This guide explains how to use the OPC UA stack source generator to emit a
ready-to-host AsyncCustomNodeManager for an information model design XML, and
how to wire callbacks (read/write/method/lifecycle) using the fluent
INodeManagerBuilder API. The combination is designed for single-file,
NativeAOT-friendly servers — see
samples/MinimalBoilerServer for the canonical sample.
The base source generator already emits, for each model design:
Add{Ns}(NodeStateCollection, ISystemContext)— populates a node collection.Add{Ns}(INodeStateFactoryBuilder)— registers strongly-typed activators.Add{Ns}DataTypes(IEncodeableFactoryBuilder)— registers encodeables.
When ModelSourceGeneratorGenerateNodeManager=true is set or a
class is annotated with [Opc.Ua.Server.Fluent.NodeManagerAttribute],
the generator additionally emits, in either the {ModelNamespace}
namespace (legacy MSBuild mode) or the user class's namespace
(attribute mode):
public partial class {Ns}NodeManager : AsyncCustomNodeManager(legacy) orpublic partial class {UserClass} : AsyncCustomNodeManager(attribute)- Constructor
(IServerInternal, ApplicationConfiguration). - Pre-registers the model namespace URI.
LoadPredefinedNodesAsyncreturnsnew NodeStateCollection().Add{Ns}(context)wrapped in aValueTask<NodeStateCollection>.CreateAddressSpaceAsyncawaitsbase.CreateAddressSpaceAsync, then builds a fluentINodeManagerBuilder, invokesConfigure(builder), callsbuilder.Seal(), and replaysNotifyNodeAddedfor every predefined node so per-node lifecycle hooks fire deterministically.AddPredefinedNodeAsync/RemovePredefinedNodeAsyncoverrides forward to base and then dispatch the lifecycle notification.OnMonitoredItemCreated(still synchronous on the base) dispatches the per-node hook.- Declares
partial void Configure(INodeManagerBuilder builder);for user wiring.
- Constructor
public class {Ns}NodeManagerFactory : IAsyncNodeManagerFactory- Returns the namespace URI in
NamespacesUris. CreateAsync(IServerInternal, ApplicationConfiguration, CancellationToken)returns aValueTask<IAsyncNodeManager>containing a new manager instance.- Both members are
virtualso consumers can subclass to add a second namespace or swap in a manager subclass.
- Returns the namespace URI in
AddNodeManager on StandardServer has overloads for both
INodeManagerFactory and IAsyncNodeManagerFactory; the generated
async factory binds to the latter automatically.
Add the generator analyzer to your project (this is what
OPCFoundation.Opc.Ua.SourceGeneration.props is for) and choose one
of the two opt-in modes:
Annotate the user-authored partial class that should host the generated manager:
using Opc.Ua.Server.Fluent;
namespace MyCompany.MyServer;
[NodeManager]
public partial class MyDeviceNodeManager
{
partial void Configure(INodeManagerBuilder builder)
{
// wire your callbacks here
}
}The generator emits a sibling partial class MyDeviceNodeManager : AsyncCustomNodeManager and a MyDeviceNodeManagerFactory (implementing
IAsyncNodeManagerFactory) in the same namespace as the user class. No
MSBuild flag is required.
When a project carries multiple model designs, disambiguate which design the attribute targets via either:
[NodeManager(NamespaceUri = "http://opcfoundation.org/UA/Boiler/")]or by file stem:
[NodeManager(Design = "BoilerDesign")]Set GenerateFactory = false to suppress factory emission when you want
to ship a hand-written IAsyncNodeManagerFactory.
If you prefer a generator-derived class identity ({Prefix}NodeManager /
{Prefix}NodeManagerFactory) without authoring a stub partial, set the
opt-in property:
<PropertyGroup>
<ModelSourceGeneratorGenerateNodeManager>true</ModelSourceGeneratorGenerateNodeManager>
</PropertyGroup>
<ItemGroup>
<AdditionalFiles Include="Generated\MyModelDesign.xml" />
<AdditionalFiles Include="Generated\MyModelDesign.csv" />
</ItemGroup>This emits {Prefix}NodeManager + {Prefix}NodeManagerFactory for
every design in the project. Wire callbacks by adding a sibling
partial class {Prefix}NodeManager that implements Configure.
Without either opt-in, only the existing Add{Ns}* extensions are
emitted — hand-written AsyncCustomNodeManager (or legacy
CustomNodeManager2) subclasses keep working unchanged.
