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import pytest
from project import is_game_finished, restart, quit, Game
from data.words import words_five_letters, words_six_letters
from unittest.mock import MagicMock, patch, PropertyMock
def test_is_game_finished():
game = Game()
game.failures = 10
assert game.is_game_finished() == True
game.failures = 0
game.guessed_letters = [["p", "a", "s", "s", "y"]]
game.word = "passy"
assert game.is_game_finished() == True
game.guessed_letters = [["p", "a", "s", "s", ""]]
game.word = "passy"
assert game.is_game_finished() == False
def test_restart():
game = Game()
game.game_screen = 1
game.used_letters = ["a"]
game.failures = 5
game.game_mode = "1"
game.restart()
assert game.game_screen == 0
assert game.used_letters == []
assert game.failures == 0
assert game.game_mode == "0"
def test_quit():
game = Game()
with pytest.raises(SystemExit) as sys_exit:
game.quit()
# Game class tests below
def test_variable_separator_length():
game = Game()
# Getter
assert game.separator_length == 40
# Setter
game.separator_length = 20
assert game.separator_length == 20
def test_variable_game_screen():
game = Game()
# Getter
assert game.game_screen == 0
# Setter
game.game_screen = 10
assert game.game_screen == 10
def test_variable_game_mode():
game = Game()
# Getter
assert game.game_mode == "0"
# Setter
game.game_mode = "10"
assert game.game_mode == "10"
def test_variable_guessed_letters():
game = Game()
# Getter
assert game.guessed_letters == []
# Setter
game.guessed_letters = [["f", "o", "o"]]
assert game.guessed_letters == ["f", "o", "o"]
# Setter - # set a letter at a specific index
game.guessed_letters = ["b", 0]
assert game.guessed_letters == ["b", "o", "o"]
def test_variable_used_letters():
game = Game()
# Getter
assert game.used_letters == []
# Setter
game.used_letters = [["f", "o", "o"]]
assert game.used_letters == ["f", "o", "o"]
# Setter - append
game.used_letters = ["b", True]
assert game.used_letters == ["f", "o", "o", "b"]
def test_variable_word():
game = Game()
# Getter
assert game.word == ""
# Setter
game.word = "1"
assert game.word in [word.upper() for word in words_five_letters]
game.word = "2"
assert game.word in [word.upper() for word in words_six_letters]
def test_failures():
game = Game()
# Getter
assert game.failures == 0
# Setter
game.failures = 5
assert game.failures == 5
def test_already_used_letter():
game = Game()
# Getter
assert game.already_used_letter == ""
# Setter
game.already_used_letter = "a"
assert game.already_used_letter == "a"
def test_game_logic(monkeypatch):
game = Game()
# Mocks
game.start_game = MagicMock()
user_inputs = iter(["invalid", "1", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "no"])
monkeypatch.setattr("builtins.input", lambda _: next(user_inputs))
game.main_game = MagicMock()
game.quit = MagicMock()
with patch.object(type(game), 'word', new_callable=PropertyMock) as mock_word:
mock_word.return_value = "AAAAA"
# Tests
assert game.game_screen == 0
game.run_game()
assert game.start_game.called
assert game.game_screen == 1
# Screen two
assert game.main_game.called
assert game.failures == 10
assert game.used_letters == ["B", "C", "D", "E", "F", "G", "H", "I", "J", "K"]
assert game.quit.called
# clear_terminal not tested, as it contains none of my own code, just packages
def test_user_has_failed():
game = Game()
game.failures = 10
assert game.user_has_failed() == True
game.failures = 9
assert game.user_has_failed() == False
def test_user_has_won():
game = Game()
game.word = "fail"
game.guessed_letters = [["f", "a", "i", "k"]]
assert game.user_has_won() == False
game.guessed_letters = ["l", 3]
assert game.user_has_won() == True
# All print functions not tested as print is a package