRICT_COMPILATION: build in strict compilation mode (turns warnings into errors)
# ENGINE4HEROES_WITH_DEBUG: build in debug mode
# ENGINE4HEROES_WITH_ASAN: build with UB Sanitizer and Address Sanitizer (small runtime overhead, incompatible with ENGINE4HEROES_WITH_TSAN)
# ENGINE4HEROES_WITH_TSAN: build with UB Sanitizer and Thread Sanitizer (large runtime overhead, incompatible with ENGINE4HEROES_WITH_ASAN)
# ENGINE4HEROES_WITH_IMAGE: build with SDL_image (requires libpng)
# ENGINE4HEROES_WITH_TOOLS: build additional tools
# ENGINE4HEROES_MACOS_APP_BUNDLE: create a Mac app bundle (only valid when building on macOS)
# ENGINE4HEROES_DATA: set the built-in path to the engine4heroes data directory (e.g. /usr/share/engine4heroes)
PROJECT_NAME := engine4heroes
PROJECT_VERSION := $(file < version.txt)
.PHONY: all clean
all:
$(MAKE) -C src/dist
ifdef ENGINE4HEROES_MACOS_APP_BUNDLE
mkdir -p engine4heroes.app/Contents/MacOS
mkdir -p engine4heroes.app/Contents/Resources/translations
cp src/dist/engine4heroes/engine4heroes engine4heroes.app/Contents/MacOS
cp src/resources/engine4heroes.icns engine4heroes.app/Contents/Resources
sed -e "s/\$${MACOSX_BUNDLE_BUNDLE_NAME}/$(PROJECT_NAME)/" \
-e "s/\$${MACOSX_BUNDLE_BUNDLE_VERSION}/$(PROJECT_VERSION)/" \
-e "s/\$${MACOSX_BUNDLE_EXECUTABLE_NAME}/engine4heroes/" \
-e "s/\$${MACOSX_BUNDLE_GUI_IDENTIFIER}/org.engine4heroes.$(PROJECT_NAME)/" \
-e "s/\$${MACOSX_BUNDLE_ICON_FILE}/engine4heroes.icns/" \
-e "s/\$${MACOSX_BUNDLE_SHORT_VERSION_STRING}/$(PROJECT_VERSION)/" src/resources/Info.plist.in > engine4heroes.app/Contents/Info.plist
dylibbundler -od -b -x engine4heroes.app/Contents/MacOS/engine4heroes -d engine4heroes.app/Contents/libs
else
cp src/dist/engine4heroes/engine4heroes .
endif
clean:
$(MAKE) -C src/dist clean
-rm -rf engine4heroes engine4heroes.app