Author a sibling partial that fills in Configure:
namespace MyModel;
public partial class MyModelNodeManager
{
partial void Configure(INodeManagerBuilder builder)
{
builder
.Node("Boilers/Boiler #1/Drum1001/LevelIndicator/Output")
.OnRead(MyReadHandler);
// Resolve a singleton instance by its TypeDefinitionId — stable
// across deployments and independent of where the instance sits
// in the tree. Ideal for well-known types like
// HistoryServerCapabilities or a single BoilerType instance.
builder
.NodeFromTypeId(ExpandedNodeId.ToNodeId(
MyModel.ObjectTypeIds.BoilerType, Server.NamespaceUris))
.OnNodeAdded((ctx, node) => /* ... */);
// For multi-instance types, disambiguate with a BrowseName:
builder
.NodeFromTypeId(
ExpandedNodeId.ToNodeId(MyModel.ObjectTypeIds.BoilerType, Server.NamespaceUris),
new QualifiedName("Boiler #2", nsIndex))
.OnRead(MyReadHandler);
}
}Path syntax is /-separated BrowseNames, rooted at the model
namespace's predefined nodes. Optional ns=N; prefix lets you target a
different namespace.
| Method | Resolves by | Use when |
|---|---|---|
Node(string path) |
BrowseName path | Deterministic tree layout, multiple siblings |
Node(NodeId id) / Node<TState>(NodeId id) |
Absolute NodeId | You own the id (e.g. generated Variables.*) |
NodeFromTypeId(NodeId typeId) / NodeFromTypeId<TState>(NodeId typeId) |
BaseInstanceState.TypeDefinitionId |
Singleton instance of a well-known type |
NodeFromTypeId(NodeId typeId, QualifiedName browseName) |
TypeDefinitionId + BrowseName | Multi-instance types — pick one |
NodeFromTypeId walks every predefined node owned by this manager
(and their sub-trees) at Configure-time. Error matrix:
BadNodeIdInvalid—typeIdis null orIsNull.BadNodeIdUnknown— no instance carries thatTypeDefinitionId, or the optionalbrowseNamedisambiguator finds no match.BadBrowseNameDuplicated— more than one candidate and no disambiguator was supplied (or multiple candidates share the samebrowseName).BadTypeMismatch— typed overload'sTStatecast fails.
The builder exposes:
| Method | Wires |
|---|---|
OnRead / OnReadAsync |
BaseVariableState.OnReadValue |
OnWrite / OnWriteAsync |
BaseVariableState.OnWriteValue |
OnCall / OnCallAsync |
MethodState.OnCallMethod* |
OnNodeAdded / OnNodeRemoved |
Lifecycle dispatch from NotifyNodeAdded |
OnEvent, OnConditionRefresh, OnHistoryRead, OnHistoryUpdate, OnMonitoredItemCreated |
Manager-level dispatch keyed by NodeId |
INodeManagerBuilder.NodeManager is typed as IAsyncNodeManager. Use
builder.NodeManager.SyncNodeManager to obtain the synchronous
INodeManager facade for legacy interop, or cast it to your concrete
manager type if you need direct access.
All resolution happens once during CreateAddressSpaceAsync,
against the in-memory predefined-node tree. There is no reflection, no
Activator.CreateInstance, no Expression.Compile — the whole pipeline
is NativeAOT-safe.
Alongside the string/NodeId/TypeId addressing surface above, the
generator emits a second Configure partial whose builder parameter
exposes one IntelliSense-aware accessor per predefined instance, child,
variable and method in the model. Every wiring site becomes a chain of
properties — typos are compile-time errors, not startup-time
ServiceResultExceptions.
public partial class BoilerNodeManager
{
// Untyped Configure remains available for nodes outside the model
// (e.g. dynamic instances, foreign-namespace nodes, or just to keep
// hand-written wiring side-by-side with typed wiring).
partial void Configure(INodeManagerBuilder builder)
{
builder
.Node("Boilers/Boiler #1/DrumX001/LIX001/Output")
.OnRead(GenerateDrumLevel);
}
// Typed Configure: every accessor below is a generated property
// resolved against the model. The compiler enforces both the path
// shape AND the value type of every leaf.
partial void Configure(IBoilerNodeManagerBuilder builder)
{
// Variable: typed Func<double> handler — the generator removed
// the ref-Variant boilerplate.
builder.Boilers.Boiler__1.LCX001.Measurement
.OnRead(GenerateLevelMeasurement);
// Variable, async: routes through BaseVariableState.ReadAttributeAsync
// outside the lock so the lambda may freely await.
builder.Boilers.Boiler__1.PipeX002.FTX002.Output
.OnRead(GenerateOutputFlowAsync);
// Method, async: typed OnCall(Func<CancellationToken,ValueTask>)
// overload. Bind sync Action variants the same way.
builder.Boilers.Boiler__1.Simulation.Halt
.OnCall(HaltSimulationAsync);
}
}Both partials are optional and both run; wiring the same node from both is illegal and throws at startup. Choose whichever shape best fits each call site — typed for everything declared in the model, untyped for everything else.
