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/*
* Coded by: GuckTube YT
* Helped by: Clayne and JadlionHD
* Credit Discord Bot example Code: eslachance
*/
const Discord = require("discord.js");
const { exec } = require("child_process");
const kill = require("child_process").exec
const fs = require('fs')
const client = new Discord.Client();
const config = require("./config.json");
const path = require("path");
const bcrypt = require("bcrypt");
client.on("ready", () => {
console.log(`Bot is Online Now!`);
client.user.setActivity(`GTPSController By GuckTube YT`);
});
client.on("message", async message => {
if(message.author.bot) return;
if(!message.content.startsWith(config.prefix)) return;
const args = message.content.slice(config.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
let pfix = config.prefix
const pf = `${pfix}`
if(command === "help") {
message.channel.send("```" + pf + "start (Start the server) (Owner Only)\n" + pf + "stop (Stop the server) (Owner Only)\n" + pf + "count (Count The Players and Worlds)\n" + pf + "maintenance [on/off] (Maintenance Switch) (Owner Only)\n" + pf + "wdelete [World] (Delete World) (Owner Only)\n" + pf + "pdelete [Player] (Delete Player) (Owner Only)\n" + pf + "roll[all, player, world] (Rollback world, player, all) (Owner Only)\n" + pf + "forgotpass [Player] [New Password] (Changing Password) (Owner Only)\n" + pf + "givegems [Player] [Gems Amount] (Giving Gems) (Owner Only)\n" + pf + "givelevel [Player] [level] (Giving level) (Owner Only)\n" + pf + "giverole [Player] [Role Number] (Give Role) (Owner Only)```");
}
if(command === "start") {
if(!message.member.roles.cache.some(r=>[config.role].includes(r.name)) )
return message.reply("Sorry, you don't have permissions to use this!");
const m = await message.channel.send("Please Wait...");
fs.access(config.exegtps, (err) => {
if (err)
{
return m.edit(config.exegtps + " Not Found! Please set on config.json")
}
exec(`start "${config.exegtps}"`)
return m.edit("Server is UP")
});
}
if(command === "stop") {
if(!message.member.roles.cache.some(r=>[config.role].includes(r.name)) )
return message.reply("Sorry, you don't have permissions to use this!");
kill(`taskkill /f /im "${config.exegtps}"`)
return message.channel.send("Server Has Been Stopped!");
}
if(command === "count") {
const m = await message.channel.send("Please Wait...");
fs.readdir(config.player, (err, files) => {
if (err)
{
m.edit("Player Folder Not Found! Please edit on config.json")
}
fs.readdir(config.world, (err1, files1) => {
if (err1)
{
m.edit("World Not Found! Please edit on config.json")
}
const f1 = files.length;
const f2 = files1.length;
return m.edit("Player Count = " + f1 + "\nWorlds Count = " + f2);
})});;
}
if (command === "maintenance")
{
if(!message.member.roles.cache.some(r=>[config.role].includes(r.name)) )
return message.reply("Sorry, you don't have permissions to use this!");
if (!args.length)
return message.channel.send(`Command = ${pfix}maintenance [on/off]`)
const m = await message.channel.send("Please Wait...");
const command1 = args.shift().toLowerCase();
if (command1 === "on")
{
if(!message.member.roles.cache.some(r=>[config.role].includes(r.name)) )
return message.reply("Sorry, you don't have permissions to use this!");
fs.readFile(config.sdata, 'utf8', function (err,data) {
if (err) {
return m.edit("Error: server_data.php Not Found! please set in config.json");
}
var result = data.replace("#maint|", 'maint|');
fs.writeFile(config.sdata, result, 'utf8', function (err) {
if (err)
return m.edit("Error: Server is already maintenance");
});
});
return m.edit("Maintenance Server is Turn On!");
}
if (command1 === "off")
{
if(!message.member.roles.cache.some(r=>[config.role].includes(r.name)) )
return message.reply("Sorry, you don't have permissions to use this!");
fs.readFile(config.sdata, 'utf8', function (err,data1) {
if (err) {
return m.edit("Error: server_data.php Not Found! please set in config.json");
}
var result1 = data1.replace("maint|", '#maint|');
fs.writeFile(config.sdata, result1, 'utf8', function (err) {
if (err)
return m.edit("Error: Server isnt maintenance");
});
});
return m.edit("Maintenance Server is Turn Off");
}
}
if (command === "pdelete")
{
if(!message.member.roles.cache.some(r=>[config.role].includes(r.name)) )
return message.reply("Sorry, you don't have permissions to use this!");
if (!args.length)
return message.channel.send(`Command = ${pfix}pdelete [player]`)
const m = await message.channel.send("Please Wait...");
fs.unlink(config.player + "\\" + args + ".json", function (err) {
if (err)
return m.edit("Player Not Found!");
m.edit('Player has been Deleted! Restarting...');
kill(`taskkill /f /im ${config.exegtps}`)
fs.access(config.exegtps, (err) => {
if (err)
{
return m.edit(config.exegtps + " Not Found! Please set on config.json")
}
exec(`start ${config.exegtps}`)
});
message.channel.send("Server has been Restarted!")
