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Commit 4837115
Port: Item page over the paused world with the live character (#27)
The town and dungeon main menus wait while the following camera frames the
player: it swings to the player's front, settles against the scenery and holds
a close framing with the player and shadow hidden and depth of field off. The
Item page draws that frame at window resolution in place of its black fill and
retail backdrop forms, and draws the menu character through the world camera at
the player's spot. Other pages keep retail's grab of the world as it was when
the menu was asked for. Closing the menu restores the camera and the player.
The panels spread to the edges of a centred 16:9 area (UiAnchor::max_aspect);
the selection frame and command popup move with their panel, a carried item is
drawn at the pointer, and mouse hit tests map back to the retail layout.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>1 parent 8b01c81 commit 4837115
18 files changed
Lines changed: 817 additions & 13 deletions
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