diff --git a/docs/variant-specific/special-fives.mdx b/docs/variant-specific/special-fives.mdx index 5bf6cc1fb4..b979963738 100644 --- a/docs/variant-specific/special-fives.mdx +++ b/docs/variant-specific/special-fives.mdx @@ -9,26 +9,9 @@ These conventions apply to the "Special-Fives" variants (e.g. "Pink-Fives", "Mud ## Rainbow-Fives -### Color Promise +### No Color Promise -- When giving a color clue to a rainbow-five, you are expected to use the color that matches the card. -- There are two exceptions, which are listed below. - -### The Color Play Clue Lie - -- First, see the section on the _[Pink Play Clue Lie](pink.mdx#the-pink-play-clue-lie-ppcl-with-a-mismatched-play-clue-that-touches-other-cards)_ (for pink variants). -- Similar to how the _Pink Play Clue Lie_ violates _Pink Promise_, you can do a _Color Play Clue Lie_ to violate _Color Promise_ in the same way. -- In other words, you can break _Color Promise_ if and only if: - - using a "wrong" color would get extra cards in the same hand as part of the same clue (e.g. a 2-for-1 on red 5 & blue 2 instead of a 1-for-1 on red 5) - - the card would play immediately or very soon - - no-one else would be confused - -### The Color Promise Finesse - -- First, see the section on the _[Color Play Clue Lie](#the-color-play-clue-lie)_. -- Usually, when _Color Promise_ is violated, it is a _Color Play Clue Lie_. But what if _Color Promise_ is violated and the clue is only a 1-for-1? The clue giver must be trying to communicate something extra. -- In this situation, the next player should blind-play their _Finesse Position_ card as a _Color Promise Finesse_. -- Note that the _Color Promise Finesse_ can only be performed if the card that is blind-played connects to the clue that was given. Otherwise, Cathy will think that a _Bluff_ happened and will not play the clued card. +- Even though fives have a true color, players are not expected to use the matching color when touching them. ### Mud Clues