});
}
if (command === "wdelete")
{
if(!message.member.roles.cache.some(r=>[config.role].includes(r.name)) )
return message.reply("Sorry, you don't have permissions to use this!");
if (!args.length)
return message.channel.send(`Command = ${pfix}wdelete [world]`)
const m = await message.channel.send("Please Wait...");
fs.unlink(config.world + "\\" + args + ".json", function (err) {
if (err)
return m.edit("World Not Found!");
m.edit('World has been Deleted! Restarting Server...');
kill(`taskkill /f /im ${config.exegtps}`)
fs.access(config.exegtps, (err) => {
if (err)
{
return m.edit(config.exegtps + " Not Found! Please set on config.json")
}
exec(`start ${config.exegtps}`)
});
message.channel.send("Server has been Restarted!")
});
}
if (command === "rollall")
{
if(!message.member.roles.cache.some(r=>[config.role].includes(r.name)) )
return message.reply("Sorry, you don't have permissions to use this!");
if (!args.length)
return message.channel.send(`Are you sure to Rollback all? Like Worlds and Players? type ${pfix}rollall yes to rollback all, if you dont want to rollback all, just ignore`)
const command2 = args.shift().toLowerCase();
if (command2 === "yes")
{
const m = await message.channel.send("Please Wait...")
const directory1 = config.player;
const directory2 = config.world;
fs.readdir(directory1, (err, files1) => {
if (err)
{
return m.edit("player folder not found!, please set on config.json");
}
for (const file1 of files1) {
fs.unlink(path.join(directory1, file1), err => {
if (err)
{
return m.edit("player folder not found!, please set on config.json");
}
});
}
});
fs.readdir(directory2, (err, files2) => {
if (err)
{
return m.edit("world folder not found!, please set on config.json");
}
for (const file2 of files2) {
fs.unlink(path.join(directory2, file2), err => {
if (err)
{
return m.edit("world folder not found!, please set on config.json");
}
});
}
});
m.edit("Rollback All is done! Restarting...");
kill(`taskkill /f /im ${config.exegtps}`)
fs.access(config.exegtps, (err) => {
if (err)
{
return m.edit(config.exegtps + " Not Found! Please set on config.json")
}
exec(`start ${config.exegtps}`)
});
message.channel.send("Server has been Restarted!")
}
else
{
return message.channel.send(`Are you sure to Rollback all? Like Worlds and Players? type ${pfix}rollall yes to rollback all, if you dont want to rollback all, just ignore`)
}
}
if (command === "rollworld")
{
if(!message.member.roles.cache.some(r=>[config.role].includes(r.name)) )
return message.reply("Sorry, you don't have permissions to use this!");
if (!args.length)
{
return message.channel.send(`Are you sure to Rollback world? type ${pfix}rollworld yes to rollback world, if you dont want to rollback world, just ignore`)
}
const command3 = args.shift().toLowerCase();
if (command3 === "yes")
{
const m = await message.channel.send("Please Wait...")
const directory2 = config.world;
fs.readdir(directory2, (err, files2) => {
if (err)
return m.edit("world folder not found!, please set on config.json");
for (const file2 of files2) {
fs.unlink(path.join(directory2, file2), err => {
if (err)
return m.edit("world folder not found!, please set on config.json");
});
}
});
m.edit(`World has been Rollbacked! Restarting...`)
kill(`taskkill /f /im ${config.exegtps}`)
fs.access(config.exegtps, (err) => {
if (err)
{
return m.edit(`${config.exegtps} Not Found! Please set on config.json`)
}
exec(`start ${config.exegtps}`)
});
message.channel.send("Server has been Restarted!")
}
else
{
return message.channel.send(`Are you sure to Rollback world? type ${pfix}rollworld yes to rollback world, if you dont want to rollback world, just ignore`)
}
}
if (command === "rollplayer")
{
if(!message.member.roles.cache.some(r=>[config.role].includes(r.name)) )
return message.reply("Sorry, you don't have permissions to use this!");
if (!args.length)
{
return message.channel.send(`Are you sure to Rollback player? type ${pfix}rollplayer yes to rollback player, if you dont want to rollback player, just ignore`)
}
const command3 = args.shift().toLowerCase();
if (command3 === "yes")
{
const directory2 = config.player;
const m = await message.channel.send("Please Wait...")
fs.readdir(directory2, (err, files2) => {
if (err)
return m.edit("player folder not found!, please set on config.json");
for (const file2 of files2) {
fs.unlink(path.join(directory2, file2), err => {
if (err)
return m.edit("player folder not found!, please set on config.json");
});
}
});
m.edit(`player has been Rollbacked! Restarting...`)
kill(`taskkill /f /im ${config.exegtps}`)
fs.access(config.exegtps, (err) => {
if (err)
{
return m.edit(`${config.exegtps} Not Found! Please set on config.json`)
}
exec(`start ${config.exegtps}`)
});
message.channel.send("Server has been Restarted!")