For a model with N ObjectTypes and M predefined instances/children
the generator emits, into a single {Manager}.FluentBuilders.g.cs:
internal interface I{Manager}NodeManagerBuilder : INodeManagerBuilder— one accessor per top-level predefined instance.internal sealed class {Manager}NodeManagerTypedBuilder— proxy that forwardsINodeManagerBuildermembers to the runtime builder while surfacing the typed accessors.- One
internal sealed classper instance node — whose properties map to typedIVariableBuilder<TValue>, child wrapper instances, and method wrappers. - One
internal sealed classper method — exposing typedOnCall(...)overloads bound to the method's declared arguments (the generator handlesVariant.TryGetValueunpacking andVariant.From<T>boxing — see Methods with arguments). A method with inputs but no output binds toOnCall(Action<TIn…>); a method with neither inputs nor outputs keeps the argument-lessOnCall(Action)/OnCall(Func<CancellationToken, ValueTask>)overloads.
All emitted types are internal sealed because Configure is a
private partial — the surface never escapes the assembly. Child
accessors resolve namespace indices lazily through
ISystemContext.NamespaceUris.GetIndexOrAppend(...) so the wrappers
work regardless of the namespace-table order at runtime.
When a model method declares input or output arguments the generator
emits typed OnCall overloads that bind directly to the user
handler's parameters and return value. Inputs are unboxed via
Variant.TryGetValue<T>(out T), the boxed result is written back
through Variant.From<T>(value), and BadInvalidArgument /
BadArgumentsMissing is returned when the wire shape does not match
the declared signature — none of which the user has to spell out.
Two overloads are emitted per method, shaped by the declared arguments:
- Inputs and outputs →
OnCall(Func<TIn1, …, TResult> handler)(synchronous dispatch throughMethodState.OnCallMethod2) andOnCall(Func<TIn1, …, CancellationToken, ValueTask<TResult>> handler)(async dispatch throughMethodState.OnCallMethod2Async, awaited insideAsyncCustomNodeManager.CallAsyncso the lambda may freelyawait). - Inputs but no output (a
void-returning action) →OnCall(Action<TIn1, …> handler)andOnCall(Func<TIn1, …, CancellationToken, ValueTask> handler). The inputs are still unpacked viaVariant.TryGetValue<T>, sobuilder.X.SetOutputVal.OnCall((float v) => …)binds directly to the argument. - No inputs and no output → the argument-less
OnCall(Action)/OnCall(Func<CancellationToken, ValueTask>)overloads.
Methods with multiple output arguments are bound to a ValueTuple
return — slot i is written from __r.Item{i+1}.
The declared arguments are resolved from the method itself and, when the
method carries none of its own, from its method declaration / method type.
This means instance methods imported from a NodeSet2 (whose
InputArguments/OutputArguments live on the referenced declaration) get
the same typed OnCall overloads as methods authored in a ModelDesign.
[NodeManager(NamespaceUri = "http://opcfoundation.org/UA/Calc/")]
public partial class CalcNodeManager
{
partial void Configure(ICalcNodeManagerBuilder builder)
{
// Sync int+int → int. The generator unpacks each Variant
// through Variant.TryGetValue<int> and boxes the result back
// through Variant.From<int>.
builder.Calculator.Add
.OnCall((int a, int b) => a + b);
// Async double+double → double. The CancellationToken is
// forwarded by AsyncCustomNodeManager.CallAsync so the
// handler may freely await and honour cancellation.
builder.Calculator.Multiply
.OnCall(async (double x, double y, CancellationToken ct) =>
{
await Task.Yield();
ct.ThrowIfCancellationRequested();
return x * y;
});
// Sync string+string → string. Reference-typed inputs and
// return values use the same Variant.TryGetValue / Variant.From
// path; the handler can null-coalesce safely because a missing
// input is reported as BadInvalidArgument before the lambda
// ever runs.
builder.Calculator.Concat
.OnCall((string left, string right) =>
(left ?? string.Empty) + (right ?? string.Empty));
}
}The end-to-end sample lives in
samples/MinimalCalcServer/ (model in Model/Calc.xml, wiring
in CalcNodeManager.Configure.cs). The companion AOT round-trip tests
in tests/Opc.Ua.Aot.Tests/CalculatorNodeManagerAotTests.cs exercise
each shape over a real Session.CallAsync(...).
