This repository was archived by the owner on Jun 21, 2026. It is now read-only.
Repository navigation
Expand file tree
/
Copy pathmain.js
More file actions
900 lines (786 loc) · 32.5 KB
/
Copy pathmain.js
File metadata and controls
900 lines (786 loc) · 32.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
'use strict';
// ════════════════════════════════════════════════════════════════
// CONSTANTS
// ════════════════════════════════════════════════════════════════
const G = 1.0;
const STRIDE = 12; // state vars per member: [x0,y0,x1,y1,x2,y2, vx0,vy0,vx1,vy1,vx2,vy2]
const DT = 0.005; // integration timestep (fixed)
// Body colors as [r,g,b] in [0,1]
const BODY_RGB = [
[1.0, 0.20, 0.20], // red
[0.15, 0.80, 1.0], // cyan
[0.45, 1.0, 0.15], // lime green
];
// ════════════════════════════════════════════════════════════════
// PRESETS
// ════════════════════════════════════════════════════════════════
function makePresets() {
return {
figure8: {
masses: [1, 1, 1],
// Chenciner-Montgomery figure-8 orbit (G=1, m=1)
state: [
0.97000436, -0.24308753, // body 0 pos
0.0, 0.0, // body 1 pos
-0.97000436, 0.24308753, // body 2 pos
0.46620368, 0.43236573, // body 0 vel
-0.93240737, -0.86473146, // body 1 vel
0.46620368, 0.43236573, // body 2 vel
],
scale: 290,
},
butterfly: {
masses: [1, 1, 1],
// Butterfly orbit initial conditions (Suvakov & Dmitrasinovic 2013)
state: [
-1.0, 0.0,
1.0, 0.0,
0.0, 0.0,
0.30689, 0.12551,
0.30689, 0.12551,
-0.61378, -0.25102,
],
scale: 260,
},
lagrange: {
masses: [1, 1, 1],
// Equilateral triangle with angular velocity ω for circular orbit
// For G=1, m=1, side length L: ω = sqrt(G*m_total/L^3 * L) = sqrt(3G*m/L^3)...
// Actually for equal masses at equilateral triangle distance L:
// force on each = G*m^2/L^2 * 2*cos(30°) ... use known result
state: (() => {
const L = 1.5;
const ω = Math.sqrt(3 * G / (L * L * L)); // circular orbit angular vel
const r = L / Math.sqrt(3); // circumradius
const s = [];
for (let i = 0; i < 3; i++) {
const θ = (i * 2 * Math.PI) / 3;
s.push(r * Math.cos(θ), r * Math.sin(θ));
}
for (let i = 0; i < 3; i++) {
const θ = (i * 2 * Math.PI) / 3;
// velocity = ω × r, perpendicular to position
s.push(-ω * r * Math.sin(θ), ω * r * Math.cos(θ));
}
return s;
})(),
scale: 260,
},
hierarchical: {
masses: [8, 1, 1],
state: (() => {
// Heavy body at center, two lighter bodies in different orbits
const M = 8, m = 1;
const r1 = 0.6, r2 = 2.2;
const v1 = Math.sqrt(G * M / r1);
const v2 = Math.sqrt(G * (M + m) / r2) * 0.88;
return [
0, 0, // heavy at center
r1, 0, // inner body
r2, 0, // outer body
0, 0, // heavy vel
0, v1, // inner vel
0, v2, // outer vel
];
})(),
scale: 160,
},
random: null, // generated dynamically
};
}
function generateRandom() {
const mt = [
0.5 + Math.random() * 2,
0.5 + Math.random() * 2,
0.5 + Math.random() * 2,
];
// Random positions in a disk of radius 1.2
const pos = [];
for (let i = 0; i < 3; i++) {
const r = 0.3 + Math.random() * 0.9;
const θ = Math.random() * 2 * Math.PI;
pos.push(r * Math.cos(θ), r * Math.sin(θ));
}
// Random velocities, then zero total momentum
const vel = [];
let pvx = 0, pvy = 0;
for (let i = 0; i < 3; i++) {
const vx = (Math.random() - 0.5) * 1.2;
const vy = (Math.random() - 0.5) * 1.2;
vel.push(vx, vy);
pvx += mt[i] * vx;
pvy += mt[i] * vy;
}
const totalM = mt[0] + mt[1] + mt[2];
const state = [...pos];
for (let i = 0; i < 3; i++) {
state.push(vel[i * 2] - pvx / totalM, vel[i * 2 + 1] - pvy / totalM);
}
