Repository navigation
Expand file tree
/
Copy pathclient.lua
More file actions
291 lines (249 loc) · 10.8 KB
/
Copy pathclient.lua
File metadata and controls
291 lines (249 loc) · 10.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
local activePopups = {}
local popupVisibilityState = {}
local cachedScreenRes = {1920, 1080}
local lastScreenResCheck = 0
local nuiReady = false
CreateThread(function()
Wait(1000)
SendNUIMessage({
action = "init"
})
nuiReady = true
end)
--- Updates cached screen resolution for performance optimization
--- Only updates every 1000ms to avoid excessive calls
local UpdateScreenResolution = function()
local currentTime = GetGameTimer()
if currentTime - lastScreenResCheck > 1000 then
cachedScreenRes[1], cachedScreenRes[2] = GetActiveScreenResolution()
lastScreenResCheck = currentTime
end
end
--- Checks for players entering range of active popups and shows them
--- Only processes players who have active popups and are within 25 units
--- Handles showing popups for newly in-range players
local CheckPlayersInRange = function()
if next(activePopups) == nil then
return
end
local myPed = PlayerPedId()
local myServerId = GetPlayerServerId(PlayerId())
local myCoords = GetEntityCoords(myPed)
local players = GetActivePlayers()
for _, player in ipairs(players) do
local playerServerId = GetPlayerServerId(player)
if playerServerId ~= myServerId and activePopups[playerServerId] then
local playerPed = GetPlayerPed(player)
if DoesEntityExist(playerPed) then
local playerCoords = GetEntityCoords(playerPed)
local distance = #(playerCoords - myCoords)
if distance < 25.0 then
local popupData = activePopups[playerServerId]
if GetGameTimer() - popupData.startTime < 5000 and not popupVisibilityState[playerServerId] then
-- Get head bone position for consistent positioning relative to head
local headBone = GetPedBoneCoords(playerPed, 0x796e, 0.0, 0.0, 0.0)
local popupPos = vector3(headBone.x, headBone.y, headBone.z + 0.3)
local onScreen, screenX, screenY = GetScreenCoordFromWorldCoord(popupPos.x, popupPos.y, popupPos.z)
if onScreen and nuiReady then
local pixelX = screenX * cachedScreenRes[1]
local pixelY = screenY * cachedScreenRes[2]
SendNUIMessage({
action = "showPopup",
type = popupData.type,
text = popupData.text,
playerName = popupData.playerName,
source = playerServerId,
screenX = pixelX,
screenY = pixelY
})
popupVisibilityState[playerServerId] = true
end
end
elseif popupVisibilityState[playerServerId] then
SendNUIMessage({
action = "hidePopup",
source = playerServerId
})
popupVisibilityState[playerServerId] = false
end
end
end
end
end
--- Updates positions of all active popups in 3D space
--- Handles popup expiration, visibility changes, and position updates
--- Only processes visible popups for performance optimization
local UpdatePopupPositions = function()
if next(activePopups) == nil then
return
end
UpdateScreenResolution()
local myPed = PlayerPedId()
local myServerId = GetPlayerServerId(PlayerId())
local myCoords = GetEntityCoords(myPed)
local currentTime = GetGameTimer()
for source, popupData in pairs(activePopups) do
if currentTime - popupData.startTime > 5000 then
activePopups[source] = nil
popupVisibilityState[source] = nil
SendNUIMessage({
action = "hidePopup",
source = source
})
else
local playerId = GetPlayerFromServerId(source)
if playerId ~= -1 or source == myServerId then
local playerPed = GetPlayerPed(playerId)
if DoesEntityExist(playerPed) then
local sourceCoords = GetEntityCoords(playerPed)
local distance = #(sourceCoords - myCoords)
local isCurrentlyVisible = popupVisibilityState[source] or false
if distance < 25.0 then
local headBone = GetPedBoneCoords(playerPed, 0x796e, 0.0, 0.0, 0.0)
local popupPos = vector3(headBone.x, headBone.y, headBone.z + 0.3)
local onScreen, screenX, screenY = GetScreenCoordFromWorldCoord(popupPos.x, popupPos.y, popupPos.z)
if onScreen and isCurrentlyVisible and nuiReady then
local pixelX = screenX * cachedScreenRes[1]
local pixelY = screenY * cachedScreenRes[2]
SendNUIMessage({
action = "updatePosition",
