From ace44bb4ecb249d2f069ad6a4ece7bde72d0b1f4 Mon Sep 17 00:00:00 2001 From: Raclamusi Date: Fri, 11 Sep 2026 12:30:50 +0900 Subject: [PATCH] =?UTF-8?q?[OpenGL,=20OpenGLES]=20=E3=82=B9=E3=82=AF?= =?UTF-8?q?=E3=83=AA=E3=83=BC=E3=83=B3=E3=82=B7=E3=83=A7=E3=83=83=E3=83=88?= =?UTF-8?q?=E3=81=AE=E5=87=A6=E7=90=86=E3=82=92=E4=BF=AE=E6=AD=A3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../OpenGL4/Siv3D/Renderer/GL4/BackBuffer/GL4BackBuffer.cpp | 4 ++-- .../Siv3D/Renderer/GLES3/BackBuffer/GLES3BackBuffer.cpp | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Siv3D/src/Siv3D-Platform/OpenGL4/Siv3D/Renderer/GL4/BackBuffer/GL4BackBuffer.cpp b/Siv3D/src/Siv3D-Platform/OpenGL4/Siv3D/Renderer/GL4/BackBuffer/GL4BackBuffer.cpp index 5b16f5232..2ef6b553c 100644 --- a/Siv3D/src/Siv3D-Platform/OpenGL4/Siv3D/Renderer/GL4/BackBuffer/GL4BackBuffer.cpp +++ b/Siv3D/src/Siv3D-Platform/OpenGL4/Siv3D/Renderer/GL4/BackBuffer/GL4BackBuffer.cpp @@ -106,7 +106,7 @@ namespace s3d if (m_sampleCount == 1) { - ::glBindFramebuffer(GL_FRAMEBUFFER, m_sceneBuffers.scene->getTexture()); + ::glBindFramebuffer(GL_FRAMEBUFFER, m_sceneBuffers.scene->getFrameBuffer()); { ::glReadPixels(0, 0, m_sceneSize.x, m_sceneSize.y, GL_RGBA, GL_UNSIGNED_BYTE, m_screenCaptureImage.data()); } @@ -114,7 +114,7 @@ namespace s3d } else { - ::glBindFramebuffer(GL_FRAMEBUFFER, m_sceneBuffers.resolved->getTexture()); + ::glBindFramebuffer(GL_FRAMEBUFFER, m_sceneBuffers.resolved->getFrameBuffer()); { ::glReadPixels(0, 0, m_sceneSize.x, m_sceneSize.y, GL_RGBA, GL_UNSIGNED_BYTE, m_screenCaptureImage.data()); } diff --git a/Siv3D/src/Siv3D-Platform/OpenGLES3/Siv3D/Renderer/GLES3/BackBuffer/GLES3BackBuffer.cpp b/Siv3D/src/Siv3D-Platform/OpenGLES3/Siv3D/Renderer/GLES3/BackBuffer/GLES3BackBuffer.cpp index dd3892a77..80c4c1797 100644 --- a/Siv3D/src/Siv3D-Platform/OpenGLES3/Siv3D/Renderer/GLES3/BackBuffer/GLES3BackBuffer.cpp +++ b/Siv3D/src/Siv3D-Platform/OpenGLES3/Siv3D/Renderer/GLES3/BackBuffer/GLES3BackBuffer.cpp @@ -106,7 +106,7 @@ namespace s3d if (m_sampleCount == 1) { - ::glBindFramebuffer(GL_FRAMEBUFFER, m_sceneBuffers.scene->getTexture()); + ::glBindFramebuffer(GL_FRAMEBUFFER, m_sceneBuffers.scene->getFrameBuffer()); { ::glReadPixels(0, 0, m_sceneSize.x, m_sceneSize.y, GL_RGBA, GL_UNSIGNED_BYTE, m_screenCaptureImage.data()); } @@ -114,7 +114,7 @@ namespace s3d } else { - ::glBindFramebuffer(GL_FRAMEBUFFER, m_sceneBuffers.resolved->getTexture()); + ::glBindFramebuffer(GL_FRAMEBUFFER, m_sceneBuffers.resolved->getFrameBuffer()); { ::glReadPixels(0, 0, m_sceneSize.x, m_sceneSize.y, GL_RGBA, GL_UNSIGNED_BYTE, m_screenCaptureImage.data()); }