return { masses: mt, state, scale: 210 };
}
// ════════════════════════════════════════════════════════════════
// PHYSICS
// ════════════════════════════════════════════════════════════════
function deriv(s, m, eps) {
const x0 = s[0], y0 = s[1], x1 = s[2], y1 = s[3], x2 = s[4], y2 = s[5];
const vx0 = s[6], vy0 = s[7], vx1 = s[8], vy1 = s[9], vx2 = s[10], vy2 = s[11];
const dx01 = x1 - x0, dy01 = y1 - y0;
const dx02 = x2 - x0, dy02 = y2 - y0;
const dx12 = x2 - x1, dy12 = y2 - y1;
const eps2 = eps * eps;
const r01 = Math.sqrt(dx01 * dx01 + dy01 * dy01 + eps2);
const r02 = Math.sqrt(dx02 * dx02 + dy02 * dy02 + eps2);
const r12 = Math.sqrt(dx12 * dx12 + dy12 * dy12 + eps2);
const c01 = G / (r01 * r01 * r01);
const c02 = G / (r02 * r02 * r02);
const c12 = G / (r12 * r12 * r12);
return [
vx0, vy0, vx1, vy1, vx2, vy2,
m[1] * c01 * dx01 + m[2] * c02 * dx02,
m[1] * c01 * dy01 + m[2] * c02 * dy02,
m[0] * c01 * (-dx01) + m[2] * c12 * dx12,
m[0] * c01 * (-dy01) + m[2] * c12 * dy12,
m[0] * c02 * (-dx02) + m[1] * c12 * (-dx12),
m[0] * c02 * (-dy02) + m[1] * c12 * (-dy12),
];
}
// Reusable temp arrays to reduce GC pressure
const _k1 = new Array(STRIDE), _k2 = new Array(STRIDE),
_k3 = new Array(STRIDE), _k4 = new Array(STRIDE),
_tmp = new Array(STRIDE);
function rk4Step(s_in, s_out, m, dt, eps) {
const k1 = _k1, k2 = _k2, k3 = _k3, k4 = _k4, tmp = _tmp;
const d1 = deriv(s_in, m, eps);
for (let i = 0; i < STRIDE; i++) { k1[i] = d1[i]; tmp[i] = s_in[i] + 0.5 * dt * k1[i]; }
const d2 = deriv(tmp, m, eps);
for (let i = 0; i < STRIDE; i++) { k2[i] = d2[i]; tmp[i] = s_in[i] + 0.5 * dt * k2[i]; }
const d3 = deriv(tmp, m, eps);
for (let i = 0; i < STRIDE; i++) { k3[i] = d3[i]; tmp[i] = s_in[i] + dt * k3[i]; }
const d4 = deriv(tmp, m, eps);
for (let i = 0; i < STRIDE; i++) {
k4[i] = d4[i];
s_out[i] = s_in[i] + (dt / 6) * (k1[i] + 2 * k2[i] + 2 * k3[i] + k4[i]);
}
}
// ════════════════════════════════════════════════════════════════
// SIMULATION STATE
// ════════════════════════════════════════════════════════════════
let N;
let masses = [1, 1, 1];
let ensemble; // Float64Array [N * STRIDE]
let ensembleTmp; // Float64Array [N * STRIDE] — swap buffer
let nominal; // Float64Array [STRIDE]
let nominalTmp; // Float64Array [STRIDE]
let simTime = 0;
let perturbScale;
let softeningEps;
let lastRandomPreset = null;
// ════════════════════════════════════════════════════════════════
// INITIALIZATION
// ════════════════════════════════════════════════════════════════
let currentPreset = 'random';
const PRESETS = makePresets();
function centerView() {
// Center on the nominal centre of mass (better than origin for asymmetric configs)
let cx = 0, cy = 0, totalM = 0;
for (let b = 0; b < 3; b++) {
cx += masses[b] * nominal[b * 2];
cy += masses[b] * nominal[b * 2 + 1];
totalM += masses[b];
}
viewCX = cx / totalM;
viewCY = cy / totalM;
clearDensity();
}
function gaussianRand() {
// Box-Muller transform
const u1 = Math.random() + 1e-15;
const u2 = Math.random();
return Math.sqrt(-2 * Math.log(u1)) * Math.cos(2 * Math.PI * u2);
}
function clonePreset(preset) {
return {
masses: [...preset.masses],
state: [...preset.state],
scale: preset.scale,
};
}
function applyPreset(preset) {
masses = [...preset.masses];
viewScale = preset.scale * 2;
nominal = new Float64Array(preset.state);
nominalTmp = new Float64Array(STRIDE);
ensemble = new Float64Array(N * STRIDE);
ensembleTmp = new Float64Array(N * STRIDE);
for (let e = 0; e < N; e++) {
const base = e * STRIDE;