source = source,
screenX = pixelX,
screenY = pixelY,
visible = true
})
elseif not onScreen and isCurrentlyVisible and nuiReady then
SendNUIMessage({
action = "updatePosition",
source = source,
visible = false
})
end
elseif isCurrentlyVisible and nuiReady then
SendNUIMessage({
action = "updatePosition",
source = source,
visible = false
})
end
end
end
end
end
CheckPlayersInRange()
end
--- Displays a 3D popup above a player's head for roleplay actions
--- @param actionType string The type of action (me, do, med, animal)
--- @param text string The text content to display in the popup
--- @param source number The server ID of the player performing the action
local ShowActionPopup = function(actionType, text, source)
local myServerId = GetPlayerServerId(PlayerId())
local myPed = PlayerPedId()
-- Wait for NUI to be ready
if not nuiReady then
CreateThread(function()
while not nuiReady do
Wait(100)
end
ShowActionPopup(actionType, text, source)
end)
return
end
local playerId = GetPlayerFromServerId(source)
if activePopups[source] and popupVisibilityState[source] then
SendNUIMessage({
action = "hidePopup",
source = source
})
end
activePopups[source] = {
type = actionType,
text = text,
playerName = "",
startTime = GetGameTimer()
}
popupVisibilityState[source] = false
if playerId ~= -1 or source == myServerId then
local playerPed = GetPlayerPed(playerId)
if DoesEntityExist(playerPed) then
local sourceCoords = GetEntityCoords(playerPed)
local nearCoords = GetEntityCoords(myPed)
local distance = #(sourceCoords - nearCoords)
if distance < 25.0 then
local headBone = GetPedBoneCoords(playerPed, 0x796e, 0.0, 0.0, 0.0)
local popupPos = vector3(headBone.x, headBone.y, headBone.z + 0.3)
local onScreen, screenX, screenY = GetScreenCoordFromWorldCoord(popupPos.x, popupPos.y, popupPos.z)
if onScreen then
UpdateScreenResolution()
local pixelX = screenX * cachedScreenRes[1]
local pixelY = screenY * cachedScreenRes[2]
SendNUIMessage({
action = "showPopup",
type = actionType,
text = text,
playerName = "",
source = source,
screenX = pixelX,
screenY = pixelY
})
popupVisibilityState[source] = true
end
end
end
end
end
--- Main render loop for updating popup positions
--- Runs at 60fps when popups are active, sleeps when idle for performance
CreateThread(function()
while true do
if next(activePopups) ~= nil then
UpdatePopupPositions()
Wait(16)
else
Wait(500)
end
end
end)
--- Event handler for /me commands (character emotes/actions)
--- @param text string The emote text to display
--- @param source number The server ID of the player
--- @param icon any Unused parameter for compatibility
RegisterNetEvent("3dme:me", function(text, source, icon)
ShowActionPopup("me", text, source)
end)
--- Event handler for /do commands (environmental actions/outcomes)
--- @param text string The action description to display
--- @param source number The server ID of the player
--- @param icon any Unused parameter for compatibility
RegisterNetEvent("3dme:do", function(text, source, icon)
ShowActionPopup("do", text, source)
end)
--- Event handler for /med commands (medical roleplay actions)
--- @param text string The medical action text to display
--- @param source number The server ID of the player
--- @param icon any Unused parameter for compatibility
RegisterNetEvent("3dme:med", function(text, source, icon)
ShowActionPopup("med", text, source)
end)
--- Event handler for /animal commands (animal roleplay actions)
--- @param text string The animal action text to display
--- @param source number The server ID of the player
--- @param icon any Unused parameter for compatibility
RegisterNetEvent("3dme:animal", function(text, source, icon)
ShowActionPopup("animal", text, source)
end)
-- Cleanup on resource stop
AddEventHandler('onResourceStop', function(resourceName)
if GetCurrentResourceName() == resourceName then
-- Clear all active popups
for source, _ in pairs(activePopups) do
SendNUIMessage({
action = "hidePopup",
source = source
})
end
activePopups = {}
popupVisibilityState = {}
nuiReady = false
end
end)