Beyond reads, writes and method calls, the fluent API lets callers
register an IAsyncEnumerable<TEvent> against any notifier object so
events flow into the standard NodeState.ReportEvent path
automatically. The runtime owns the entire lifecycle: it starts the
iterator the first time a client subscribes to events on the notifier
(or any ancestor that walks via inverse HasNotifier /
HasEventSource references), cancels it when the last interested
monitored item disappears, and disposes it on manager teardown.
Generated managers derive from Opc.Ua.Server.Fluent.FluentNodeManagerBase
out of the box, so wiring is one call:
partial void Configure(IBoilerNodeManagerBuilder builder)
{
// The DrumX001 wrapper exposes Publish<TEvent> because the model
// declares EventNotifier=SubscribeToEvents on the node. Lazy by
// default — the iterator only runs while a client is monitoring.
builder.Boilers.Boiler__1.DrumX001
.Publish<BaseEventState>(GenerateDrumHeartbeatAsync);
}
private async IAsyncEnumerable<BaseEventState> GenerateDrumHeartbeatAsync(
BaseObjectState notifier,
ISystemContext context,
[EnumeratorCancellation] CancellationToken cancellationToken)
{
while (!cancellationToken.IsCancellationRequested)
{
try
{
await Task.Delay(TimeSpan.FromMilliseconds(500), cancellationToken)
.ConfigureAwait(false);
}
catch (OperationCanceledException) { yield break; }
var ev = new BaseEventState(parent: notifier);
ev.Severity = PropertyState<ushort>.With<VariantBuilder>(
ev, (ushort)EventSeverity.Medium);
ev.Message = PropertyState<LocalizedText>.With<VariantBuilder>(
ev, new LocalizedText("Drum heartbeat"));
yield return ev;
}
}The runtime auto-populates EventId, EventType, SourceNode,
SourceName (browse name of the notifier), Time, ReceiveTime,
Severity (Medium when 0) and Message (empty LocalizedText when
unset) on the way out, so the iterator only sets the user-meaningful
fields.
The generator emits Publish<TEvent> on a wrapper only when the
underlying node qualifies as an event source:
ObjectDesign.SupportsEvents == true(i.e. the model declaresEventNotifier=SubscribeToEvents,HasNotifier, orHasEventSource), or- The node has a forward
GeneratesEvent/AlwaysGeneratesEventreference.
TEvent is constrained to BaseEventState — pass any subtype that
fits the model's event hierarchy. For nodes outside the model, or
hand-written managers, the same Publish<TNotifier, TEvent> extension
is available directly on INodeBuilder<TNotifier> where
TNotifier : BaseObjectState.
// Direct stream — registry uses the same instance for every activation.
builder.Boilers.Boiler__1.DrumX001
.Publish<BaseEventState>(channel.Reader.ReadAllAsync(default));
// Factory — registry calls the factory each time a client subscribes,
// so the iterator can capture the live notifier / context / token.
builder.Boilers.Boiler__1.DrumX001
.Publish<BaseEventState>(
(notifier, context, ct) => GenerateAsync(notifier, context, ct));builder.Boilers.Boiler__1.DrumX001
.Publish<BaseEventState>(GenerateDrumHeartbeatAsync,
new EventPublishOptions
{
// Keep iterator running even with no monitored items.
AlwaysOn = false,
// Skip default population of EventId / EventType / Time /
// ReceiveTime / SourceNode / SourceName / Severity / Message.
SkipDefaultPopulation = false,
// Register the notifier as a server-wide root notifier so
// clients can monitor events on the Server object itself.
RegisterAsRootNotifier = true,
// Bound how long the registry waits for the iterator to
// honour cancellation on deactivation.
CancellationTimeout = TimeSpan.FromSeconds(5),
// Optional fault-handler invoked when the iterator throws.
OnError = (notifier, exception, context) => { /* log */ }
});Managers that don't use the source generator can opt in by deriving
from Opc.Ua.Server.Fluent.FluentNodeManagerBase and calling
AttachToBuilder(builder) from inside their address-space-build
callback. Once attached, all Publish extensions resolve against the
manager's registry exactly as for generated managers.
The end-to-end sample lives in
samples/MinimalBoilerServer/BoilerNodeManager.Configure.cs
(wiring GenerateDrumHeartbeatAsync on the drum). The companion AOT
round-trip test in
tests/Opc.Ua.Aot.Tests/PublishedEventsAotTests.cs subscribes a
real client MonitoredItem with an EventFilter and asserts the
heartbeats arrive end-to-end under NativeAOT constraints (no JIT, no
reflection).
The shipping services.AddOpcUa().AddServer(...) extension wires the
server into the .NET Generic Host: configuration, certificate check,
ApplicationInstance lifetime and Ctrl+C/SIGTERM handling are all owned
by the host. User code stays at ~12 lines.