for (let j = 0; j < STRIDE; j++) {
// Perturb position components (indices 0-5) with Gaussian noise
const noise = (j < 6) ? gaussianRand() * perturbScale : 0;
ensemble[base + j] = nominal[j] + noise;
}
}
centerView();
simTime = 0;
spreadHistory = [];
lyapunovEst = null;
clearDensity();
}
function initSim(presetName) {
let preset;
if (presetName === 'random') {
preset = generateRandom();
lastRandomPreset = clonePreset(preset);
} else {
preset = PRESETS[presetName];
}
applyPreset(preset);
}
function replaySim() {
if (!lastRandomPreset) {
resetSim();
return;
}
applyPreset(lastRandomPreset);
}
// ════════════════════════════════════════════════════════════════
// STEP
// ════════════════════════════════════════════════════════════════
const _s_in = new Array(STRIDE);
const _s_out = new Array(STRIDE);
function stepAll(dt) {
const eps = softeningEps;
// Step each ensemble member
for (let e = 0; e < N; e++) {
const base = e * STRIDE;
for (let j = 0; j < STRIDE; j++) _s_in[j] = ensemble[base + j];
rk4Step(_s_in, _s_out, masses, dt, eps);
for (let j = 0; j < STRIDE; j++) ensembleTmp[base + j] = _s_out[j];
}
ensemble.set(ensembleTmp.subarray(0, N * STRIDE));
// Step nominal
for (let j = 0; j < STRIDE; j++) _s_in[j] = nominal[j];
rk4Step(_s_in, _s_out, masses, dt, eps);
for (let j = 0; j < STRIDE; j++) nominal[j] = _s_out[j];
}
// ════════════════════════════════════════════════════════════════
// RENDERING
// ════════════════════════════════════════════════════════════════
const canvas = document.getElementById('main');
const ctx = canvas.getContext('2d');
let W = 0, H = 0;
let imgData;
let densityBuf; // Float32Array [W * H * 3], stores RGB floats
let viewScale = 290;
let viewCX = 0, viewCY = 0; // world-space center
let fadeFactor;
let sensitivity;
let kdeBandwidthScale = 1.0;
let kdeEnabled = false;
let showNominal = false;
let showTrails = false; // false = snapshot of current positions; true = accumulate history
let showBBox = false;
function resize() {
W = canvas.width = canvas.offsetWidth;
H = canvas.height = canvas.offsetHeight;
imgData = ctx.createImageData(W, H);
densityBuf = new Float32Array(W * H * 3);
// Fill alpha channel = 255 permanently
for (let i = 3; i < imgData.data.length; i += 4) imgData.data[i] = 255;
}
function clearDensity() {
if (densityBuf) densityBuf.fill(0);
if (imgData) {
const d = imgData.data;
for (let i = 0; i < d.length; i += 4) {
d[i] = d[i + 1] = d[i + 2] = 0;
d[i + 3] = 255;
}
}
}
function worldToScreen(wx, wy) {
return [
(wx - viewCX) * viewScale + W * 0.5,
-(wy - viewCY) * viewScale + H * 0.5,
];
}
// Small Gaussian dot kernel (σ=1.5 px, radius 3) — each particle renders as a ~3px soft dot
const KERNEL = (() => {
const entries = [];
const inv2s2 = 1 / (2 * 1.5 * 1.5);
for (let dy = -3; dy <= 3; dy++) {
for (let dx = -3; dx <= 3; dx++) {
const w = Math.exp(-(dx * dx + dy * dy) * inv2s2);
if (w > 0.05) entries.push([dx, dy, w]);
}
}
return entries;
})();
function splat(px, py, cr, cg, cb, amount) {
const ipx = px | 0, ipy = py | 0;
for (let ki = 0; ki < KERNEL.length; ki++) {
const kp = KERNEL[ki];
const x = ipx + kp[0], y = ipy + kp[1];
if (x < 0 || x >= W || y < 0 || y >= H) continue;
const idx = (y * W + x) * 3;
const a = amount * kp[2];
densityBuf[idx] += cr * a;
densityBuf[idx + 1] += cg * a;
densityBuf[idx + 2] += cb * a;
}
}
function renderDensity() {
if (!showTrails) {
// Snapshot mode: draw each ensemble particle as a 2px circle directly on canvas.