}
else
{
return message.channel.send(`Are you sure to Rollback player? type ${pfix}rollplayer yes to rollback player, if you dont want to rollback player, just ignore`)
}
}
if(command === "forgotpass") {
if(!message.member.roles.cache.some(r => [config.role].includes(r.name)))
return message.reply("Sorry, you don't have permissions to use this!");
const user = args[0]
const pass = args[1]
if(args[0] == null)
return message.reply(`Usage: ${pfix}forgotpass <playername> <new password>`);
if(args[1] == null)
return message.reply(`Usage: ${pfix}forgotpass <playername> <new password>`);
if (!fs.existsSync(config.player)) {
return message.reply("Player Folder not found! Please set on config.json")
}
if (!fs.existsSync(config.player + "\\" + user + ".json")) {
return message.reply("Player Not Found!")
}
let playername1 = `./` + config.player + `/${args[0]}.json`
let playername2 = require(playername1);
bcrypt.genSalt(12, function(err, salt) {
bcrypt.hash(pass, salt, function(err, hash) {
playername2.password = hash;
fs.writeFile(playername1, JSON.stringify(playername2), function writeJSON(err) {
if (err)
return console.log(err);
message.reply(`Changed password! of player named: ${args[0]}`);
})
})
})
}
if (command === "givegems")
{
let playername1 = `./` + config.player + `/${args[0]}.json`
let playername2 = require(playername1);
if(!message.member.roles.cache.some(r => [config.role].includes(r.name)))
return message.reply("Sorry, you don't have permissions to use this!");
const user = args[0]
const gems = args[1]
if (args[0] == null)
{
return message.reply(`Usage: ${pfix}givegems [Player] [Gems Amount]`)
}
if (args[1] == null)
{
return message.reply(`Usage: ${pfix}givegems [Player] [Gems Amount]`)
}
if (!fs.existsSync(config.player)) {
return message.reply("Player Folder not found! Please set on config.json")
}
if (!fs.existsSync(config.player + "\\" + user + ".json")) {
return message.reply("Player Not Found!")
}
var contents = fs.readFileSync(playername1);
var jsonContent = JSON.parse(contents);
var newgem2 = parseInt(jsonContent.gems)
var gemargs = parseInt(gems)
newgem2 += gemargs
const gemss = parseInt(newgem2)
playername2.gems = gemss;
fs.writeFile(playername1, JSON.stringify(playername2), function writeJSON() {
return message.reply(`Gems has been Gived!\n\nof player named: ${args[0]}\nGems Amount: ${args[1]}\nTotal Gems: ${playername2.gems}\n\nPlease Re-login for take the effect`)
})
}
if (command === "givelevel")
{
let playername1 = `./` + config.player + `/${args[0]}.json`
let playername2 = require(playername1);
if(!message.member.roles.cache.some(r => [config.role].includes(r.name)))
return message.reply("Sorry, you don't have permissions to use this!");
const user = args[0]
const levels = args[1]
if (args[0] == null)
{
return message.reply(`Usage: ${pfix}givelevel [Player] [Level]`)
}
if (args[1] == null)
{
return message.reply(`Usage: ${pfix}givelevel [Player] [Level]`)
}
if (!fs.existsSync(config.player)) {
return message.reply("Player Folder not found! Please set on config.json")
}
if (!fs.existsSync(config.player + "\\" + user + ".json")) {
return message.reply("Player Not Found!")
}
var contents = fs.readFileSync(playername1);
var jsonContent = JSON.parse(contents);
var newlev2 = parseInt(jsonContent.level)
console.log(newlev2)
var levargs = parseInt(levels)
newlev2 += levargs
const levelss = parseInt(newlev2)
playername2.level = levelss;
fs.writeFile(playername1, JSON.stringify(playername2), function writeJSON() {
return message.reply(`Level has been Gived!\n\nof player named: ${args[0]}\nGive Level: ${args[1]}\nTotal Level: ${playername2.level}\n\nPlease Re-login for take the effect`)
})
}
if (command === "giverole")
{
if(!message.member.roles.cache.some(r => [config.role].includes(r.name)))
return message.reply("Sorry, you don't have permissions to use this!");
const user = args[0]
const role = args[1]
if (user == null)
{
message.reply(`Command = ${config.prefix}giverole [Player] [Role Number]`)
}
if (role == null)
{
message.reply(`Command = ${config.prefix}giverole [Player] [Role Number]`)
}
if (!fs.existsSync(config.player)) {
return message.reply("Player Folder not found! Please set on config.json")
}
if (!fs.existsSync(config.player + "\\" + user + ".json")) {
return message.reply("Player Not Found!")
}
let playername1 = `./` + config.player + `/${args[0]}.json`
let playername2 = require(playername1);
const rolenum = parseInt(role)
playername2.adminLevel = rolenum;
fs.writeFile(playername1, JSON.stringify(playername2), function writeJSON(err) {
if (err)
return console.log(err);
message.reply(`Role has been Gived!\n\nof player named: ${args[0]}\nGive Role Number: ${args[1]}\n\nPlease Re-login for take the effect`);
})
}
});
client.login(config.token);