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
HostApplicationBuilder builder = Host.CreateApplicationBuilder(args);
builder.Logging.AddConsole();
builder.Services
.AddOpcUa()
.AddServer(o =>
{
o.ApplicationName = "MyServer";
o.ApplicationUri = "urn:localhost:MyServer";
o.ProductUri = "uri:opcfoundation.org:MyServer";
o.AutoAcceptUntrustedCertificates = true;
o.EndpointUrls.Add("opc.tcp://localhost:51210/MyServer");
})
.AddNodeManager<MyModel.MyModelNodeManagerFactory>();
await builder.Build().RunAsync();AddOpcUa() registers a ServiceProviderTelemetryContext that adapts
the host's ILoggerFactory to ITelemetryContext — no separate logging
pipeline is required. IOpcUaServerBuilder.AddNodeManager<T>() registers
an IAsyncNodeManagerFactory; use AddSyncNodeManager<T>() for the
legacy INodeManagerFactory. For advanced configuration (custom security
policies, additional builder calls), set OpcUaServerOptions.ConfigureBuilder.
That's the whole server. The Boiler version is in
samples/MinimalBoilerServer/Program.cs.
Because the generated factory members are virtual, you can extend
without forking:
public sealed class MyExtendedFactory : MyModel.MyModelNodeManagerFactory
{
public override ArrayOf<string> NamespacesUris
{
get
{
var ns = base.NamespacesUris;
ns.Add("urn:my:second:namespace");
return ns;
}
}
public override ValueTask<IAsyncNodeManager> CreateAsync(
IServerInternal server,
ApplicationConfiguration cfg,
CancellationToken cancellationToken = default)
=> new(new MyExtendedNodeManager(server, cfg));
}The tests/Opc.Ua.Server.Tests/Fluent/GeneratedManagerHybridTests.cs
suite verifies these subclassing scenarios.
The project that hosts the generated manager only needs the standard AOT settings:
<PropertyGroup>
<PublishAot>true</PublishAot>
<InvariantGlobalization>true</InvariantGlobalization>
<TargetFramework>net10.0</TargetFramework>
</PropertyGroup>Use Microsoft.Extensions.Logging.Console for AOT-friendly logging
(Serilog providers vary in AOT compatibility). Validate with:
dotnet publish -c Release -r win-x64samples/MinimalBoilerServer publishes cleanly with zero AOT/trim
warnings (~29 MB self-contained EXE).
When you want to host a NodeSet2 document without any source generation — for example a companion-spec XML received from a vendor, or a model that changes more frequently than you rebuild — use AddRuntimeNodeSet instead. The runtime path loads a file or stream at server startup, imports nodes in topological dependency order, and exposes them through the same untyped INodeManagerBuilder surface as the Configure partial above. No rebuild is needed when the XML content changes; restart the server to pick up new content. See RuntimeNodeSets.md for a side-by-side comparison of the two paths.
The Configure callback wires read/write/method/event hooks against
already-loaded predefined nodes, but real-world servers also need to
materialise dynamic instances, attach engineering units to measurements,
build alarms, run simulation loops, populate identification properties,
and compose multiple companion-spec models into a single address space.
The extensions below cover those workflows. All are AOT/trim safe and
follow the same return-the-same-builder chaining contract as the core
INodeBuilder API.
IVariableBuilder<TValue>.WithEngineeringUnits and .WithEURange
attach the standard EngineeringUnits and EURange property children
on a BaseAnalogState variable. The extensions create the property
child on demand (matching the runtime's AddEngineeringUnits /
AddEURange helpers) and then set the Value attribute.
builder.Variable<double>("Pumps/Pump #1/Operational/Measurements/FluidTemperature")
.OnRead(SimulateTemperature)
.WithEngineeringUnits(
new EUInformation("K", "Kelvin",
"http://www.opcfoundation.org/UA/units/un/cefact"))
.WithEURange(min: 233.15, max: 473.15);
// Convenience: set both at once.
builder.Variable<double>("Pumps/Pump #1/Operational/Measurements/Pressure")
.OnRead(SimulatePressure)
.WithUnits(EUInformations.Pascal, min: 0, max: 1_000_000);Fail-fast behaviour: calling these on a non-BaseAnalogState variable
throws ServiceResultException with
StatusCodes.BadTypeMismatch — analog-only properties don't apply to
plain BaseDataVariableState nodes.
INodeBuilder.WithProperty writes the Value attribute of a property
child, creating the property first when it does not already exist.