// alpha chosen so N fully-overlapping dots stack to nearly opaque.
// sensitivity > 1 makes individual dots more visible; < 1 requires more overlap.
ctx.fillStyle = '#080810';
ctx.fillRect(0, 0, W, H);
if (kdeEnabled) renderKDEOverlay();
// sensitivity is directly the per-dot alpha: 1 = solid, 0 = invisible
const alpha = sensitivity;
const r = 2;
const TAU = Math.PI * 2;
for (let b = 0; b < 3; b++) {
const [cr, cg, cv] = BODY_RGB[b];
ctx.fillStyle = `rgba(${(cr * 255) | 0},${(cg * 255) | 0},${(cv * 255) | 0},${alpha.toFixed(4)})`;
for (let e = 0; e < N; e++) {
const wx = ensemble[e * STRIDE + b * 2];
const wy = ensemble[e * STRIDE + b * 2 + 1];
const sx = (wx - viewCX) * viewScale + W * 0.5;
const sy = -(wy - viewCY) * viewScale + H * 0.5;
if (sx < -r || sx >= W + r || sy < -r || sy >= H + r) continue;
ctx.beginPath();
ctx.arc(sx, sy, r, 0, TAU);
ctx.fill();
}
}
return;
}
// Trail mode: density buffer with exponential decay.
const buf = densityBuf;
const len = buf.length;
// Zoom compensation: a pixel covers (1/viewScale)² world area.
// Zooming in spreads particles across more pixels → fewer hits per pixel → dimmer.
// Scale perMember by viewScale² so probability density looks the same at any zoom.
// Reference scale 290 keeps the default zoom calibrated to sensitivity=1 meaning
// "all N particles overlapping = saturated".
const zoomComp = (viewScale / 290) ** 2;
let perMember;
if (showTrails) {
// Trail/history mode: decay old density and accumulate current frame on top.
const fade = fadeFactor;
for (let i = 0; i < len; i++) buf[i] *= fade;
perMember = sensitivity * (1 - fade) * 255 / N * zoomComp;
} else {
// Snapshot mode: clear buffer and show only WHERE ensemble members ARE RIGHT NOW.
buf.fill(0);
perMember = sensitivity * 255 / N * zoomComp;
}
for (let e = 0; e < N; e++) {
const base = e * STRIDE;
for (let b = 0; b < 3; b++) {
const wx = ensemble[base + b * 2];
const wy = ensemble[base + b * 2 + 1];
const [sx, sy] = worldToScreen(wx, wy);
if (sx < -4 || sx >= W + 4 || sy < -4 || sy >= H + 4) continue;
const col = BODY_RGB[b];
splat(sx, sy, col[0], col[1], col[2], perMember);
}
}
// Gamma tone-map: lower exponent = more aggressive boost of dim regions.
