Repository navigation
Replies: 8 comments 1 reply
Em, exactly same as is: We do not support RT+animation, since neither DX or Vulkan can do it straight. |
I mean global illumination, not shadows. |
That a quite orthogonal problem :D and very big one. There no easy way to implement a proper GI over weekend.
There is also new approach from AMD: https://gpuopen.com/download/publications/GPUOpen2022_GI1_0.pdf |
|
i don't know anything about coding but is it helps? https://github.com/sultim-t/RayTracedGL1 |
|
Nope. While it's nice project, that wont help at all |
|
|
In my opinion ReSTIR as-is is just bad chose - surfels(Frostbite) are just better overall. I've give more thoughts on GI in general, we probably do not have pre-requirements to even start with that:
While this a challenging and interesting stuff to solve, it's not gonna be fast. Or easy :D PS: |



Uh oh!
There was an error while loading. Please reload this page.
Так как рендеринг на вулкане, то волну интереса к этой версии движка могут поднять лучи. Мне и самому интересно как будет выглядеть игра с полным рейтрейсингом.
All reactions