Typed overloads exist for every built-in OPC UA scalar (string,
int, uint, double, bool, DateTimeUtc, NodeId,
LocalizedText, QualifiedName, etc.) plus a generic Variant escape
hatch.
builder.Node("Pumps/Pump #1/Identification")
.WithProperty("Manufacturer", "SimPump Corp")
.WithProperty("Model", "PumpX-2000")
.WithProperty("SerialNumber", "SN-001")
.WithProperty("DeviceClass", "Pump")
.WithProperty("ProductInstanceUri",
"urn:simdevice:SimPump:PumpX-2000:SN-001");Reference resolution is by browse-name only (case-sensitive,
namespace-agnostic), matching the AOT-safe constraint of the rest of
the fluent surface. When the child exists it is updated; when it exists
but isn't a variable the call throws BadTypeMismatch.
When the child is missing, WithProperty materialises a new
read-only PropertyState (data type inferred from the value) under the
current node and registers it with the owning node manager. This makes
the helper usable on freshly built nodes such as custom DI functional
groups — not just on properties that come from a loaded model:
// "Diagnostics" is a custom functional group with no model-defined
// properties; WithProperty creates each one on the fly.
node.WithProperty("LastError", string.Empty)
.WithProperty("ErrorCount", 0)
.WithProperty("LastSelfTest", (DateTimeUtc)DateTime.UtcNow);Auto-created properties are read-only by default. Grant write access
with the fluent Writable() helper — either standalone on a resolved
variable, or inline via the WithProperty(name, value, configure)
overload that positions a builder on the new property:
node.WithProperty("LastError", Variant.From(string.Empty), p => p.Writable())
.WithProperty("ErrorCount", 0);
// or, on an existing variable:
builder.Node("Pumps/Pump #1/Operational/SetPoint").Writable();INodeBuilder.Organizes, .HasComponent, .HasProperty and the
generic .AddReference(typeId, isInverse, target) add forward /
inverse references on the current node. They're the foundation for
OPC UA Device Integration (DI)'s FunctionalGroup pattern — group
unrelated variables under a shared object via Organizes.
// Wire existing measurement variables into a custom FunctionalGroup.
builder.Node("Pumps/Pump #1/Operational/MyGroup")
.Organizes(temperatureNodeId)
.Organizes(pressureNodeId)
.HasProperty(metadataNodeId);INodeBuilder.AddObject(browseName, typeDefinitionId) synthesises a
new BaseObjectState child under the current node and returns a typed
builder for the new object. NodeIds follow the
{parentIdentifier}_{childName} pattern used by the source generator's
default factory.
// Create a custom FunctionalGroup, then attach measurements.
builder.Node("Pumps/Pump #1")
.AddObject(new QualifiedName("CustomMetrics", pumpsNs))
.Organizes(t1).Organizes(t2);Newly created objects are reachable through navigation from the parent
immediately. If you also need direct NodeId lookup (e.g. for Read
service calls that target the new node by id), invoke
AsyncCustomNodeManager.AddPredefinedNodeAsync on the new node from a
deferred OnNodeAdded callback.
INodeBuilder.CreateInstance<TState>(name, factory) materialises a
new BaseInstanceState subtype using a user-supplied factory delegate
— typically a generated Create<TypeName> method from the source
generator output. The returned IInstanceBuilder<TState> exposes
.Configure(builder => …) for inline child wiring, .AsNode() for a
typed INodeBuilder<TState> view, and .Done() to return to the
parent builder.
builder.Node("Pumps")
.CreateInstance(
new QualifiedName("Pump #2", pumpsNs),
pumpTypeId,
parent => context.CreatePumpType(parent))
.Configure(p2 =>
p2.AsNode()
.WithProperty("Manufacturer", "Vendor B")
.WithProperty("SerialNumber", "SN-002"));The factory pattern keeps the API reflection-free and AOT safe — the
generator already emits the per-type Create<Type> extension methods
that the factory delegate calls into.
INodeBuilder.CreateLimitAlarm, .CreateExclusiveLimitAlarm and
.CreateOffNormalAlarm attach a fresh alarm condition under the
current node and return an IAlarmBuilder<TState> for further
configuration:
builder.Node("Pumps/Pump #1/Events")
.CreateLimitAlarm(new QualifiedName("OverTempAlarm", pumpsNs))
.WithLimits(highHigh: 380, high: 370, low: 273, lowLow: 263)
.MonitorVariable(temperatureNode)
.OnAcknowledge((ctx, condition, eventId, comment) => ServiceResult.Good)
.OnConfirm((ctx, condition, eventId, comment) => ServiceResult.Good);For full state access (severity tables, retain flag, branches), use
the .ConfigureAlarm(Action<TState>) escape hatch:
builder.Node("Events")
.CreateLimitAlarm(new QualifiedName("Custom", ns))
.WithLimits(high: 100)
.ConfigureAlarm(alarm =>
{
alarm.Retain!.Value = true;
// any state-class mutation goes here
});IVariableBuilder<bool>.OnRisingEdge / .OnFallingEdge register
callbacks that fire when the variable's value transitions. The
.ActivatesAlarm(alarmBuilder) extension wires the bool variable to
an AlarmConditionState's ActiveState so it flips in lockstep with
the supervision flag — exactly the OPC UA DI / NAMUR NE 107 pattern.