// 0.35 makes even 1 particle out of 500 clearly visible against the black background.
const data = imgData.data;
for (let i = 0; i < W * H; i++) {
const bi = i * 3, pi = i * 4;
const r = buf[bi], g = buf[bi + 1], b = buf[bi + 2];
const scale = 1 / 255;
data[pi] = Math.min(255, Math.pow(Math.min(1, r * scale), 0.35) * 255) | 0;
data[pi + 1] = Math.min(255, Math.pow(Math.min(1, g * scale), 0.35) * 255) | 0;
data[pi + 2] = Math.min(255, Math.pow(Math.min(1, b * scale), 0.35) * 255) | 0;
}
ctx.putImageData(imgData, 0, 0);
}
function renderBBoxes() {
const pct = 0.05; // clip bottom/top 5% → 90% box
for (let b = 0; b < 3; b++) {
const xs = [], ys = [];
for (let e = 0; e < N; e++) {
xs.push(ensemble[e * STRIDE + b * 2]);
ys.push(ensemble[e * STRIDE + b * 2 + 1]);
}
xs.sort((a, z) => a - z);
ys.sort((a, z) => a - z);
const lo = Math.floor(pct * N);
const hi = Math.ceil((1 - pct) * N) - 1;
const [x0, y0] = worldToScreen(xs[lo], ys[hi]); // top-left (ys[hi] = maxY = top in screen)
const [x1, y1] = worldToScreen(xs[hi], ys[lo]); // bottom-right
const [cr, cg, cb] = BODY_RGB[b];
ctx.strokeStyle = `rgba(${(cr * 255) | 0},${(cg * 255) | 0},${(cb * 255) | 0},0.85)`;
ctx.lineWidth = 2;
ctx.setLineDash([6, 4]);
ctx.strokeRect(x0, y0, x1 - x0, y1 - y0);
}
ctx.setLineDash([]);
}
function renderNominal() {
const s = nominal;
for (let b = 0; b < 3; b++) {
const [sx, sy] = worldToScreen(s[b * 2], s[b * 2 + 1]);
const [cr, cg, cb] = BODY_RGB[b];
const hex = `rgb(${(cr * 255) | 0},${(cg * 255) | 0},${(cb * 255) | 0})`;
const sz = 7;
ctx.lineWidth = 1.5;
ctx.strokeStyle = hex;
ctx.beginPath();
ctx.moveTo(sx - sz, sy); ctx.lineTo(sx + sz, sy);
ctx.moveTo(sx, sy - sz); ctx.lineTo(sx, sy + sz);
ctx.stroke();
// Bright center dot
ctx.fillStyle = '#fff';
ctx.beginPath();
ctx.arc(sx, sy, 2, 0, Math.PI * 2);
ctx.fill();
}
}
function clearCanvas() {
ctx.fillStyle = '#080810';
ctx.fillRect(0, 0, W, H);
}
// ════════════════════════════════════════════════════════════════
// KDE OVERLAY (algorithm ported from testing_nicer_dist.html)
// ════════════════════════════════════════════════════════════════
const KDE_G = 50; // small grid; upscaled to full canvas via drawImage
const KDE_MAX_N = 300; // subsample to ≤ this many particles per body
// Pre-allocated to avoid per-frame GC pressure
const _kdeXs = new Float64Array(KDE_MAX_N);
const _kdeYs = new Float64Array(KDE_MAX_N);
const _kdeDens = new Float64Array(KDE_G * KDE_G);
const _kdePL = new Float64Array(KDE_G * KDE_G); // log-density working buffer
const _kdePN = new Float64Array(KDE_G * KDE_G); // next-step working buffer
const _kdeRGB = new Float64Array(KDE_G * KDE_G * 3); // accumulated RGB output
let _kdeSmall, _kdeSmallCtx, _kdeSmallImg;
function _kdeSetup() {
_kdeSmall = document.createElement('canvas');
_kdeSmall.width = KDE_G;
_kdeSmall.height = KDE_G;
_kdeSmallCtx = _kdeSmall.getContext('2d');
_kdeSmallImg = _kdeSmallCtx.createImageData(KDE_G, KDE_G);
for (let i = 3; i < _kdeSmallImg.data.length; i += 4) _kdeSmallImg.data[i] = 255;
}
function _kdeStdev(arr, n) {
let s = 0;
for (let i = 0; i < n; i++) s += arr[i];
const m = s / n;
let v = 0;
for (let i = 0; i < n; i++) { const d = arr[i] - m; v += d * d; }
return Math.sqrt(v / Math.max(n - 1, 1));
}
// Fills _kdeDens with unnormalized Gaussian KDE; returns peak value
