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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8" />
<title>Full Screen Mario</title>
<link href="mario.css" rel="stylesheet" />
<link href="Fonts/stylesheet.css" rel="stylesheet" />
<!-- ✨ Google Font for dialogue system -->
<link
href="https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap"
rel="stylesheet"
/>
<!-- Refactored libraries/frameworks FIRST -->
<script src="src/AudioPlayr/AudioPlayr.js"></script>
<script src="src/TimeHandlr/TimeHandlr.js"></script>
<script src="src/QuadsKeepr/QuadsKeepr.js"></script>
<!-- Game scripts in original order -->
<script src="data.js"></script>
<script src="editor.js"></script>
<script src="gamepad.js"></script>
<script src="generator.js"></script>
<script src="library.js"></script>
<script src="load.js"></script>
<script src="maps.js"></script>
<script src="mario.js"></script>
<script src="sprites.js"></script>
<script src="things.js"></script>
<script src="toned.js"></script>
<script src="triggers.js"></script>
<script src="upkeep.js"></script>
<script src="utility.js"></script>
<script src="relationships.js"></script>
<script src="relationship_scenarios.js"></script>
<script src="map_modifier.js"></script>
<script src="dialogue.js"></script>
<script>
window.addEventListener("load", function () {
console.log("🎮 Initializing AI storytelling systems...");
// Wait for game to be ready
setTimeout(function () {
// Initialize relationship system
if (window.GameRelationships) {
GameRelationships.init();
console.log("✅ GameRelationships initialized");
}
// Initialize map modifier
if (window.MapModifier) {
MapModifier.init();
console.log("✅ MapModifier initialized");
}
// Initialize flagpole trigger
if (window.FlagpoleDialogueTrigger) {
FlagpoleDialogueTrigger.init();
console.log("✅ FlagpoleDialogueTrigger initialized");
}
console.log("✅ All AI systems initialized!");
}, 2000);
});
</script>
</head>
<body onload="FullScreenMario()">
<!-- ✨ Relationship Message Box for in-game popups -->
<div
id="relationship-message"
style="
position: fixed;
top: 28px;
left: 0;
width: 100vw;
text-align: center;
font-size: 2em;
color: #fff;
background: rgba(0, 0, 0, 0.8);
padding: 18px 0;
z-index: 20000;
font-family: 'Press Start 2P', monospace;
display: none;
pointer-events: none;
"
></div>
<!-- ✨ Initialize relationship systems AFTER the game loads -->
<script>
// Wait for the game to fully load, then initialize our systems
window.addEventListener("load", function () {
setTimeout(function () {
console.log("🎮 Game loaded! Initializing relationship systems...");
function initializeSystems() {
// Initialize MapModifier
if (
window.MapModifier &&
typeof window.MapModifier.manualInit === "function"
) {
console.log("🗺️ Initializing MapModifier...");
window.MapModifier.manualInit();
console.log("✅ MapModifier initialized");
} else {
console.error("❌ MapModifier not found or cannot initialize");
}
// Initialize GameRelationships
if (
window.GameRelationships &&
typeof window.GameRelationships.init === "function"
) {
console.log("💝 Initializing GameRelationships...");
window.GameRelationships.init();
console.log("✅ GameRelationships initialized");
}
console.log("🎭 All relationship systems ready!");
console.log("🎮 Test commands available in console:");
console.log(" - allyToad(), enemyToad()");
console.log(" - allyGoomba(), enemyGoomba()");
console.log(" - allyKoopa(), enemyKoopa()");
console.log(" - resetAll(), forceReapply()");
console.log(" - testDeathAndRespawn()");
}
// Wait a bit more for everything to be ready, then initialize
setTimeout(initializeSystems, 500);
}, 1000); // Wait 1 second for game to initialize
});
// Fallback initialization - if the above doesn't work, try this
setTimeout(function () {
if (window.MapModifier && !window.MapModifierInitialized) {
console.log("🔄 Fallback: Initializing MapModifier...");
if (typeof window.MapModifier.manualInit === "function") {
window.MapModifier.manualInit();
window.MapModifierInitialized = true;
console.log("✅ MapModifier initialized via fallback");
}
}
}, 3000);
</script>
</body>
</html>