IAlarmBuilder<NonExclusiveLimitAlarmState> cavitationAlarm =
builder.Node("Events").CreateLimitAlarm(name)
.ConfigureAlarm(a => a.Severity!.Value = (ushort)EventSeverity.Medium);
builder.Variable<bool>("Pump #1/Events/Supervision/ProcessFluid/Cavitation")
.ActivatesAlarm(cavitationAlarm);Detection is value-change based: transitions only fire when something
else (an OnWrite handler, a simulation tick, a client write) actually
mutates the variable.
INodeManagerBuilder.Simulation(interval).OnTick(...) registers a
periodic background loop owned by the FluentNodeManagerBase. Each
tick fires on a PeriodicTimer and is cancelled when the manager is
disposed; exceptions inside handlers are logged and do not kill the
loop.
partial void Configure(INodeManagerBuilder builder)
{
builder.Simulation(TimeSpan.FromMilliseconds(250))
.OnTick((ctx, elapsed) =>
{
m_temperature = 313.15 + 5 * Math.Sin(m_t * 0.01);
m_pressure = 200000 + 50000 * Math.Sin(m_t * 0.03);
m_t++;
});
}Async tick handlers receive a CancellationToken honouring manager
disposal — use it for any awaitable work inside the loop. Multiple
.OnTick calls on the same Simulation() builder all fire on every
tick.
The simulation registry requires the manager to derive from
FluentNodeManagerBase (the source generator-emitted manager already
does); calling .Simulation() on a plain CustomNodeManager2 throws
StatusCodes.BadConfigurationError.
OnRead getters are invoked on the Attribute (Read) service, but a
value that only lives behind a getter — or in a backing field mutated by
an OnCall handler — will not reach subscribed MonitoredItems on its
own. In previous implementations the fix was to mutate Node.Value and call
Node.ClearChangeMasks(...), but that node handle is deliberately unavailable
through the fluent surface once Configure returns (the builder is sealed).
Two fluent mechanisms close that gap.
1. Bind(out IValueUpdater<TValue>) — explicit push. Capture a runtime
handle during Configure and store it on the manager; the handle survives
sealing. SetValue assigns the value, timestamp and status and flushes the
change mask in one serialized call, so both reads and subscriptions see
the update:
private IValueUpdater<float> m_ao01 = null!;
partial void Configure(IMyNodeManagerBuilder builder)
{
builder.MyEquipment03.AO01.Builder.AsVariable<float>()
.Bind(out m_ao01);
builder.MyEquipment03.SetOutputVal
.OnCall((float value) => m_ao01.SetValue(value));
}IValueUpdater<TValue> also exposes SetValue(value, statusCode),
SetValue(value, statusCode, sourceTimestamp), and NotifyChange() (flush
a notification after an in-place mutation without changing the value).
2. PollEvery(interval, getter) — opt-in auto-sampling. Register a
periodic loop that reads the getter and pushes a change only when the value
actually differs, so subscriptions update automatically with no
change-notification code. An initial sample is applied immediately:
builder.MyEquipment03.AO01
.PollEvery(TimeSpan.FromMilliseconds(250), () => m_ao01Value);Like Simulation, PollEvery reuses the manager-owned loop
infrastructure and therefore requires the manager to derive from
FluentNodeManagerBase; calling it on a plain CustomNodeManager2 throws
StatusCodes.BadConfigurationError.
The only supported mode for combining models is source-generated
library references. Each companion spec is built once into its
own model library (a src/Opc.Ua.{Spec}/ project that
consumes the ModelDesign XML and emits an AddOpcUa{Spec}
extension method); the consumer adds project references and calls
the generated extensions directly in dependency order:
protected override ValueTask<NodeStateCollection> LoadPredefinedNodesAsync(
ISystemContext context, CancellationToken ct = default)
{
var nodes = new NodeStateCollection();
nodes.AddOpcUaDi(context);
nodes.AddOpcUaMachinery(context);
nodes.AddOpcUaPumps(context);
return new ValueTask<NodeStateCollection>(nodes);
}Source-generated models are AOT-friendly, deterministic, and
produce typed *State / *Client proxies. Every application-
owned model must ship as source-generated content — companion
specs ship as project references; locally-owned NodeSet2 XMLs are
wired through <AdditionalFiles> so the source generator emits
the same typed surface inside the consuming assembly. Each
AddOpcUa{Spec}(context) extension is idempotent and re-entrant,
so direct chaining in dependency order is the recommended pattern.
