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Porting to PS4 #961
Replies: 5 comments 5 replies
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Hi, @mikolajmikolajczyk ! Very interesting stuff!
There is an interest, however I'm not sure if sony's NDA allows to. From what I know they do not allow to share api-details, even indirectly by publishing code that uses it. |
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Small update from me. Gothic_3.mp4Rendering seems to work fine now. Although I get 19-20 fps. Need more optimizations on renderer side. These stop motions are there because my logger is in the same thread as renderer and it scrapes at intervals you see on the video. |
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New update from me. Instead of custom graphics backend I decided to port mesa driver into ps4 (oh I was not really smart to do that :D). It works after a week of tinkering and I hope to use it to port other games too. Now I'm slowly working to publish my changes to forked repos. First fork: Try/ZenKit@main...mikolajmikolajczyk:ZenKit:ps4-support I will publish more next days and weeks. |
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New fork on my side: https://github.com/Try/Tempest/compare/master...mikolajmikolajczyk:Tempest:ps4-support?expand=1 This is not yet ready to become pull request. Just initial code that enables ps4 support. |
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Here is the port! I'm getting 40-50 fps on highest settings. Only keyboard and mouse supported for now. |
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Hi!
I wanted to share that I started a port for PS4. It is in very early stages of development but I have small portion to show already.
https://github.com/user-attachments/assets/3b36c4b5-94b7-4aa6-b247-1efc78c197fb
https://github.com/user-attachments/assets/b473c1c8-d37d-473f-9fc5-efe34c09dc79
I will ofcourse share the code if there is any interest. I need to clean it up though as its crazily entangled right now and not maintainable.
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