function _kdeCompute(n, wxMin, wyMin, wDx, wDy) {
// Minimum bandwidth = 1.5 grid cells in world units — prevents sub-pixel spikes
// when all particles are clumped at t=0 or the ensemble hasn't spread yet
const minBW = Math.max(wDx, wDy) * 1.5;
const sx = Math.max(_kdeStdev(_kdeXs, n), minBW);
const sy = Math.max(_kdeStdev(_kdeYs, n), minBW);
const bw = Math.pow(n, -1 / 6); // Silverman: n^{-1/(d+4)}, d=2
const hx = 1.06 * sx * bw * kdeBandwidthScale;
const hy = 1.06 * sy * bw * kdeBandwidthScale;
let dMax = 0;
for (let gy = 0; gy < KDE_G; gy++) {
const wy = wyMin + gy * wDy;
for (let gx = 0; gx < KDE_G; gx++) {
const wx = wxMin + gx * wDx;
let sum = 0;
for (let i = 0; i < n; i++) {
const zx = (wx - _kdeXs[i]) / hx;
const zy = (wy - _kdeYs[i]) / hy;
sum += Math.exp(-0.5 * (zx * zx + zy * zy));
}
_kdeDens[gy * KDE_G + gx] = sum;
if (sum > dMax) dMax = sum;
}
}
return dMax;
}
// Laplacian smoothing on log-density (complexity penalty) — mutates _kdeDens
function _kdePenalize(penaltyStrength) {
if (penaltyStrength <= 0) return;
const eps = 1e-12;
const G = KDE_G;
const GG = G * G;
const steps = Math.max(1, Math.round(6 + penaltyStrength * 16));
const alpha = Math.min(0.22, 0.08 + 0.05 * penaltyStrength);
for (let i = 0; i < GG; i++) _kdePL[i] = Math.log(_kdeDens[i] + eps);
for (let s = 0; s < steps; s++) {
for (let y = 1; y < G - 1; y++) {
for (let x = 1; x < G - 1; x++) {
const i = y * G + x;
const lap = _kdePL[i - G] + _kdePL[i + G] + _kdePL[i - 1] + _kdePL[i + 1] - 4 * _kdePL[i];
_kdePN[i] = _kdePL[i] + alpha * lap;
}
}
for (let y = 1; y < G - 1; y++) {
for (let x = 1; x < G - 1; x++) _kdePL[y * G + x] = _kdePN[y * G + x];
}
}
for (let i = 0; i < GG; i++) _kdeDens[i] = Math.exp(_kdePL[i]);
}
function renderKDEOverlay() {
if (!_kdeSmall) _kdeSetup();
// Viewport → world bounds
const halfW = (W * 0.5) / viewScale;
const halfH = (H * 0.5) / viewScale;
const wxMin = viewCX - halfW, wxMax = viewCX + halfW;
const wyMin = viewCY - halfH, wyMax = viewCY + halfH;
const wDx = (wxMax - wxMin) / (KDE_G - 1);
const wDy = (wyMax - wyMin) / (KDE_G - 1);
const PENALTY = 0.55; // same default as testing_nicer_dist.html
const GG = KDE_G * KDE_G;
_kdeRGB.fill(0);
for (let b = 0; b < 3; b++) {
// Uniform subsample
const sN = Math.min(N, KDE_MAX_N);
const step = N / sN;
for (let i = 0; i < sN; i++) {
const e = Math.min(N - 1, (i * step) | 0);
_kdeXs[i] = ensemble[e * STRIDE + b * 2];
_kdeYs[i] = ensemble[e * STRIDE + b * 2 + 1];
}
const dMax = _kdeCompute(sN, wxMin, wyMin, wDx, wDy);
if (dMax <= 0) continue;
_kdePenalize(PENALTY);
// Re-find peak after penalty
let peak = 0;
for (let i = 0; i < GG; i++) if (_kdeDens[i] > peak) peak = _kdeDens[i];
if (peak <= 0) continue;
// Log-normalize; floor at 1e-4 of peak so background maps to 0
const logMin = Math.log(peak * 1e-4 + 1e-12);
const logMax = Math.log(peak + 1e-12);
const logRange = logMax - logMin || 1;
const [cr, cg, cb] = BODY_RGB[b];
for (let i = 0; i < GG; i++) {
const t = Math.max(0, (Math.log(_kdeDens[i] + 1e-12) - logMin) / logRange);
_kdeRGB[i * 3] += cr * t;
_kdeRGB[i * 3 + 1] += cg * t;
_kdeRGB[i * 3 + 2] += cb * t;
}
}
// Write to small canvas (flip Y: gy=0 = world-bottom = screen-bottom)
const imgD = _kdeSmallImg.data;
for (let gy = 0; gy < KDE_G; gy++) {
const py = KDE_G - 1 - gy;