A ModelDesign XML and a NodeSet2 XML can be combined in the same
project, and a node in one may reference a type defined in the other.
A common split is to author the reusable object types as a
NodeSet2 (e.g. exported from a modelling tool such as SiOME) and the
concrete instances as a ModelDesign whose TypeDefinition
points at those NodeSet2 types:
<!-- Instances.ModelDesign.xml -->
<opc:ModelDesign
xmlns:opc="http://opcfoundation.org/UA/ModelDesign.xsd"
xmlns:et="http://example.org/EquipmentTypes"
xmlns="http://example.org/EquipmentInstances"
TargetNamespace="http://example.org/EquipmentInstances">
<opc:Namespaces>
<opc:Namespace Name="EquipmentInstances"
>http://example.org/EquipmentInstances</opc:Namespace>
<!-- Bind the same URI to the "et" XML prefix used below. -->
<opc:Namespace Name="EquipmentTypes" XmlPrefix="et"
>http://example.org/EquipmentTypes</opc:Namespace>
</opc:Namespaces>
<!-- "et:" resolves to the NodeSet2 namespace declared via xmlns:et. -->
<opc:Object SymbolicName="Equipment01" TypeDefinition="et:SimpleEquipmentType" />
</opc:ModelDesign><Project>
<ItemGroup>
<AdditionalFiles Include="Model\EquipmentTypes.NodeSet2.xml">
<ModelSourceGeneratorModelUri>http://example.org/EquipmentTypes</ModelSourceGeneratorModelUri>
</AdditionalFiles>
<AdditionalFiles Include="Model\Instances.ModelDesign.xml">
<ModelSourceGeneratorModelUri>http://example.org/EquipmentInstances</ModelSourceGeneratorModelUri>
</AdditionalFiles>
</ItemGroup>
</Project>The generator resolves the cross-model reference automatically — every
input is supplied to the others as a resolution dependency (both
ModelDesign → NodeSet2 and ModelDesign → ModelDesign).
Binding a
[NodeManager]in a mixed project. A[NodeManager]may target the namespace of either input — the NodeSet2 type model or the ModelDesign instance model — by setting itsNamespaceUrito that model's URI. Binding is resolved across both the NodeSet2 and the ModelDesign generation passes, so a manager bound to the NodeSet2 types is not reported as unmatched (MODELGEN010) just because the project also contains a ModelDesign — and vice-versa. The generated node-manager class name and namespace come from the annotated partial class itself, not fromModelSourceGeneratorPrefix/Name(those control the generated*State/type class names — see the note below).
C# namespace of a NodeSet2 model. The generated C# namespace for a NodeSet2 input is derived from its
ModelUriunless you setModelSourceGeneratorPrefix(C# namespace / prefix) andModelSourceGeneratorName(theNamespacesclass identifier) on thatAdditionalFilesentry. APrefix/Namedeclared inside a referencing ModelDesign's<opc:Namespaces>does not rename the NodeSet2's generated types — set the per-file MSBuild metadata on the NodeSet2 entry to control it.
- Browse-path wildcards (
*,**) are not supported. Wire each path explicitly or resolve by NodeId / TypeDefinitionId. - HistoryRead/Update integration is delegate-only in v1; deeper
paging/queueing still requires
INodeManager2work. - Reserved child names. A component/property whose BrowseName
matches a built-in
NodeStateattribute member (for exampleDescriptionorDisplayName) shadows that member on the generated*Stateclass and produces code that does not compile. Rename such children (the OPC UADescription/DisplayNameattributes are always available without a dedicated child).
samples/MinimalBoilerServer/— a fully self-contained, NativeAOT single-file Boiler server. Read it top-to-bottom in <200 lines.samples/MinimalCalcServer/— a calculator server that exercises the typed methods-with-arguments OnCall overloads end-to-end (syncint+int → int, asyncdouble+double → double, syncstring+string → string).samples/PumpDeviceIntegrationServer/— the full OPC 40223 Pumps companion server. Exercises every fluent extension above (engineering units, identification properties, FunctionalGroup wiring, instance creation, limit alarm with NAMUR-style boolean supervision, periodic simulation tick, and multi-model loader for DI + Machinery + Pumps), and additionally attaches the OPC 10000-100 software-update facet to a second declarative pump device.