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Copy pathEMoneyMod.csproj
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40 lines (40 loc) · 2.31 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<LangVersion>9.0</LangVersion>
<Nullable>disable</Nullable>
<ImplicitUsings>disable</ImplicitUsings>
<AssemblyName>EMoneyMod</AssemblyName>
<RootNamespace>EMoneyMod</RootNamespace>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GameDir Condition="'$(GameDir)' == '' and '$(SDEZ_PACKAGE_DIR)' != ''">$(SDEZ_PACKAGE_DIR)</GameDir>
<GameDir Condition="'$(GameDir)' == ''">H:\SDEZ1.70\Package</GameDir>
</PropertyGroup>
<ItemGroup>
<!-- HidSharp 不再走 NuGet: 改成引用本地副本, 并把它作为嵌入资源打进 EMoneyMod.dll,
这样 Mods 目录里只需要一个 EMoneyMod.dll。 -->
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="HidSharp">
<HintPath>libs\HidSharp.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="libs\HidSharp.dll">
<LogicalName>EMoneyMod.Embedded.HidSharp.dll</LogicalName>
<Visible>false</Visible>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Reference Include="MelonLoader"><HintPath>$(GameDir)\MelonLoader\net35\MelonLoader.dll</HintPath><Private>false</Private></Reference>
<Reference Include="0Harmony"><HintPath>$(GameDir)\MelonLoader\net35\0Harmony.dll</HintPath><Private>false</Private></Reference>
<Reference Include="Assembly-CSharp"><HintPath>$(GameDir)\Sinmai_Data\Managed\Assembly-CSharp.dll</HintPath><Private>false</Private></Reference>
<Reference Include="AMDaemon.NET"><HintPath>$(GameDir)\Sinmai_Data\Managed\AMDaemon.NET.dll</HintPath><Private>false</Private></Reference>
<Reference Include="UnityEngine.UI"><HintPath>$(GameDir)\Sinmai_Data\Managed\UnityEngine.UI.dll</HintPath><Private>false</Private></Reference>
<Reference Include="UnityEngine.CoreModule"><HintPath>$(GameDir)\Sinmai_Data\Managed\UnityEngine.CoreModule.dll</HintPath><Private>false</Private></Reference>
<Reference Include="UnityEngine"><HintPath>$(GameDir)\Sinmai_Data\Managed\UnityEngine.dll</HintPath><Private>false</Private></Reference>
</ItemGroup>
</Project>