for (let gx = 0; gx < KDE_G; gx++) {
const i = gy * KDE_G + gx;
const pi = (py * KDE_G + gx) * 4;
imgD[pi] = Math.min(255, _kdeRGB[i * 3] * 255 + 0.5) | 0;
imgD[pi + 1] = Math.min(255, _kdeRGB[i * 3 + 1] * 255 + 0.5) | 0;
imgD[pi + 2] = Math.min(255, _kdeRGB[i * 3 + 2] * 255 + 0.5) | 0;
}
}
_kdeSmallCtx.putImageData(_kdeSmallImg, 0, 0);
ctx.save();
ctx.imageSmoothingEnabled = true;
ctx.imageSmoothingQuality = 'high';
ctx.drawImage(_kdeSmall, 0, 0, W, H);
ctx.restore();
}
// ════════════════════════════════════════════════════════════════
// STATISTICS
// ════════════════════════════════════════════════════════════════
let spreadHistory = [];
let lyapunovEst = null;
function computeStats() {
// Compute max spread across all 3 bodies
let maxSpread = 0;
for (let b = 0; b < 3; b++) {
let cx = 0, cy = 0;
for (let e = 0; e < N; e++) {
cx += ensemble[e * STRIDE + b * 2];
cy += ensemble[e * STRIDE + b * 2 + 1];
}
cx /= N; cy /= N;
for (let e = 0; e < N; e++) {
const dx = ensemble[e * STRIDE + b * 2] - cx;
const dy = ensemble[e * STRIDE + b * 2 + 1] - cy;
const d = Math.sqrt(dx * dx + dy * dy);
if (d > maxSpread) maxSpread = d;
}
}
// Lyapunov estimate using log growth of spread
if (spreadHistory.length > 0 && maxSpread > 0 && simTime > 0.2) {
const old = spreadHistory[0];
if (old.spread > 1e-12) {
const dt_hist = simTime - old.t;
if (dt_hist > 0.5) {
lyapunovEst = Math.log(maxSpread / old.spread) / dt_hist;
spreadHistory.shift();
}
}
}
spreadHistory.push({ t: simTime, spread: maxSpread });
if (spreadHistory.length > 80) spreadHistory.shift();
// Update DOM
document.getElementById('stat-time').textContent = simTime.toFixed(2);
document.getElementById('stat-spread').textContent = maxSpread.toFixed(4);
document.getElementById('stat-lyap').textContent =
(lyapunovEst !== null) ? lyapunovEst.toFixed(3) : '—';
const chaosNorm = Math.min(1, maxSpread / 4);
document.getElementById('chaos-fill').style.width = (chaosNorm * 100).toFixed(1) + '%';
}
// ════════════════════════════════════════════════════════════════
// ANIMATION LOOP
// ════════════════════════════════════════════════════════════════
let running = true;
let stepsPerFrame;
let frameCount = 0;
function frame() {
if (ensemble) {
if (running) {
for (let i = 0; i < stepsPerFrame; i++) {
stepAll(DT);
simTime += DT;
}
frameCount++;
if (frameCount % 12 === 0) computeStats();
}
renderDensity();
if (showBBox) renderBBoxes();
if (showNominal) renderNominal();
}
requestAnimationFrame(frame);
}
// ════════════════════════════════════════════════════════════════
// CONTROLS
// ════════════════════════════════════════════════════════════════
function slider(id, valId, onChange, fmt) {
const sl = document.getElementById(id);
const vl = document.getElementById(valId);
const update = () => {
const v = parseFloat(sl.value);
vl.textContent = fmt ? fmt(v) : v;
onChange(v);
};
sl.addEventListener('input', update);
update(); // sync display and JS state from HTML default value
}
function resetSim() {
spreadHistory = [];
lyapunovEst = null;
initSim(currentPreset);
}
function setup() {
resize();
window.addEventListener('resize', () => { resize(); clearDensity(); });
// Read all slider defaults from HTML — single source of truth for initial values
const _r = id => parseFloat(document.getElementById(id).value);
N = Math.round(_r('sl-n'));
perturbScale = Math.pow(10, _r('sl-perturb'));
stepsPerFrame = _r('sl-speed');
fadeFactor = _r('sl-fade');
sensitivity = _r('sl-bright');
softeningEps = _r('sl-soft');
kdeBandwidthScale = _r('sl-kde-bw');
initSim(currentPreset);
// ── Play / Pause
const btnPlay = document.getElementById('btn-play');
btnPlay.addEventListener('click', function () {
running = !running;
this.textContent = running ? '⏸ Pause' : '▶ Play';
this.classList.toggle('active', running);
});
// ── Reset
document.getElementById('btn-reset').addEventListener('click', resetSim);
// ── Replay last random preset
document.getElementById('btn-replay').addEventListener('click', replaySim);
// ── Preset
document.getElementById('preset-select').addEventListener('change', function () {
currentPreset = this.value;
resetSim();
});
// ── Ensemble N
slider('sl-n', 'val-n', v => {
N = Math.round(v);
// Re-allocate buffers and re-init
resetSim();
});
// ── Perturbation (log scale)
slider('sl-perturb', 'val-perturb', v => {
perturbScale = Math.pow(10, v);
resetSim();
}, v => {
const exp = Math.round(v);
const man = Math.pow(10, v - exp);
return man.toFixed(1) + 'e' + exp;
});
// ── Speed
slider('sl-speed', 'val-speed', v => {
stepsPerFrame = v | 0;
}, v => (v | 0) + '×');
// ── Fade
slider('sl-fade', 'val-fade', v => {
fadeFactor = v;
}, v => v.toFixed(3));
// ── Sensitivity
slider('sl-bright', 'val-bright', v => {
sensitivity = v;
}, v => v.toFixed(2));
// ── Softening
slider('sl-soft', 'val-soft', v => {
softeningEps = v;
}, v => v.toFixed(3));
// ── KDE Bandwidth
slider('sl-kde-bw', 'val-kde-bw', v => {
kdeBandwidthScale = v;
}, v => v.toFixed(2));
// ── KDE toggle
document.getElementById('btn-kde').addEventListener('click', function () {
kdeEnabled = !kdeEnabled;
this.textContent = kdeEnabled ? 'KDE on' : 'KDE off';
this.classList.toggle('active', kdeEnabled);
});
// ── Checkboxes
document.getElementById('cb-bbox').addEventListener('change', function () {
showBBox = this.checked;
});
document.getElementById('cb-nominal').addEventListener('change', function () {
showNominal = this.checked;
});
document.getElementById('cb-trails').addEventListener('change', function () {
showTrails = this.checked;
if (!showTrails) clearDensity();
});
// ── Pan
let dragging = false, lastMX = 0, lastMY = 0;
canvas.addEventListener('mousedown', e => {
dragging = true; lastMX = e.clientX; lastMY = e.clientY;
});
window.addEventListener('mouseup', () => { dragging = false; });
canvas.addEventListener('mousemove', e => {
if (!dragging) return;
viewCX -= (e.clientX - lastMX) / viewScale;
viewCY += (e.clientY - lastMY) / viewScale;
lastMX = e.clientX; lastMY = e.clientY;
clearDensity();
});
// ── Scroll zoom
canvas.addEventListener('wheel', e => {
e.preventDefault();
const factor = e.deltaY > 0 ? 1 / 1.12 : 1.12;
viewScale *= factor;
clearDensity();
}, { passive: false });
// ── Keyboard shortcuts
window.addEventListener('keydown', e => {
if (e.key === ' ') {
e.preventDefault();
document.getElementById('btn-play').click();
}
if (e.key === 'r' || e.key === 'R') resetSim();
if (e.key === '+' || e.key === '=') { viewScale *= 1.2; clearDensity(); }
if (e.key === '-') { viewScale /= 1.2; clearDensity(); }
if (e.key === 'c' || e.key === 'C') { viewCX = 0; viewCY = 0; clearDensity(); }
});
frame();
}
setup();